Aucune description

move_data.s 60KB

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  1. .align 4
  2. .text
  3. .thumb
  4. #define NONE 0
  5. .global move_table
  6. move_table:
  7. @Move DATA .BYTE EFFECT DMG TYPE ACCUR PP EF_ACC TARGET PRIO FLAGS AGR_1 SPLIT AGR_2
  8. /*Nichts*/ move_data_0: .byte 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  9. /*Pfund*/ move_data_1: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0
  10. /*Karateschlag*/ move_data_2: .byte 43, 50, 1, 100, 25, 0, 0, 0, 51, 0, 0, 0
  11. /*Duplexhieb*/ move_data_3: .byte 29, 15, 0, 85, 10, 0, 0, 0, 51, 0, 0, 0
  12. /*Kometenhieb*/ move_data_4: .byte 29, 18, 0, 85, 15, 0, 0, 0, 51, 0, 0, 0
  13. /*Megahieb*/ move_data_5: .byte 0, 80, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0
  14. /*Zahltag*/ move_data_6: .byte 34, 40, 0, 100, 20, 100, 0, 0, 50, 0, 0, 0
  15. /*Feuerschlag*/ move_data_7: .byte 4, 75, 10, 100, 15, 10, 0, 0, 19, 0, 0, 0
  16. /*Eishieb*/ move_data_8: .byte 5, 75, 15, 100, 15, 10, 0, 0, 19, 0, 0, 0
  17. /*Donnerschlag*/ move_data_9: .byte 6, 75, 13, 100, 15, 10, 0, 0, 19, 0, 0, 0
  18. /*Kratzer*/ move_data_10: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0
  19. /*Klammer*/ move_data_11: .byte 0, 55, 0, 100, 30, 0, 0, 0, 51, 0, 0, 0
  20. /*Guillotine*/ move_data_12: .byte 38, 1, 0, 30, 5, 0, 0, 0, 19, 0, 0, 0
  21. /*Klingensturm*/ move_data_13: .byte 39, 80, 0, 100, 10, 0, 8, 0, 50, 0, 1, 0
  22. /*Schwerttanz*/ move_data_14: .byte 50, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0
  23. /*Zerschneider*/ move_data_15: .byte 0, 50, 0, 95, 30, 0, 0, 0, 51, 0, 0, 0
  24. /*Windstoss*/ move_data_16: .byte 149, 40, 2, 100, 35, 0, 0, 0, 50, 0, 1, 0
  25. /*Fluegelschlag*/ move_data_17: .byte 0, 60, 2, 100, 35, 0, 0, 0, 51, 0, 0, 0
  26. /*Wirbelwind*/ move_data_18: .byte 28, 0, 0, 0, 20, 0, 0, 250, 24, 0, 2, 0
  27. /*Fliegen*/ move_data_19: .byte 155, 90, 2, 95, 15, 0, 0, 0, 51, 0, 0, 0
  28. /*Klammergriff*/ move_data_20: .byte 42, 15, 0, 85, 20, 100, 0, 0, 51, 0, 0, 0
  29. /*Slam*/ move_data_21: .byte 0, 80, 0, 75, 20, 0, 0, 0, 51, 0, 0, 0
  30. /*Rankenhieb*/ move_data_22: .byte 0, 45, 12, 100, 25, 0, 0, 0, 51, 0, 0, 0
  31. /*Stampfer*/ move_data_23: .byte 150, 65, 0, 100, 20, 30, 0, 0, 19, 0, 0, 0
  32. /*Doppelkick*/ move_data_24: .byte 44, 30, 1, 100, 30, 0, 0, 0, 51, 0, 0, 0
  33. /*Megakick*/ move_data_25: .byte 0, 120, 0, 75, 5, 0, 0, 0, 51, 0, 0, 0
  34. /*Sprungkick*/ move_data_26: .byte 45, 100, 1, 95, 10, 0, 0, 0, 51, 0, 0, 0
  35. /*Fegekick*/ move_data_27: .byte 31, 60, 1, 85, 15, 30, 0, 0, 51, 0, 0, 0
  36. /*Sandwirbel*/ move_data_28: .byte 23, 0, 4, 100, 15, 0, 0, 0, 26, 0, 2, 0
  37. /*Kopfnuss*/ move_data_29: .byte 31, 70, 0, 100, 15, 30, 0, 0, 51, 0, 0, 0
  38. /*Hornattacke*/ move_data_30: .byte 0, 65, 0, 100, 25, 0, 0, 0, 51, 0, 0, 0
  39. /*Furienschlag*/ move_data_31: .byte 29, 15, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0
  40. /*Hornbohrer*/ move_data_32: .byte 38, 1, 0, 30, 5, 0, 0, 0, 19, 0, 0, 0
  41. /*Tackle*/ move_data_33: .byte 0, 50, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0
  42. /*Bodyslam*/ move_data_34: .byte 6, 85, 0, 100, 15, 30, 0, 0, 19, 0, 0, 0
  43. /*Wickel*/ move_data_35: .byte 42, 15, 0, 90, 20, 100, 0, 0, 51, 0, 0, 0
  44. /*Bodycheck*/ move_data_36: .byte 48, 90, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0
  45. /*Fuchtler*/ move_data_37: .byte 27, 120, 0, 100, 10, 100, 0, 0, 51, 0, 0, 0
  46. /*Risikotackle*/ move_data_38: .byte 198, 120, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0
  47. /*Rutenschlag*/ move_data_39: .byte 19, 0, 0, 100, 30, 0, 8, 0, 58, 0, 2, 0
  48. /*Giftstachel*/ move_data_40: .byte 2, 15, 3, 100, 35, 30, 0, 0, 50, 0, 0, 0
  49. /*Duonadel*/ move_data_41: .byte 77, 25, 6, 100, 20, 20, 0, 0, 18, 0, 0, 0
  50. /*Nadelrakete*/ move_data_42: .byte 29, 25, 6, 95, 20, 0, 0, 0, 50, 0, 0, 0
  51. /*Silberblick*/ move_data_43: .byte 19, 0, 0, 100, 30, 0, 8, 0, 26, 0, 2, 0
  52. /*Biss*/ move_data_44: .byte 31, 60, 17, 100, 25, 30, 0, 0, 18, 0, 0, 0
  53. /*Heuler*/ move_data_45: .byte 18, 0, 0, 100, 40, 0, 8, 0, 26, 0, 2, 0
  54. /*Brueller*/ move_data_46: .byte 28, 0, 0, 0, 20, 0, 0, 250, 24, 0, 2, 0
  55. /*Gesang*/ move_data_47: .byte 1, 0, 0, 55, 15, 0, 0, 0, 26, 0, 2, 0
  56. /*Superschall*/ move_data_48: .byte 49, 0, 0, 55, 20, 0, 0, 0, 26, 0, 2, 0
  57. /*Ultraschall*/ move_data_49: .byte 130, 20, 0, 90, 20, 0, 0, 0, 50, 0, 1, 0
  58. /*Aussetzer*/ move_data_50: .byte 86, 0, 0, 100, 20, 0, 0, 0, 18, 0, 2, 0
  59. /*Saeure*/ move_data_51: .byte 69, 40, 3, 100, 30, 10, 8, 0, 18, 0, 1, 0
  60. /*Glut*/ move_data_52: .byte 4, 40, 10, 100, 25, 10, 0, 0, 18, 0, 1, 0
  61. /*Flammenwurf*/ move_data_53: .byte 4, 90, 10, 100, 15, 10, 0, 0, 18, 0, 1, 0
  62. /*Weissnebel*/ move_data_54: .byte 46, 0, 15, 0, 30, 0, 16, 0, 4, 0, 2, 0
  63. /*Aquaknarre*/ move_data_55: .byte 0, 40, 11, 100, 25, 0, 0, 0, 50, 0, 1, 0
  64. /*Hydropumpe*/ move_data_56: .byte 0, 110, 11, 80, 5, 0, 0, 0, 50, 0, 1, 0
  65. /*Surfer*/ move_data_57: .byte 0, 90, 11, 100, 15, 0, 32, 0, 50, 0, 1, 0
  66. /*Eisstrahl*/ move_data_58: .byte 5, 90, 15, 100, 10, 10, 0, 0, 18, 0, 1, 0
  67. /*Blizzard*/ move_data_59: .byte 5, 110, 15, 70, 5, 10, 8, 0, 18, 0, 1, 0
  68. /*Psystrahl*/ move_data_60: .byte 76, 65, 14, 100, 20, 10, 0, 0, 18, 0, 1, 0
  69. /*Blubbstrahl*/ move_data_61: .byte 70, 65, 11, 100, 20, 10, 8, 0, 18, 0, 1, 0
  70. /*Aurorastrahl*/ move_data_62: .byte 68, 65, 15, 100, 20, 10, 0, 0, 18, 0, 1, 0
  71. /*Hyperstrahl*/ move_data_63: .byte 80, 150, 0, 90, 5, 0, 0, 0, 50, 0, 1, 0
  72. /*Schnabel*/ move_data_64: .byte 0, 35, 2, 100, 35, 0, 0, 0, 51, 0, 0, 0
  73. /*Bohrschnabel*/ move_data_65: .byte 0, 80, 2, 100, 20, 0, 0, 0, 51, 0, 0, 0
  74. /*ueberroller*/ move_data_66: .byte 48, 80, 1, 80, 25, 0, 0, 0, 51, 0, 0, 0
  75. /*Fusskick*/ move_data_67: .byte 196, 1, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0
