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- #ifndef ABILITY_IDS
- #define ABILITY_IDS
-
-
- #define ABILITY_NO_ABILITY 0x0
- #define ABILITY_STENCH 0x1
- #define ABILITY_DRIZZLE 0x2
- #define ABILITY_SPEED_BOOST 0x3
- #define ABILITY_BATTLE_ARMOR 0x4
- #define ABILITY_STURDY 0x5
- #define ABILITY_DAMP 0x6
- #define ABILITY_LIMBER 0x7
- #define ABILITY_SAND_VEIL 0x8
- #define ABILITY_STATIC 0x9
- #define ABILITY_VOLT_ABSORB 0xA
- #define ABILITY_WATER_ABSORB 0xB
- #define ABILITY_OBLIVIOUS 0xC
- #define ABILITY_CLOUD_NINE 0xD
- #define ABILITY_COMPOUND_EYES 0xE
- #define ABILITY_INSOMNIA 0xF
- #define ABILITY_COLOR_CHANGE 0x10
- #define ABILITY_IMMUNITY 0x11
- #define ABILITY_FLASH_FIRE 0x12
- #define ABILITY_SHIELD_DUST 0x13
- #define ABILITY_OWN_TEMPO 0x14
- #define ABILITY_SUCTION_CUPS 0x15
- #define ABILITY_INTIMIDATE 0x16
- #define ABILITY_SHADOW_TAG 0x17
- #define ABILITY_ROUGH_SKIN 0x18
- #define ABILITY_WONDER_GUARD 0x19
- #define ABILITY_LEVITATE 0x1A
- #define ABILITY_EFFECT_SPORE 0x1B
- #define ABILITY_SYNCHRONIZE 0x1C
- #define ABILITY_CLEAR_BODY 0x1D
- #define ABILITY_NATURAL_CURE 0x1E
- #define ABILITY_LIGHTNING_ROD 0x1F
- #define ABILITY_SERENE_GRACE 0x20
- #define ABILITY_SWIFT_SWIM 0x21
- #define ABILITY_CHLOROPHYLL 0x22
- #define ABILITY_ILLUMINATE 0x23
- #define ABILITY_TRACE 0x24
- #define ABILITY_HUGE_POWER 0x25
- #define ABILITY_POISON_POINT 0x26
- #define ABILITY_INNER_FOCUS 0x27
- #define ABILITY_MAGMA_ARMOR 0x28
- #define ABILITY_WATER_VEIL 0x29
- #define ABILITY_MAGNET_PULL 0x2A
- #define ABILITY_SOUNDPROOF 0x2B
- #define ABILITY_RAIN_DISH 0x2C
- #define ABILITY_SAND_STREAM 0x2D
- #define ABILITY_PRESSURE 0x2E
- #define ABILITY_THICK_FAT 0x2F
- #define ABILITY_EARLY_BIRD 0x30
- #define ABILITY_FLAME_BODY 0x31
- #define ABILITY_RUN_AWAY 0x32
- #define ABILITY_KEEN_EYE 0x33
- #define ABILITY_HYPER_CUTTER 0x34
- #define ABILITY_PICKUP 0x35
- #define ABILITY_TRUANT 0x36
- #define ABILITY_HUSTLE 0x37
- #define ABILITY_CUTE_CHARM 0x38
- #define ABILITY_PLUS 0x39
- #define ABILITY_MINUS 0x3A
- #define ABILITY_FORECAST 0x3B
- #define ABILITY_STICKY_HOLD 0x3C
- #define ABILITY_SHED_SKIN 0x3D
- #define ABILITY_GUTS 0x3E
- #define ABILITY_MARVEL_SCALE 0x3F
- #define ABILITY_LIQUID_OOZE 0x40
- #define ABILITY_OVERGROW 0x41
- #define ABILITY_BLAZE 0x42
- #define ABILITY_TORRENT 0x43
- #define ABILITY_SWARM 0x44
- #define ABILITY_ROCK_HEAD 0x45
- #define ABILITY_DROUGHT 0x46
- #define ABILITY_ARENA_TRAP 0x47
- #define ABILITY_VITAL_SPIRIT 0x48
- #define ABILITY_WHITE_SMOKE 0x49
- #define ABILITY_PURE_POWER 0x4A
- #define ABILITY_SHELL_ARMOR 0x4B
- #define ABILITY_AIR_LOCK 0x4C
- #define ABILITY_TANGLED_FEET 0x4D
- #define ABILITY_MOTOR_DRIVE 0x4E
- #define ABILITY_RIVALRY 0x4F
- #define ABILITY_STEADFAST 0x50
- #define ABILITY_SNOW_CLOAK 0x51
- #define ABILITY_GLUTTONY 0x52
- #define ABILITY_ANGER_POINT 0x53
- #define ABILITY_UNBURDEN 0x54
- #define ABILITY_HEATPROOF 0x55
- #define ABILITY_SIMPLE 0x56
- #define ABILITY_DRY_SKIN 0x57
- #define ABILITY_DOWNLOAD 0x58
- #define ABILITY_IRON_FIST 0x59
- #define ABILITY_POISON_HEAL 0x5A
- #define ABILITY_ADAPTABILITY 0x5B
- #define ABILITY_SKILL_LINK 0x5C
- #define ABILITY_HYDRATION 0x5D
- #define ABILITY_SOLAR_POWER 0x5E
- #define ABILITY_QUICK_FEET 0x5F
