Ingen beskrivning
Philipp Auer 478ccdd0ba add battle_engine, not working atm 7 år sedan
.vscode added tile block check special 7 år sedan
assets grafics (interface) and overworlds 7 år sedan
base file mode 8 år sedan
battle_engine @ a5e46479fe add battle_engine, not working atm 7 år sedan
build file mode 8 år sedan
built file mode 8 år sedan
data test data 7 år sedan
doc added doxygen file 8 år sedan
gfx_build fix file not found 7 år sedan
nbproject laid foundation for adding new grass animations (and oe_script stuff) 7 år sedan
patches test commit 7 år sedan
sots-private @ 6b628d4d5f commit private 7 år sedan
src add battle_engine, not working atm 7 år sedan
string test data 7 år sedan
todo file mode 8 år sedan
.cproject code cleanup and refractor, licence 8 år sedan
.gitignore started new evolution methods 7 år sedan
.gitmodules add battle_engine, not working atm 7 år sedan
.project code cleanup and refractor, licence 8 år sedan
LICENCE Create LICENCE 8 år sedan
README.md disclaim 8 år sedan
assets.makefile before merge 7 år sedan
bpre.sym trainer flag fix 7 år sedan
icons.makefile Start from Scratch 8 år sedan
linker.ld added unit test for initiatibve (normal + trickroom) 8 år sedan
main.asm add battle_engine, not working atm 7 år sedan
makefile add battle_engine, not working atm 7 år sedan
sprites.makefile some more structures 7 år sedan

README.md

Source Code von Pokémon Sovereign of the skies, ohne Anspruch auf Vollständigkeit oder Funktionsfähigkeit. Diese Repository soll lediglich dazu dienen einen Einblick in die Denkweise hinter Pokémon Sovereign of the Skies bieten.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.