  76. /*Konter*/ move_data_68: .byte 89, 0, 1, 100, 20, 0, 1, 251, 17, 0, 0, 0
  77. /*Geowurf*/ move_data_69: .byte 87, 1, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0
  78. /*Staerke*/ move_data_70: .byte 0, 80, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0
  79. /*Absorber*/ move_data_71: .byte 3, 20, 12, 100, 25, 0, 0, 0, 18, 0, 1, 0
  80. /*Megasauger*/ move_data_72: .byte 3, 40, 12, 100, 15, 0, 0, 0, 18, 0, 1, 0
  81. /*Egelsamen*/ move_data_73: .byte 84, 0, 12, 90, 10, 0, 0, 0, 26, 0, 2, 0
  82. /*Wachstum*/ move_data_74: .byte 13, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0
  83. /*Rasierblatt*/ move_data_75: .byte 43, 55, 12, 95, 25, 0, 8, 0, 50, 0, 0, 0
  84. /*Solarstrahl*/ move_data_76: .byte 151, 120, 12, 100, 10, 0, 8, 0, 50, 0, 1, 0
  85. /*Giftpuder*/ move_data_77: .byte 66, 0, 3, 75, 35, 0, 8, 0, 26, 0, 2, 0
  86. /*Stachelspore*/ move_data_78: .byte 67, 0, 12, 75, 30, 0, 8, 0, 26, 0, 2, 0
  87. /*Schlafpuder*/ move_data_79: .byte 1, 0, 12, 75, 15, 0, 8, 0, 26, 0, 2, 0
  88. /*Blaettertanz*/ move_data_80: .byte 27, 120, 12, 100, 10, 0, 0, 0, 51, 0, 1, 0
  89. /*Fadenschuss*/ move_data_81: .byte 20, 0, 6, 95, 40, 0, 8, 0, 26, 0, 2, 0
  90. /*Drachenwut*/ move_data_82: .byte 41, 40, 16, 100, 10, 0, 0, 0, 50, 0, 1, 0
  91. /*Feuerwirbel*/ move_data_83: .byte 42, 35, 10, 85, 15, 100, 0, 0, 50, 0, 1, 0
  92. /*Donnerschock*/ move_data_84: .byte 6, 40, 13, 100, 30, 10, 0, 0, 18, 0, 1, 0
  93. /*Donnerblitz*/ move_data_85: .byte 6, 90, 13, 100, 15, 10, 0, 0, 18, 0, 1, 0
  94. /*Donnerwelle*/ move_data_86: .byte 67, 0, 13, 100, 20, 0, 0, 0, 26, 0, 2, 0
  95. /*Donner*/ move_data_87: .byte 152, 110, 13, 70, 10, 30, 0, 0, 18, 0, 1, 0
  96. /*Steinwurf*/ move_data_88: .byte 0, 50, 5, 90, 15, 0, 0, 0, 50, 0, 0, 0
  97. /*Erdbeben*/ move_data_89: .byte 147, 100, 4, 100, 10, 0, 32, 0, 50, 0, 0, 0
  98. /*Geofissur*/ move_data_90: .byte 38, 1, 4, 30, 5, 0, 0, 0, 18, 0, 0, 0
  99. /*Schaufler*/ move_data_91: .byte 155, 80, 4, 100, 10, 0, 0, 0, 50, 0, 0, 0
  100. /*Toxin*/ move_data_92: .byte 33, 0, 3, 90, 10, 100, 0, 0, 26, 0, 2, 0
  101. /*Konfusion*/ move_data_93: .byte 76, 50, 14, 100, 25, 10, 0, 0, 18, 0, 1, 0
  102. /*Psychokinese*/ move_data_94: .byte 72, 90, 14, 100, 10, 10, 0, 0, 18, 0, 1, 0
  103. /*Hypnose*/ move_data_95: .byte 1, 0, 14, 60, 20, 0, 0, 0, 26, 0, 2, 0
  104. /*Meditation*/ move_data_96: .byte 10, 0, 14, 0, 40, 0, 16, 0, 4, 0, 2, 0
  105. /*Agilitaet*/ move_data_97: .byte 52, 0, 14, 0, 30, 0, 16, 0, 4, 0, 2, 0
  106. /*Ruckzuckhieb*/ move_data_98: .byte 103, 40, 0, 100, 30, 0, 0, 1, 51, 0, 0, 0
  107. /*Raserei*/ move_data_99: .byte 81, 20, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  108. /*Teleport*/ move_data_100: .byte 153, 0, 14, 0, 20, 0, 16, 0, 0, 0, 2, 0
  109. /*Nachtnebel*/ move_data_101: .byte 87, 1, 7, 100, 15, 0, 0, 0, 50, 0, 1, 0
  110. /*Mimikry*/ move_data_102: .byte 82, 0, 0, 100, 10, 0, 0, 0, 2, 0, 2, 0
  111. /*Kreideschrei*/ move_data_103: .byte 59, 0, 0, 85, 40, 0, 0, 0, 26, 0, 2, 0
  112. /*Doppelteam*/ move_data_104: .byte 16, 0, 0, 0, 15, 0, 16, 0, 10, 0, 2, 0
  113. /*Genesung*/ move_data_105: .byte 32, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  114. /*Haertner*/ move_data_106: .byte 11, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0
  115. /*Komprimator*/ move_data_107: .byte 108, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  116. /*Rauchwolke*/ move_data_108: .byte 23, 0, 0, 100, 20, 0, 16, 0, 26, 0, 2, 0
  117. /*Konfustrahl*/ move_data_109: .byte 49, 0, 7, 100, 10, 0, 16, 0, 26, 0, 2, 0
  118. /*Panzerschutz*/ move_data_110: .byte 11, 0, 11, 0, 40, 0, 16, 0, 4, 0, 2, 0
  119. /*Einigler*/ move_data_111: .byte 156, 0, 0, 0, 40, 0, 16, 0, 4, 0, 2, 0
  120. /*Barriere*/ move_data_112: .byte 51, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  121. /*Lichtschild*/ move_data_113: .byte 35, 0, 14, 0, 30, 0, 16, 0, 4, 0, 2, 0
  122. /*Dunkelnebel*/ move_data_114: .byte 25, 0, 15, 0, 30, 0, 16, 0, 4, 0, 2, 0
  123. /*Reflektor*/ move_data_115: .byte 65, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  124. /*Energiefokus*/ move_data_116: .byte 47, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0
  125. /*Geduld*/ move_data_117: .byte 26, 0, 0, 100, 10, 0, 16, 1, 35, 0, 0, 0
  126. /*Metronom*/ move_data_118: .byte 83, 0, 0, 0, 10, 0, 1, 0, 0, 0, 2, 0
  127. /*Spiegeltrick*/ move_data_119: .byte 9, 0, 2, 0, 20, 0, 1, 0, 0, 0, 2, 0
  128. /*Finale*/ move_data_120: .byte 7, 200, 0, 100, 5, 0, 32, 0, 50, 0, 0, 0
  129. /*Eierbombe*/ move_data_121: .byte 0, 100, 0, 75, 10, 0, 0, 0, 50, 0, 0, 0
  130. /*Schlecker*/ move_data_122: .byte 6, 30, 7, 100, 30, 30, 0, 0, 51, 0, 0, 0
  131. /*Smog*/ move_data_123: .byte 2, 30, 3, 70, 20, 40, 0, 0, 18, 0, 1, 0
  132. /*Schlammbad*/ move_data_124: .byte 2, 65, 3, 100, 20, 30, 0, 0, 18, 0, 1, 0
  133. /*Knochenkeule*/ move_data_125: .byte 31, 65, 4, 85, 20, 10, 0, 0, 18, 0, 0, 0
  134. /*Feuersturm*/ move_data_126: .byte 4, 110, 10, 85, 5, 10, 0, 0, 18, 0, 1, 0
  135. /*Kaskade*/ move_data_127: .byte 31, 80, 11, 100, 15, 20, 0, 0, 51, 0, 0, 0
  136. /*Schnapper*/ move_data_128: .byte 42, 35, 11, 85, 15, 100, 0, 0, 51, 0, 0, 0
  137. /*Sternschauer*/ move_data_129: .byte 17, 60, 0, 0, 20, 0, 8, 0, 50, 0, 1, 0
  138. /*Schaedelwumme*/ move_data_130: .byte 145, 130, 0, 100, 10, 0, 0, 0, 51, 0, 0, 0
  139. /*Dornkanone*/ move_data_131: .byte 29, 20, 0, 100, 15, 0, 0, 0, 50, 0, 0, 0
  140. /*Umklammerung*/ move_data_132: .byte 70, 10, 0, 100, 35, 10, 0, 0, 51, 0, 0, 0
  141. /*Amnesie*/ move_data_133: .byte 54, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  142. /*Psykraft*/ move_data_134: .byte 23, 0, 14, 80, 15, 0, 16, 0, 26, 0, 2, 0
  143. /*Weichei*/ move_data_135: .byte 157, 0, 0, 0, 10, 0, 16, 0, 20, 0, 2, 0
  144. /*Turmkick*/ move_data_136: .byte 45, 130, 1, 90, 10, 0, 0, 0, 51, 0, 0, 0
  145. /*Giftblick*/ move_data_137: .byte 67, 0, 0, 100, 30, 0, 0, 0, 26, 0, 2, 0