- #define ABILITY_NORMALIZE 0x60
- #define ABILITY_SNIPER 0x61
- #define ABILITY_MAGIC_GUARD 0x62
- #define ABILITY_NO_GUARD 0x63
- #define ABILITY_STALL 0x64
- #define ABILITY_TECHNICIAN 0x65
- #define ABILITY_LEAF_GUARD 0x66
- #define ABILITY_KLUTZ 0x67
- #define ABILITY_MOLD_BREAKER 0x68
- #define ABILITY_SUPER_LUCK 0x69
- #define ABILITY_AFTERMATH 0x6A
- #define ABILITY_ANTICIPATION 0x6B
- #define ABILITY_FOREWARN 0x6C
- #define ABILITY_UNAWARE 0x6D
- #define ABILITY_TINTED_LENS 0x6E
- #define ABILITY_FILTER 0x6F
- #define ABILITY_SLOW_START 0x70
- #define ABILITY_SCRAPPY 0x71
- #define ABILITY_STORM_DRAIN 0x72
- #define ABILITY_ICE_BODY 0x73
- #define ABILITY_SOLID_ROCK 0x74
- #define ABILITY_SNOW_WARNING 0x75
- #define ABILITY_HONEY_GATHER 0x76
- #define ABILITY_FRISK 0x77
- #define ABILITY_RECKLESS 0x78
- #define ABILITY_MULTITYPE 0x79
- #define ABILITY_FLOWER_GIFT 0x7A
- #define ABILITY_BAD_DREAMS 0x7B
- #define ABILITY_PICKPOCKET 0x7C
- #define ABILITY_SHEER_FORCE 0x7D
- #define ABILITY_CONTRARY 0x7E
- #define ABILITY_UNNERVE 0x7F
- #define ABILITY_DEFIANT 0x80
- #define ABILITY_DEFEATIST 0x81
- #define ABILITY_CURSED_BODY 0x82
- #define ABILITY_HEALER 0x83
- #define ABILITY_FRIEND_GUARD 0x84
- #define ABILITY_WEAK_ARMOR 0x85
- #define ABILITY_HEAVY_METAL 0x86
- #define ABILITY_LIGHT_METAL 0x87
- #define ABILITY_MULTISCALE 0x88
- #define ABILITY_TOXIC_BOOST 0x89
- #define ABILITY_FLARE_BOOST 0x8A
- #define ABILITY_HARVEST 0x8B
- #define ABILITY_TELEPATHY 0x8C
- #define ABILITY_MOODY 0x8D
- #define ABILITY_OVERCOAT 0x8E
- #define ABILITY_POISON_TOUCH 0x8F
- #define ABILITY_REGENERATOR 0x90
- #define ABILITY_BIG_PECKS 0x91
- #define ABILITY_SAND_RUSH 0x92
- #define ABILITY_WONDER_SKIN 0x93
- #define ABILITY_ANALYTIC 0x94
- #define ABILITY_ILLUSION 0x95
- #define ABILITY_IMPOSTER 0x96
- #define ABILITY_INFILTRATOR 0x97
- #define ABILITY_MUMMY 0x98
- #define ABILITY_MOXIE 0x99
- #define ABILITY_JUSTIFIED 0x9A
- #define ABILITY_RATTLED 0x9B
- #define ABILITY_MAGIC_BOUNCE 0x9C
- #define ABILITY_SAP_SIPPER 0x9D
- #define ABILITY_PRANKSTER 0x9E
- #define ABILITY_SAND_FORCE 0x9F
- #define ABILITY_IRON_BARBS 0xA0
- #define ABILITY_ZEN_MODE 0xA1
- #define ABILITY_VICTORY_STAR 0xA2
- #define ABILITY_TURBOBLAZE 0xA3
- #define ABILITY_TERAVOLT 0xA4
- #define ABILITY_AROMA_VEIL 0xA5
- #define ABILITY_FLOWER_VEIL 0xA6
- #define ABILITY_CHEEK_POUCH 0xA7
- #define ABILITY_PROTEAN 0xA8
- #define ABILITY_FUR_COAT 0xA9
- #define ABILITY_MAGICIAN 0xAA
- #define ABILITY_BULLETPROOF 0xAB
- #define ABILITY_COMPETITIVE 0xAC
- #define ABILITY_STRONG_JAW 0xAD
- #define ABILITY_REFRIGERATE 0xAE
- #define ABILITY_SWEET_VEIL 0xAF
- #define ABILITY_STANCE_CHANGE 0xB0
- #define ABILITY_GALE_WINGS 0xB1
- #define ABILITY_MEGA_LAUNCHER 0xB2
- #define ABILITY_GRASS_PELT 0xB3
- #define ABILITY_SYMBIOSIS 0xB4
- #define ABILITY_TOUGH_CLAWS 0xB5
- #define ABILITY_PIXILATE 0xB6
- #define ABILITY_GOOEY 0xB7
- #define ABILITY_AERILATE 0xB8
- #define ABILITY_PARENTAL_BOND 0xB9
- #define ABILITY_DARK_AURA 0xBA
- #define ABILITY_FAIRY_AURA 0xBB
- #define ABILITY_AURA_BREAK 0xBC
- #define ABILITY_PRIMORDIA_SEA 0xBD
- #define ABILITY_DESOLATE_LAND 0xBE
- #define ABILITY_DELTA_STREAM 0xBF
-
- #endif /* ABILITY_IDS_H */
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