  146. /*Traumfresser*/ move_data_138: .byte 8, 100, 14, 100, 15, 0, 0, 0, 18, 0, 1, 0
  147. /*Giftwolke*/ move_data_139: .byte 66, 0, 3, 90, 40, 0, 8, 0, 26, 0, 2, 0
  148. /*Stakkato*/ move_data_140: .byte 29, 15, 0, 85, 20, 0, 0, 0, 50, 0, 0, 0
  149. /*Blutsauger*/ move_data_141: .byte 3, 20, 6, 100, 15, 0, 0, 0, 19, 0, 0, 0
  150. /*Todeskuss*/ move_data_142: .byte 1, 0, 0, 75, 10, 0, 0, 0, 26, 0, 2, 0
  151. /*Himmelsfeger*/ move_data_143: .byte 75, 140, 2, 90, 5, 30, 0, 0, 50, 0, 0, 0
  152. /*Wandler*/ move_data_144: .byte 57, 0, 0, 0, 10, 0, 16, 0, 0, 0, 2, 0
  153. /*Blubber*/ move_data_145: .byte 70, 40, 11, 100, 30, 10, 8, 0, 18, 0, 1, 0
  154. /*Irrschlag*/ move_data_146: .byte 76, 70, 0, 100, 10, 20, 0, 0, 19, 0, 0, 0
  155. /*Pilzspore*/ move_data_147: .byte 1, 0, 12, 100, 15, 0, 0, 0, 26, 0, 2, 0
  156. /*Blitz*/ move_data_148: .byte 23, 0, 0, 100, 20, 0, 0, 0, 26, 0, 2, 0
  157. /*Psywelle*/ move_data_149: .byte 88, 1, 14, 100, 15, 0, 0, 0, 50, 0, 1, 0
  158. /*Platscher*/ move_data_150: .byte 85, 0, 0, 0, 40, 0, 16, 0, 0, 0, 2, 0
  159. /*Saeurepanzer*/ move_data_151: .byte 51, 0, 3, 0, 20, 0, 0, 0, 4, 0, 2, 0
  160. /*Krabbhammer*/ move_data_152: .byte 43, 100, 11, 90, 10, 0, 0, 0, 51, 0, 0, 0
  161. /*Explosion*/ move_data_153: .byte 7, 250, 0, 100, 5, 0, 32, 0, 50, 0, 0, 0
  162. /*Kratzfurie*/ move_data_154: .byte 29, 18, 0, 80, 15, 0, 0, 0, 51, 0, 0, 0
  163. /*Knochmerang*/ move_data_155: .byte 44, 50, 4, 90, 10, 0, 0, 0, 50, 0, 0, 0
  164. /*Erholung*/ move_data_156: .byte 37, 0, 14, 0, 10, 0, 16, 0, 4, 0, 2, 0
  165. /*Steinhagel*/ move_data_157: .byte 31, 75, 5, 90, 10, 30, 8, 0, 18, 0, 0, 0
  166. /*Hyperzahn*/ move_data_158: .byte 31, 80, 0, 90, 15, 10, 0, 0, 19, 0, 0, 0
  167. /*Schaerfer*/ move_data_159: .byte 10, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0
  168. /*Umwandlung*/ move_data_160: .byte 30, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0
  169. /*Triplette*/ move_data_161: .byte 36, 80, 0, 100, 10, 20, 0, 0, 18, 0, 1, 0
  170. /*Superzahn*/ move_data_162: .byte 40, 1, 0, 90, 10, 0, 0, 0, 19, 0, 0, 0
  171. /*Schlitzer*/ move_data_163: .byte 43, 70, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  172. /*Delegator*/ move_data_164: .byte 79, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  173. /*Verzweifler*/ move_data_165: .byte 48, 50, 0, 0, 1, 0, 0, 0, 51, 0, 0, 0
  174. /*Nachahmer*/ move_data_166: .byte 95, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0
  175. /*Dreifachkick*/ move_data_167: .byte 104, 10, 1, 90, 10, 0, 0, 0, 51, 0, 0, 0
  176. /*Raub*/ move_data_168: .byte 105, 60, 17, 100, 25, 100, 0, 0, 19, 0, 0, 0
  177. /*Spinnennetz*/ move_data_169: .byte 106, 0, 6, 0, 10, 0, 0, 0, 26, 0, 2, 0
  178. /*Willensleser*/ move_data_170: .byte 94, 0, 0, 0, 5, 0, 16, 0, 18, 0, 2, 0
  179. /*Nachtmahr*/ move_data_171: .byte 107, 0, 7, 100, 15, 0, 0, 0, 18, 0, 2, 0
  180. /*Flammenrad*/ move_data_172: .byte 125, 60, 10, 100, 25, 10, 0, 0, 19, 0, 0, 0
  181. /*Schnarcher*/ move_data_173: .byte 92, 50, 0, 100, 15, 30, 0, 0, 50, 0, 1, 0
  182. /*Fluch*/ move_data_174: .byte 109, 0, 7, 0, 10, 0, 16, 0, 0, 0, 2, 0
  183. /*Dreschflegel*/ move_data_175: .byte 99, 1, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0
  184. /*Umwandlung2*/ move_data_176: .byte 93, 0, 0, 0, 30, 0, 0, 0, 0, 0, 2, 0
  185. /*Luftstoss*/ move_data_177: .byte 43, 100, 2, 95, 5, 0, 0, 0, 0, 0, 1, 0
  186. /*Baumwollsaat*/ move_data_178: .byte 60, 0, 12, 100, 40, 0, 8, 0, 26, 0, 2, 0
  187. /*Gegenschlag*/ move_data_179: .byte 99, 1, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0
  188. /*Groll*/ move_data_180: .byte 100, 0, 7, 100, 10, 0, 0, 0, 26, 0, 2, 0
  189. /*Pulverschnee*/ move_data_181: .byte 5, 40, 15, 100, 25, 10, 8, 0, 34, 0, 1, 0
  190. /*Schutzschild*/ move_data_182: .byte 111, 0, 0, 0, 10, 0, 16, 4, 0, 0, 2, 0
  191. /*Tempohieb*/ move_data_183: .byte 103, 40, 1, 100, 30, 0, 0, 1, 51, 0, 0, 0
  192. /*Grimasse*/ move_data_184: .byte 60, 0, 0, 100, 10, 0, 16, 0, 26, 0, 2, 0
  193. /*Finte*/ move_data_185: .byte 17, 60, 17, 0, 20, 0, 0, 0, 50, 0, 0, 0
  194. /*Bitterkuss*/ move_data_186: .byte 49, 0, 9, 75, 10, 0, 0, 0, 26, 0, 2, 0
  195. /*Bauchtrommel*/ move_data_187: .byte 142, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  196. /*Matschbombe*/ move_data_188: .byte 2, 90, 3, 100, 10, 30, 0, 0, 18, 0, 1, 0
  197. /*Lehmschelle*/ move_data_189: .byte 73, 20, 4, 100, 10, 100, 0, 0, 18, 0, 1, 0
  198. /*Octazooka*/ move_data_190: .byte 73, 65, 11, 85, 10, 50, 0, 0, 18, 0, 1, 0
  199. /*Stachler*/ move_data_191: .byte 0, 0, 4, 0, 20, 0, 64, 0, 56, 0, 2, 0
  200. /*Blitzkanone*/ move_data_192: .byte 6, 120, 13, 50, 5, 100, 0, 0, 18, 0, 1, 0
  201. /*Gesichte*/ move_data_193: .byte 113, 0, 0, 0, 40, 0, 0, 0, 18, 0, 2, 0
  202. /*Abgangsbund*/ move_data_194: .byte 98, 0, 7, 0, 5, 0, 16, 0, 0, 0, 2, 0
  203. /*Abgesang*/ move_data_195: .byte 114, 0, 0, 0, 5, 0, 16, 0, 0, 0, 2, 0
  204. /*Eissturm*/ move_data_196: .byte 70, 55, 15, 95, 15, 100, 8, 0, 18, 0, 1, 0
  205. /*Scanner*/ move_data_197: .byte 111, 0, 1, 0, 5, 0, 16, 4, 0, 0, 2, 0
  206. /*Knochenhatz*/ move_data_198: .byte 29, 25, 4, 90, 10, 0, 0, 0, 50, 0, 0, 0
  207. /*Zielschuss*/ move_data_199: .byte 94, 0, 0, 0, 5, 0, 0, 0, 18, 0, 2, 0
  208. /*Wutanfall*/ move_data_200: .byte 27, 120, 16, 100, 10, 100, 4, 0, 51, 0, 0, 0
  209. /*Sandsturm*/ move_data_201: .byte 115, 0, 5, 0, 10, 0, 32, 0, 0, 0, 2, 0
  210. /*Gigasauger*/ move_data_202: .byte 3, 75, 12, 100, 10, 0, 0, 0, 18, 0, 1, 0
  211. /*Ausdauer*/ move_data_203: .byte 116, 0, 0, 0, 10, 0, 16, 3, 0, 0, 2, 0
  212. /*Charme*/ move_data_204: .byte 58, 0, 9, 100, 20, 0, 0, 0, 26, 0, 2, 0
  213. /*Walzer*/ move_data_205: .byte 117, 30, 5, 90, 20, 0, 0, 0, 51, 0, 0, 0
  214. /*Trugschlag*/ move_data_206: .byte 101, 40, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0
  215. /*Angeberei*/ move_data_207: .byte 118, 0, 0, 90, 15, 100, 0, 0, 26, 0, 2, 0
  216. /*Milchgetraenk*/ move_data_208: .byte 157, 0, 0, 0, 10, 0, 0, 0, 6, 0, 2, 0
  217. /*Funkensprung*/ move_data_209: .byte 6, 65, 13, 100, 20, 30, 0, 0, 19, 0, 0, 0
  218. /*Zornklinge*/ move_data_210: .byte 119, 40, 6, 95, 20, 0, 0, 0, 51, 0, 0, 0
  219. /*Stahlfluegel*/ move_data_211: .byte 138, 70, 8, 90, 25, 10, 0, 0, 51, 0, 0, 0
  220. /*Horrorblick*/ move_data_212: .byte 106, 0, 0, 0, 5, 0, 0, 0, 50, 0, 2, 0
  221. /*Anziehung*/ move_data_213: .byte 120, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0
  222. /*Schlafrede*/ move_data_214: .byte 97, 0, 0, 0, 10, 0, 1, 0, 0, 0, 2, 0
  223. /*Vitalglocke*/ move_data_215: .byte 102, 0, 0, 0, 5, 0, 16, 0, 4, 0, 2, 0
  224. /*Rueckkehr*/ move_data_216: .byte 121, 1, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  225. /*Geschenk*/ move_data_217: .byte 122, 1, 0, 90, 15, 0, 0, 0, 18, 0, 0, 0
  226. /*Frustration*/ move_data_218: .byte 123, 1, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  227. /*Bodyguard*/ move_data_219: .byte 124, 0, 0, 0, 25, 0, 16, 0, 4, 0, 2, 0
  228. /*Leidteiler*/ move_data_220: .byte 91, 0, 0, 0, 20, 0, 0, 0, 18, 0, 2, 0
  229. /*Laeuterfeuer*/ move_data_221: .byte 125, 100, 10, 95, 5, 50, 0, 0, 18, 0, 0, 0
  230. /*Intensitaet*/ move_data_222: .byte 126, 1, 4, 100, 30, 0, 32, 0, 50, 0, 0, 0
  231. /*Wuchtschlag*/ move_data_223: .byte 76, 100, 1, 50, 5, 100, 0, 0, 19, 0, 0, 0
  232. /*Vielender*/ move_data_224: .byte 0, 120, 6, 85, 10, 0, 0, 0, 51, 0, 0, 0
  233. /*Feuerodem*/ move_data_225: .byte 6, 60, 16, 100, 20, 30, 0, 0, 50, 0, 1, 0
  234. /*Staffette*/ move_data_226: .byte 127, 0, 0, 0, 40, 0, 16, 0, 0, 0, 2, 0
  235. /*Zugabe*/ move_data_227: .byte 90, 0, 0, 100, 5, 0, 0, 0, 26, 0, 2, 0
  236. /*Verfolgung*/ move_data_228: .byte 128, 40, 17, 100, 20, 0, 0, 0, 19, 0, 0, 0
  237. /*Turbodreher*/ move_data_229: .byte 129, 20, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0
  238. /*Lockduft*/ move_data_230: .byte 24, 0, 0, 100, 20, 0, 8, 0, 26, 0, 2, 0
  239. /*Eisenschweif*/ move_data_231: .byte 69, 100, 8, 75, 15, 30, 0, 0, 19, 0, 0, 0
  240. /*Metallklaue*/ move_data_232: .byte 139, 50, 8, 95, 35, 10, 0, 0, 19, 0, 0, 0
  241. /*ueberwurf*/ move_data_233: .byte 78, 70, 1, 100, 10, 0, 0, 255, 51, 0, 0, 0
  242. /*Morgengrauen*/ move_data_234: .byte 132, 0, 0, 0, 5, 0, 16, 0, 4, 0, 2, 0
  243. /*Synthese*/ move_data_235: .byte 133, 0, 12, 0, 5, 0, 16, 0, 4, 0, 2, 0
  244. /*Mondschein*/ move_data_236: .byte 134, 0, 9, 0, 5, 0, 16, 0, 4, 0, 2, 0
  245. /*Kraftreserve*/ move_data_237: .byte 135, 60, 0, 100, 15, 0, 0, 0, 54, 0, 1, 0
  246. /*Kreuzhieb*/ move_data_238: .byte 43, 100, 1, 80, 5, 0, 0, 0, 51, 0, 0, 0
  247. /*Windhose*/ move_data_239: .byte 146, 40, 16, 100, 20, 20, 8, 0, 50, 0, 1, 0
  248. /*Regentanz*/ move_data_240: .byte 136, 0, 11, 0, 5, 0, 32, 0, 0, 0, 2, 0
  249. /*Sonnentag*/ move_data_241: .byte 137, 0, 10, 0, 5, 0, 32, 0, 0, 0, 2, 0
  250. /*Knirscher*/ move_data_242: .byte 72, 80, 17, 100, 15, 20, 0, 0, 19, 0, 0, 0
  251. /*Spiegelcape*/ move_data_243: .byte 144, 0, 14, 100, 20, 0, 1, 251, 16, 0, 1, 0
  252. /*Psycho_Plus*/ move_data_244: .byte 143, 0, 0, 0, 10, 0, 0, 0, 4, 0, 2, 0
  253. /*Turbotempo*/ move_data_245: .byte 103, 80, 0, 100, 5, 0, 0, 2, 51, 0, 0, 0
  254. /*Antik_Kraft*/ move_data_246: .byte 140, 60, 5, 100, 5, 10, 0, 0, 19, 0, 1, 0
  255. /*Spukball*/ move_data_247: .byte 72, 80, 7, 100, 15, 20, 0, 0, 18, 0, 1, 0
  256. /*Seher*/ move_data_248: .byte 148, 120, 14, 100, 10, 0, 0, 0, 0, 0, 1, 0
  257. /*Zertruemmerer*/ move_data_249: .byte 69, 40, 1, 100, 15, 50, 0, 0, 19, 0, 0, 0
  258. /*Whirlpool*/ move_data_250: .byte 42, 35, 11, 85, 15, 100, 0, 0, 50, 0, 1, 0
  259. /*Pruegler*/ move_data_251: .byte 154, 1, 17, 100, 10, 0, 0, 0, 50, 0, 0, 0
  260. /*Mogelhieb*/ move_data_252: .byte 158, 40, 0, 100, 10, 0, 0, 3, 18, 0, 0, 0
  261. /*Aufruhr*/ move_data_253: .byte 159, 90, 0, 100, 10, 100, 0, 0, 50, 0, 1, 0
  262. /*Horter*/ move_data_254: .byte 160, 0, 0, 0, 20, 0, 0, 0, 4, 0, 2, 0
  263. /*Entfessler*/ move_data_255: .byte 161, 1, 0, 100, 10, 0, 0, 0, 34, 0, 1, 0
  264. /*Verzehrer*/ move_data_256: .byte 162, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  265. /*Hitzewelle*/ move_data_257: .byte 4, 95, 10, 90, 10, 10, 8, 0, 18, 0, 1, 0
  266. /*Hagelsturm*/ move_data_258: .byte 164, 0, 15, 0, 10, 0, 32, 0, 2, 0, 2, 0
  267. /*Folterknecht*/ move_data_259: .byte 165, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0
  268. /*Schmeichler*/ move_data_260: .byte 166, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0
  269. /*Irrlicht*/ move_data_261: .byte 167, 0, 10, 85, 15, 0, 0, 0, 26, 0, 2, 0
  270. /*Memento_Mori*/ move_data_262: .byte 168, 0, 17, 100, 10, 0, 0, 0, 18, 0, 2, 0
  271. /*Fassade*/ move_data_263: .byte 169, 70, 0, 100, 20, 0, 0, 0, 19, 0, 0, 0
  272. /*Power_Punch*/ move_data_264: .byte 170, 150, 1, 100, 20, 0, 0, 0, 3, 0, 0, 0
  273. /*Riechsalz*/ move_data_265: .byte 171, 70, 0, 100, 10, 0, 0, 0, 19, 0, 0, 0
  274. /*Spotlight*/ move_data_266: .byte 172, 0, 0, 0, 20, 0, 16, 2, 0, 0, 2, 0
  275. /*Natur_Kraft*/ move_data_267: .byte 173, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0
  276. /*Ladevorgang*/ move_data_268: .byte 174, 0, 13, 0, 20, 0, 16, 0, 0, 0, 2, 0
  277. /*Verhoehner*/ move_data_269: .byte 175, 0, 17, 100, 20, 0, 0, 0, 10, 0, 2, 0
  278. /*Rechte Hand*/ move_data_270: .byte 176, 0, 0, 0, 20, 0, 16, 5, 0, 0, 2, 0
  279. /*Trickbetrug*/ move_data_271: .byte 177, 0, 14, 100, 10, 0, 0, 0, 18, 0, 2, 0
  280. /*Rollentausch*/ move_data_272: .byte 178, 0, 14, 0, 10, 0, 0, 0, 0, 0, 2, 0
  281. /*Wunschtraum*/ move_data_273: .byte 179, 0, 0, 0, 10, 0, 16, 0, 52, 0, 2, 0
  282. /*Zuschuss*/ move_data_274: .byte 180, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0
  283. /*Verwurzler*/ move_data_275: .byte 181, 0, 12, 0, 20, 0, 16, 0, 4, 0, 2, 0
  284. /*Kraftkoloss*/ move_data_276: .byte 182, 120, 1, 100, 5, 0, 0, 0, 19, 0, 0, 0
  285. /*Magiemantel*/ move_data_277: .byte 183, 0, 14, 0, 15, 0, 1, 4, 0, 0, 2, 0
  286. /*Aufbereitung*/ move_data_278: .byte 184, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  287. /*Vergeltung*/ move_data_279: .byte 185, 60, 1, 100, 10, 0, 0, 252, 51, 0, 0, 0
  288. /*Durchbruch*/ move_data_280: .byte 186, 75, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0
  289. /*Gaehner*/ move_data_281: .byte 187, 0, 0, 0, 10, 0, 0, 0, 26, 0, 2, 0
  290. /*Abschlag*/ move_data_282: .byte 188, 65, 17, 100, 25, 100, 0, 0, 19, 0, 0, 0
  291. /*Notsituation*/ move_data_283: .byte 189, 1, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0
  292. /*Eruption*/ move_data_284: .byte 190, 1, 10, 100, 5, 0, 8, 0, 50, 0, 1, 0
  293. /*Wertewechsel*/ move_data_285: .byte 178, 0, 14, 0, 10, 0, 0, 0, 18, 0, 2, 0
  294. /*Begrenzer*/ move_data_286: .byte 192, 0, 14, 0, 10, 0, 8, 0, 2, 0, 2, 0
  295. /*Heilung*/ move_data_287: .byte 193, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0
  296. /*Nachspiel*/ move_data_288: .byte 194, 0, 7, 0, 5, 0, 16, 0, 18, 0, 2, 0
  297. /*uebernahme*/ move_data_289: .byte 195, 0, 17, 0, 10, 0, 1, 4, 0, 0, 2, 0
  298. /*Geheimpower*/ move_data_290: .byte 197, 70, 0, 100, 20, 30, 0, 0, 18, 0, 0, 0
  299. /*Taucher*/ move_data_291: .byte 155, 80, 11, 100, 10, 0, 0, 0, 51, 0, 0, 0
  300. /*Armstoss*/ move_data_292: .byte 29, 15, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0
  301. /*Tarnung*/ move_data_293: .byte 213, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0
  302. /*Schweifglanz*/ move_data_294: .byte 53, 0, 6, 0, 20, 0, 16, 0, 4, 0, 2, 0
  303. /*Scheinwerfer*/ move_data_295: .byte 72, 70, 14, 100, 5, 50, 0, 0, 18, 0, 1, 0
  304. /*Nebelball*/ move_data_296: .byte 71, 70, 14, 100, 5, 50, 0, 0, 18, 0, 1, 0
  305. /*Daunenreigen*/ move_data_297: .byte 58, 0, 2, 100, 15, 0, 0, 0, 26, 0, 2, 0
  306. /*Taumeltanz*/ move_data_298: .byte 199, 0, 0, 100, 20, 0, 32, 0, 10, 0, 2, 0
  307. /*Feuerfeger*/ move_data_299: .byte 200, 85, 10, 90, 10, 10, 0, 0, 19, 0, 0, 0
  308. /*Lehmsuhler*/ move_data_300: .byte 201, 0, 4, 0, 15, 0, 16, 0, 0, 0, 2, 0
  309. /*Frostbeule*/ move_data_301: .byte 117, 30, 15, 90, 20, 0, 0, 0, 51, 0, 0, 0
  310. /*Nietenranke*/ move_data_302: .byte 150, 60, 12, 100, 15, 30, 0, 0, 19, 0, 0, 0
  311. /*Tagedieb*/ move_data_303: .byte 32, 0, 0, 0, 10, 30, 16, 0, 4, 0, 2, 0
  312. /*Schallwelle*/ move_data_304: .byte 0, 90, 0, 100, 10, 0, 8, 0, 18, 0, 1, 0
  313. /*Giftzahn*/ move_data_305: .byte 202, 50, 3, 100, 15, 30, 0, 0, 22, 0, 0, 0
  314. /*Zermalmklaue*/ move_data_306: .byte 69, 75, 0, 95, 10, 50, 0, 0, 19, 0, 0, 0
  315. /*Lohekanonade*/ move_data_307: .byte 80, 150, 10, 90, 5, 0, 0, 0, 50, 0, 1, 0
  316. /*Aquahaubitze*/ move_data_308: .byte 80, 150, 11, 90, 5, 0, 0, 0, 50, 0, 1, 0
  317. /*Sternenhieb*/ move_data_309: .byte 139, 90, 8, 90, 10, 20, 0, 0, 51, 0, 0, 0
  318. /*Erstauner*/ move_data_310: .byte 150, 30, 7, 100, 15, 30, 0, 0, 19, 0, 0, 0
  319. /*Meteorologe*/ move_data_311: .byte 203, 50, 0, 100, 10, 0, 0, 0, 50, 0, 1, 0
  320. /*Aromakur*/ move_data_312: .byte 102, 0, 12, 0, 5, 0, 16, 0, 4, 0, 2, 0
  321. /*Trugtraene*/ move_data_313: .byte 62, 0, 17, 100, 20, 0, 0, 0, 26, 0, 2, 0
  322. /*Windschnitt*/ move_data_314: .byte 43, 60, 2, 95, 25, 0, 8, 0, 50, 0, 1, 0
  323. /*Hitzekoller*/ move_data_315: .byte 204, 130, 10, 90, 5, 100, 0, 0, 51, 0, 1, 0
  324. /*Schnueffler*/ move_data_316: .byte 113, 0, 0, 0, 40, 0, 0, 0, 18, 0, 2, 0
  325. /*Felsgrab*/ move_data_317: .byte 70, 60, 5, 95, 15, 100, 0, 0, 18, 0, 0, 0
  326. /*Silberhauch*/ move_data_318: .byte 140, 60, 6, 100, 5, 10, 0, 0, 50, 0, 1, 0
  327. /*Metallsound*/ move_data_319: .byte 62, 0, 8, 85, 40, 0, 0, 0, 26, 0, 2, 0
  328. /*Grasfloete*/ move_data_320: .byte 1, 0, 12, 55, 15, 0, 0, 0, 26, 0, 2, 0
  329. /*Spasskanone*/ move_data_321: .byte 205, 0, 0, 100, 20, 0, 0, 0, 58, 0, 2, 0
  330. /*Kosmik_Kraft*/ move_data_322: .byte 206, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  331. /*Fontraenen*/ move_data_323: .byte 190, 1, 11, 100, 5, 0, 8, 0, 18, 0, 1, 0
  332. /*Ampelleuchte*/ move_data_324: .byte 76, 75, 6, 100, 15, 10, 0, 0, 50, 0, 1, 0
  333. /*Finsterfaust*/ move_data_325: .byte 17, 60, 7, 0, 20, 0, 0, 0, 51, 0, 0, 0
  334. /*Sondersensor*/ move_data_326: .byte 150, 80, 14, 100, 20, 10, 0, 0, 18, 0, 1, 0
  335. /*Himmelhieb*/ move_data_327: .byte 207, 85, 1, 90, 15, 0, 0, 0, 51, 0, 0, 0
  336. /*Sandgrab*/ move_data_328: .byte 42, 35, 4, 85, 15, 100, 0, 0, 50, 0, 0, 0
  337. /*Eiseskaelte*/ move_data_329: .byte 1, 1, 15, 30, 5, 0, 0, 0, 18, 0, 1, 0
  338. /*Lehmbruehe*/ move_data_330: .byte 73, 90, 11, 85, 10, 30, 8, 0, 50, 0, 1, 0
  339. /*Kugelsaat*/ move_data_331: .byte 29, 25, 12, 100, 30, 0, 0, 0, 50, 0, 0, 0
  340. /*Aero_Ass*/ move_data_332: .byte 17, 60, 2, 0, 20, 0, 0, 0, 51, 0, 0, 0
  341. /*Eisspeer*/ move_data_333: .byte 29, 25, 15, 100, 30, 0, 0, 0, 50, 0, 0, 0
  342. /*Eisenabwehr*/ move_data_334: .byte 51, 0, 8, 0, 15, 0, 16, 0, 4, 0, 2, 0
  343. /*Rueckentzug*/ move_data_335: .byte 106, 0, 0, 0, 5, 0, 0, 0, 26, 0, 2, 0
  344. /*Jauler*/ move_data_336: .byte 10, 0, 0, 0, 40, 0, 16, 0, 4, 0, 2, 0
  345. /*Drachenklaue*/ move_data_337: .byte 0, 80, 16, 100, 15, 0, 0, 0, 51, 0, 0, 0
  346. /*Fauna_Statue*/ move_data_338: .byte 80, 150, 12, 90, 5, 0, 0, 0, 50, 0, 1, 0
  347. /*Protzer*/ move_data_339: .byte 208, 0, 1, 0, 20, 0, 16, 0, 4, 0, 2, 0
  348. /*Sprungfeder*/ move_data_340: .byte 85, 85, 2, 85, 5, 30, 0, 0, 51, 0, 0, 0
  349. /*Lehmschuss*/ move_data_341: .byte 70, 55, 4, 95, 15, 100, 0, 0, 50, 0, 1, 0
  350. /*Giftschweif*/ move_data_342: .byte 209, 50, 3, 100, 25, 10, 0, 0, 51, 0, 0, 0
  351. /*Bezirzer*/ move_data_343: .byte 105, 60, 0, 100, 25, 100, 0, 0, 18, 0, 0, 0
  352. /*Volttackle*/ move_data_344: .byte 198, 120, 13, 100, 15, 0, 0, 0, 51, 0, 0, 0
  353. /*Zauberblatt*/ move_data_345: .byte 17, 60, 12, 0, 20, 0, 0, 0, 50, 0, 1, 0
  354. /*Nassmacher*/ move_data_346: .byte 210, 0, 11, 0, 15, 0, 16, 0, 0, 0, 2, 0
  355. /*Gedankengut*/ move_data_347: .byte 211, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  356. /*Laubklinge*/ move_data_348: .byte 43, 90, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0
  357. /*Drachentanz*/ move_data_349: .byte 212, 0, 16, 0, 20, 0, 16, 0, 4, 0, 2, 0
  358. /*Felswurf*/ move_data_350: .byte 29, 25, 5, 90, 10, 0, 0, 0, 50, 0, 0, 0
  359. /*Schockwelle*/ move_data_351: .byte 17, 60, 13, 0, 20, 0, 0, 0, 50, 0, 1, 0
  360. /*Aquawelle*/ move_data_352: .byte 76, 60, 11, 100, 20, 20, 0, 0, 50, 0, 1, 0
  361. /*Kismetwunsch*/ move_data_353: .byte 148, 140, 8, 100, 5, 0, 0, 0, 0, 0, 1, 0
  362. /*Psyschub*/ move_data_354: .byte 204, 140, 14, 90, 5, 100, 0, 0, 50, 0, 1, 0
  363. /*Ruheort*/ move_data_355: .byte 32, 0, 2, 0, 10, 0, 16, 0, 4, 0, 2, 0
  364. /*TODO: Erdanziehung*/ move_data_356: .byte NONE, 0, 14, 0, 5, 0, 16, 0, 0, 0, 2, 0
  365. /*TODO: Wunderauge*/ move_data_357: .byte NONE, 0, 14, 0, 40, 0, 0, 0, 10, 0, 2, 0
  366. /*TODO: Weckruf*/ move_data_358: .byte NONE, 70, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0
  367. /*TODO: Hammerarm*/ move_data_359: .byte NONE, 100, 1, 90, 10, 100, 0, 0, 51, 0, 0, 0
  368. /*TODO: Gyroball*/ move_data_360: .byte NONE, 25, 8, 100, 5, 0, 0, 0, 51, 0, 0, 0
  369. /*TODO: Heilopfer*/ move_data_361: .byte NONE, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  370. /*Lake*/ move_data_362: .byte 214, 65, 11, 100, 10, 0, 0, 0, 50, 0, 1, 0
  371. /*TODO: Beerenkraefte*/ move_data_363: .byte NONE, 1, 0, 100, 15, 0, 0, 0, 18, 0, 0, 0
  372. /*Offenlegung*/ move_data_364: .byte 216, 30, 0, 100, 10, 0, 0, 2, 0, 0, 0, 0
  373. /*TODO: Pfluecker*/ move_data_365: .byte NONE, 60, 2, 100, 20, 0, 0, 0, 51, 0, 0, 0
  374. /*Rueckenwind*/ move_data_366: .byte 215, 0, 2, 0, 15, 0, 16, 0, 4, 0, 2, 0
  375. /*TODO: Akupressur*/ move_data_367: .byte NONE, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0
  376. /*Metallstoss*/ move_data_368: .byte 89, 1, 8, 100, 10, 0, 1, 0, 0, 0, 0, 0
  377. /*Kehrtwende*/ move_data_369: .byte 127, 70, 6, 100, 20, 0, 0, 0, 51, 0, 0, 0
  378. /*Nahkampf*/ move_data_370: .byte 217, 120, 1, 100, 5, 100, 0, 0, 51, 0, 0, 0
  379. /*Gegenstoss*/ move_data_371: .byte 218, 50, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0
  380. /*Gewissheit*/ move_data_372: .byte 219, 60, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0
  381. /*Itemsperre*/ move_data_373: .byte NONE, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0
  382. /*Schleuder*/ move_data_374: .byte NONE, 1, 17, 100, 10, 0, 0, 0, 18, 0, 0, 0
  383. /*Psybann*/ move_data_375: .byte NONE, 0, 14, 100, 10, 0, 0, 0, 18, 0, 2, 0
  384. /*Trumpfkarte*/ move_data_376: .byte NONE, 1, 0, 100, 5, 0, 0, 0, 51, 0, 1, 0
  385. /*Heilblockade*/ move_data_377: .byte NONE, 0, 14, 100, 15, 0, 8, 0, 18, 0, 2, 0
  386. /*Auswringen*/ move_data_378: .byte 220, 120, 0, 100, 5, 0, 0, 0, 51, 0, 1, 0
  387. /*Krafttrick*/ move_data_379: .byte 221, 0, 14, 0, 10, 0, 0, 0, 4, 0, 2, 0
  388. /*Magensaefte*/ move_data_380: .byte 223, 0, 3, 100, 10, 0, 0, 0, 50, 0, 2, 0
  389. /*Beschwoerung*/ move_data_381: .byte 222, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0
  390. /*TODO: Egotrip*/ move_data_382: .byte NONE, 0, 0, 0, 20, 0, 0, 0, 2, 0, 2, 0
  391. /*Imitator*/ move_data_383: .byte 9, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0
  392. /*Krafttausch*/ move_data_384: .byte 224, 0, 14, 0, 10, 0, 16, 0, 2, 0, 2, 0
  393. /*Schutztausch*/ move_data_385: .byte 224, 0, 14, 0, 10, 0, 0, 0, 2, 0, 2, 0
  394. /*Strafattacke*/ move_data_386: .byte 225, 60, 17, 100, 5, 0, 0, 0, 51, 0, 0, 0
  395. /*TODO: Zuflucht*/ move_data_387: .byte NONE, 140, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0
  396. /*Sorgensamen*/ move_data_388: .byte 178, 0, 12, 100, 10, 0, 0, 0, 26, 0, 2, 0
  397. /*Tiefschlag*/ move_data_389: .byte NONE, 80, 17, 100, 5, 0, 0, 1, 51, 0, 0, 0
  398. /*Giftspitzen*/ move_data_390: .byte 112, 0, 3, 0, 20, 0, 64, 0, 0, 0, 2, 0
  399. /*Statustausch*/ move_data_391: .byte 224, 0, 14, 0, 10, 0, 0, 0, 2, 0, 2, 0
  400. /*Wasserring*/ move_data_392: .byte 181, 0, 11, 0, 20, 0, 16, 0, 4, 0, 2, 0
  401. /*Magnetflug*/ move_data_393: .byte 227, 0, 13, 0, 10, 0, 16, 0, 0, 0, 2, 0
  402. /*Flammenblitz*/ move_data_394: .byte 125, 120, 10, 100, 15, 0, 0, 0, 51, 0, 0, 0
  403. /*Kraftwelle*/ move_data_395: .byte 6, 60, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0
  404. /*Aurasphaere*/ move_data_396: .byte 17, 80, 1, 0, 20, 0, 0, 0, 50, 0, 1, 0
  405. /*Steinpolitur*/ move_data_397: .byte 52, 0, 5, 0, 20, 0, 0, 0, 4, 0, 2, 0
  406. /*Gifthieb*/ move_data_398: .byte 2, 80, 3, 100, 20, 30, 0, 0, 51, 0, 0, 0
  407. /*Finsteraura*/ move_data_399: .byte 31, 80, 17, 100, 15, 20, 0, 0, 50, 0, 1, 0
  408. /*Nachthieb*/ move_data_400: .byte 43, 70, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0
  409. /*Nassschweif*/ move_data_401: .byte 0, 90, 11, 90, 10, 0, 0, 0, 51, 0, 0, 0
  410. /*Samenbomben*/ move_data_402: .byte 0, 80, 12, 100, 15, 0, 0, 0, 50, 0, 0, 0
  411. /*Luftschnitt*/ move_data_403: .byte 31, 75, 2, 95, 15, 30, 0, 0, 50, 0, 1, 0
  412. /*Kreuzschere*/ move_data_404: .byte 0, 80, 6, 100, 15, 0, 0, 0, 51, 0, 0, 0
  413. /*Kaefergebrumm*/ move_data_405: .byte 72, 90, 6, 100, 10, 10, 0, 0, 18, 0, 1, 0
  414. /*Drachenpuls*/ move_data_406: .byte 0, 85, 16, 100, 10, 0, 0, 0, 50, 0, 1, 0
  415. /*Drachenstoss*/ move_data_407: .byte 31, 100, 16, 75, 10, 20, 0, 0, 51, 0, 0, 0
  416. /*Juwelenkraft*/ move_data_408: .byte 0, 80, 5, 100, 20, 0, 0, 0, 50, 0, 1, 0
  417. /*Ableithieb*/ move_data_409: .byte 3, 75, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0
  418. /*Vakuumwelle*/ move_data_410: .byte 0, 40, 1, 100, 30, 0, 0, 1, 50, 0, 1, 0
  419. /*Fokusstoss*/ move_data_411: .byte 72, 120, 1, 70, 5, 0, 0, 0, 50, 0, 1, 0
  420. /*Energieball*/ move_data_412: .byte 72, 90, 12, 100, 10, 0, 0, 0, 50, 0, 1, 0
  421. /*Sturzflug*/ move_data_413: .byte 198, 120, 2, 100, 15, 0, 0, 0, 51, 0, 0, 0
  422. /*Erdkraefte*/ move_data_414: .byte 72, 90, 4, 100, 10, 10, 0, 0, 50, 0, 1, 0
  423. /*Wechseldich*/ move_data_415: .byte 177, 0, 17, 100, 10, 0, 0, 0, 18, 0, 2, 0
  424. /*Gigastoss*/ move_data_416: .byte 80, 150, 0, 90, 5, 0, 0, 0, 51, 0, 0, 0
  425. /*Raenkeschmied*/ move_data_417: .byte 53, 0, 17, 0, 20, 0, 0, 0, 4, 0, 2, 0
  426. /*Patronenhieb*/ move_data_418: .byte 0, 40, 8, 100, 30, 0, 0, 1, 51, 0, 0, 0
  427. /*Lawine*/ move_data_419: .byte 185, 60, 15, 100, 10, 0, 8, 252, 51, 0, 0, 0
  428. /*Eissplitter*/ move_data_420: .byte 0, 40, 15, 100, 30, 0, 0, 1, 50, 0, 0, 0
  429. /*Dunkelklaue*/ move_data_421: .byte 43, 70, 7, 100, 15, 0, 0, 0, 51, 0, 0, 0
  430. /*Donnerzahn*/ move_data_422: .byte 31, 65, 13, 95, 15, 0, 0, 0, 51, 0, 0, 0
  431. /*Eiszahn*/ move_data_423: .byte 31, 65, 15, 95, 15, 0, 0, 0, 51, 0, 0, 0
  432. /*Feuerzahn*/ move_data_424: .byte 31, 65, 10, 95, 15, 0, 0, 0, 51, 0, 0, 0
  433. /*Schattenstoss*/ move_data_425: .byte 0, 40, 7, 100, 30, 0, 0, 0, 51, 0, 0, 0
  434. /*Schlammbombe*/ move_data_426: .byte 73, 65, 4, 85, 10, 30, 0, 0, 50, 0, 1, 0
  435. /*Psychoklinge*/ move_data_427: .byte 43, 70, 14, 100, 20, 0, 0, 0, 51, 0, 0, 0
  436. /*Zen_Kopfstoss*/ move_data_428: .byte 31, 80, 14, 90, 15, 0, 0, 0, 51, 0, 0, 0
  437. /*Spiegelsalve*/ move_data_429: .byte 73, 65, 8, 85, 10, 30, 0, 0, 50, 0, 1, 0
  438. /*Lichtkanone*/ move_data_430: .byte 72, 80, 8, 100, 10, 0, 0, 0, 50, 0, 1, 0
  439. /*Kraxler*/ move_data_431: .byte 76, 90, 0, 85, 20, 20, 0, 0, 51, 0, 0, 0
  440. /*Auflockern*/ move_data_432: .byte 24, 0, 2, 0, 15, 0, 0, 0, 26, 0, 2, 0
  441. /*Bizarroraum*/ move_data_433: .byte 228, 0, 14, 0, 5, 0, 16, 0, 0, 0, 2, 0
  442. /*Draco Meteor*/ move_data_434: .byte 204, 130, 16, 90, 5, 0, 0, 0, 50, 0, 1, 0
  443. /*Ladungsstoss*/ move_data_435: .byte 6, 80, 13, 100, 15, 30, 32, 0, 50, 0, 1, 0
  444. /*Flammensturm*/ move_data_436: .byte 4, 80, 10, 100, 15, 30, 32, 0, 50, 0, 1, 0
  445. /*Blaettersturm*/ move_data_437: .byte 204, 130, 12, 90, 5, 0, 0, 0, 50, 0, 1, 0
  446. /*Blattgeissel*/ move_data_438: .byte 0, 120, 12, 85, 10, 0, 0, 0, 51, 0, 0, 0
  447. /*Felswerfer*/ move_data_439: .byte 80, 150, 5, 90, 5, 0, 0, 0, 50, 0, 0, 0
  448. /*Giftstreich*/ move_data_440: .byte 209, 70, 3, 100, 20, 10, 0, 0, 51, 0, 0, 0
  449. /*Muelltreffer*/ move_data_441: .byte 2, 120, 3, 80, 5, 30, 0, 0, 50, 0, 0, 0
  450. /*Eisenschaedel*/ move_data_442: .byte 31, 80, 8, 100, 15, 30, 0, 0, 51, 0, 0, 0
  451. /*Magnetbombe*/ move_data_443: .byte 17, 60, 8, 0, 20, 0, 0, 0, 50, 0, 0, 0
  452. /*Steinkante*/ move_data_444: .byte 43, 100, 5, 80, 5, 0, 0, 0, 50, 0, 0, 0
  453. /*Liebreiz*/ move_data_445: .byte NONE, 0, 0, 100, 20, 0, 0, 0, 26, 0, 2, 0
  454. /*Tarnsteine*/ move_data_446: .byte 112, 0, 5, 0, 20, 0, 64, 0, 8, 0, 2, 0
  455. /*Strauchler*/ move_data_447: .byte 196, 1, 12, 100, 20, 0, 0, 0, 51, 0, 1, 0
  456. /*Geschwaetz*/ move_data_448: .byte 76, 65, 2, 100, 20, 100, 0, 0, 50, 0, 1, 0
  457. /*Urteilskraft*/ move_data_449: .byte NONE, 100, 0, 100, 10, 0, 0, 0, 50, 0, 1, 0
  458. /*Kaeferbiss*/ move_data_450: .byte NONE, 60, 6, 100, 20, 0, 0, 0, 51, 0, 0, 0
  459. /*Ladestrahl*/ move_data_451: .byte 72, 50, 13, 90, 10, 70, 0, 0, 50, 0, 1, 0
  460. /*Holzhammer*/ move_data_452: .byte 198, 120, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0
  461. /*Wasserduese*/ move_data_453: .byte 0, 40, 11, 100, 20, 0, 0, 1, 51, 0, 0, 0
  462. /*Schlagbefehl*/ move_data_454: .byte 31, 90, 6, 100, 15, 30, 0, 0, 50, 0, 0, 0
  463. /*Blockbefehl*/ move_data_455: .byte 206, 0, 6, 0, 10, 0, 0, 0, 4, 0, 2, 0
  464. /*Heilbefehl*/ move_data_456: .byte 32, 0, 6, 0, 10, 0, 0, 0, 4, 0, 2, 0
  465. /*Kopfstoss*/ move_data_457: .byte 198, 150, 5, 80, 5, 0, 0, 0, 51, 0, 0, 0
  466. /*Doppelschlag*/ move_data_458: .byte 44, 35, 0, 90, 10, 0, 0, 0, 51, 0, 0, 0
  467. /*Zeitenlaerm*/ move_data_459: .byte 80, 150, 16, 90, 5, 0, 0, 0, 50, 0, 1, 0
  468. /*Raumschlag*/ move_data_460: .byte 43, 100, 16, 95, 5, 0, 0, 0, 51, 0, 1, 0
  469. /*Lunartanz*/ move_data_461: .byte 229, 0, 14, 0, 10, 0, 0, 0, 0, 0, 2, 0
  470. /*Quetschgriff*/ move_data_462: .byte 220, 120, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0
  471. /*Lavasturm*/ move_data_463: .byte 42, 100, 10, 75, 5, 100, 0, 0, 50, 0, 1, 0
  472. /*Schlummerort*/ move_data_464: .byte 1, 0, 17, 80, 10, 100, 8, 0, 26, 0, 2, 0
  473. /*Schocksamen*/ move_data_465: .byte 69, 120, 12, 85, 5, 40, 0, 0, 50, 0, 1, 0
  474. /*Unheilboeen*/ move_data_466: .byte 140, 60, 7, 100, 5, 10, 0, 0, 50, 0, 1, 0
  475. /*Schemenkraft*/ move_data_467: .byte NONE, 120, 7, 100, 5, 0, 0, 0, 49, 0, 0, 0
  476. /*Klauenwetzer*/ move_data_468: .byte 10, 0, 17, 0, 15, 0, 16, 0, 4, 0, 2, 0
  477. /*Rundumschutz*/ move_data_469: .byte NONE, 0, 5, 0, 10, 0, 16, 3, 0, 0, 2, 0
  478. /*Schutzteiler*/ move_data_470: .byte 230, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  479. /*Kraftteiler*/ move_data_471: .byte 230, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  480. /*Wunderraum*/ move_data_472: .byte 228, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  481. @TODO: Psychoschock (rewrite demage calc)
  482. /*TODO: Psychoschock*/ move_data_473: .byte NONE, 80, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0
  483. /*Giftschock*/ move_data_474: .byte 231, 65, 3, 100, 10, 0, 0, 0, 50, 0, 1, 0
  484. /*Autotomie*/ move_data_475: .byte NONE, 0, 8, 0, 15, 0, 0, 0, 4, 0, 2, 0
  485. /*Wutpulver*/ move_data_476: .byte 172, 0, 6, 0, 20, 0, 16, 2, 0, 0, 2, 0
  486. @TODO: also substitute
  487. /*Telekinese*/ move_data_477: .byte NONE, 0, 14, 0, 15, 0, 0, 0, 26, 0, 2, 0
  488. /*Magieraum*/ move_data_478: .byte 228, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  489. /*Katapult*/ move_data_479: .byte NONE, 50, 5, 100, 15, 0, 0, 0, 50, 0, 0, 0
  490. /*Bergsturm*/ move_data_480: .byte NONE, 60, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0
  491. /*Funkenflug*/ move_data_481: .byte NONE, 70, 10, 100, 15, 0, 8, 0, 50, 0, 1, 0
  492. /*Schlammwoge*/ move_data_482: .byte 2, 95, 3, 100, 10, 10, 32, 0, 50, 0, 1, 0
  493. /*Falterreigen*/ move_data_483: .byte NONE, 0, 6, 0, 20, 0, 16, 0, 4, 0, 2, 0
  494. /*Rammboss*/ move_data_484: .byte NONE, 1, 8, 100, 10, 0, 0, 0, 51, 0, 0, 0
  495. /*Synchrolaerm*/ move_data_485: .byte NONE, 120, 14, 100, 15, 0, 32, 0, 50, 0, 1, 0
  496. /*Elektroball*/ move_data_486: .byte NONE, 25, 13, 100, 10, 0, 0, 0, 50, 0, 1, 0
  497. /*ueberflutung*/ move_data_487: .byte NONE, 0, 11, 100, 20, 0, 0, 0, 2, 0, 2, 0
  498. /*Nitroladung*/ move_data_488: .byte NONE, 50, 10, 100, 20, 100, 0, 0, 51, 0, 0, 0
  499. /*Einrollen*/ move_data_489: .byte NONE, 0, 3, 0, 20, 0, 16, 0, 4, 0, 2, 0
  500. /*Fusstritt*/ move_data_490: .byte 70, 65, 1, 100, 20, 100, 0, 0, 51, 0, 0, 0
  501. /*Saeurespeier*/ move_data_491: .byte 72, 40, 3, 100, 20, 100, 0, 0, 50, 0, 1, 0
  502. /*Schmarotzer*/ move_data_492: .byte NONE, 95, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0
  503. /*Wankelstrahl*/ move_data_493: .byte 178, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0
  504. /*Zwango*/ move_data_494: .byte 178, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0
  505. /*Galanterie*/ move_data_495: .byte NONE, 0, 0, 0, 15, 0, 0, 0, 0, 0, 2, 0
  506. /*Kanon*/ move_data_496: .byte NONE, 60, 0, 100, 15, 0, 0, 0, 50, 0, 1, 0
  507. /*Widerhall*/ move_data_497: .byte NONE, 40, 0, 100, 15, 0, 0, 0, 50, 0, 1, 0
  508. /*Zermuerben*/ move_data_498: .byte NONE, 70, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  509. /*Klaersmog*/ move_data_499: .byte NONE, 50, 3, 0, 15, 0, 0, 0, 50, 0, 1, 0
  510. /*Kraftvorrat*/ move_data_500: .byte NONE, 1, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0
  511. /*Rapidschutz*/ move_data_501: .byte NONE, 0, 1, 0, 15, 0, 16, 3, 0, 0, 2, 0
  512. /*Seitentausch*/ move_data_502: .byte NONE, 0, 14, 0, 15, 0, 16, 1, 0, 0, 2, 0
  513. /*Siedewasser*/ move_data_503: .byte 125, 80, 11, 100, 15, 30, 0, 0, 50, 0, 1, 0
  514. /*Hausbruch*/ move_data_504: .byte NONE, 0, 0, 0, 15, 0, 16, 0, 4, 0, 2, 0
  515. /*Heilwoge*/ move_data_505: .byte NONE, 0, 14, 0, 10, 0, 16, 0, 2, 0, 2, 0
  516. /*Buerde*/ move_data_506: .byte NONE, 65, 7, 100, 10, 0, 0, 0, 50, 0, 1, 0
  517. /*Freier Fall*/ move_data_507: .byte NONE, 60, 2, 100, 10, 0, 0, 0, 51, 0, 0, 0
  518. /*Gangwechsel*/ move_data_508: .byte NONE, 0, 8, 0, 10, 0, 16, 0, 4, 0, 2, 0
  519. /*ueberkopfwurf*/ move_data_509: .byte NONE, 60, 1, 90, 10, 0, 0, 0, 3, 0, 0, 0
  520. /*Einaeschern*/ move_data_510: .byte NONE, 60, 10, 100, 15, 0, 8, 0, 50, 0, 1, 0
  521. /*Verzoegerung*/ move_data_511: .byte NONE, 0, 17, 100, 15, 0, 0, 0, 2, 0, 2, 0
  522. /*Akrobatik*/ move_data_512: .byte NONE, 55, 2, 100, 15, 0, 0, 0, 50, 0, 0, 0
  523. /*Typenspiegel*/ move_data_513: .byte NONE, 0, 0, 0, 15, 0, 0, 0, 4, 0, 2, 0
  524. /*Heimzahlung*/ move_data_514: .byte NONE, 70, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0
  525. /*Wagemut*/ move_data_515: .byte NONE, 1, 1, 100, 5, 0, 0, 0, 3, 0, 1, 0
  526. /*Offerte*/ move_data_516: .byte NONE, 0, 0, 0, 15, 0, 0, 0, 2, 0, 2, 0
  527. /*Inferno*/ move_data_517: .byte 4, 100, 10, 50, 5, 100, 0, 0, 18, 0, 1, 0
  528. /*Wassersaeulen*/ move_data_518: .byte NONE, 80, 11, 100, 10, 0, 0, 0, 50, 0, 1, 0
  529. /*Feuersaeulen*/ move_data_519: .byte NONE, 80, 10, 100, 10, 0, 0, 0, 50, 0, 1, 0
  530. /*Pflanzsaeulen*/ move_data_520: .byte NONE, 80, 12, 100, 10, 0, 0, 0, 50, 0, 1, 0
  531. /*Voltwechsel*/ move_data_521: .byte NONE, 70, 13, 100, 20, 0, 0, 0, 2, 0, 1, 0
  532. /*Kaefertrutz*/ move_data_522: .byte 71, 50, 6, 100, 20, 100, 8, 0, 50, 0, 1, 0
  533. /*Dampfwalze*/ move_data_523: .byte 70, 60, 4, 100, 20, 100, 32, 0, 50, 0, 0, 0
  534. /*Eisesodem*/ move_data_524: .byte NONE, 60, 15, 90, 10, 0, 0, 0, 50, 0, 1, 0
  535. /*Drachenrute*/ move_data_525: .byte NONE, 60, 16, 90, 10, 0, 0, 250, 51, 0, 0, 0
  536. /*Kraftschub*/ move_data_526: .byte NONE, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0
  537. /*Elektronetz*/ move_data_527: .byte 70, 55, 13, 95, 15, 0, 8, 0, 50, 0, 1, 0
  538. /*Stromstoss*/ move_data_528: .byte 48, 90, 13, 100, 15, 0, 0, 0, 51, 0, 0, 0
  539. /*Schlagbohrer*/ move_data_529: .byte 43, 80, 4, 95, 10, 0, 0, 0, 51, 0, 0, 0
  540. /*Doppelhieb*/ move_data_530: .byte 44, 40, 16, 90, 15, 0, 0, 0, 51, 0, 0, 0
  541. /*Herzstempel*/ move_data_531: .byte 31, 60, 14, 100, 25, 30, 0, 0, 51, 0, 0, 0
  542. /*Holzgeweih*/ move_data_532: .byte 3, 75, 12, 100, 10, 0, 0, 0, 51, 0, 0, 0
  543. /*Sanctoklinge*/ move_data_533: .byte NONE, 90, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0
  544. /*Kalkklinge*/ move_data_534: .byte 69, 75, 11, 95, 10, 50, 0, 0, 51, 0, 0, 0
  545. /*Brandstempel*/ move_data_535: .byte NONE, 1, 10, 100, 10, 0, 0, 0, 51, 0, 0, 0
  546. /*Grasmixer*/ move_data_536: .byte 70, 65, 12, 90, 10, 30, 0, 0, 50, 0, 1, 0
  547. /*Quetschwalze*/ move_data_537: .byte 150, 65, 6, 100, 20, 30, 0, 0, 51, 0, 0, 0
  548. /*Watteschild*/ move_data_538: .byte NONE, 0, 12, 0, 10, 0, 0, 0, 4, 0, 2, 0
  549. /*Nachtflut*/ move_data_539: .byte 73, 85, 17, 95, 10, 40, 0, 0, 50, 0, 1, 0
  550. /*Psychostoss*/ move_data_540: .byte NONE, 100, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0
  551. /*Kehrschelle*/ move_data_541: .byte 29, 25, 0, 85, 10, 0, 0, 0, 51, 0, 0, 0
  552. /*Orkan*/ move_data_542: .byte 76, 110, 2, 70, 10, 30, 0, 0, 50, 0, 1, 0
  553. /*Steinschaedel*/ move_data_543: .byte 48, 120, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0
  554. /*Klikkdiskus*/ move_data_544: .byte 44, 50, 8, 85, 15, 0, 0, 0, 50, 0, 0, 0
  555. /*Flammenball*/ move_data_545: .byte 4, 100, 10, 100, 5, 30, 32, 0, 50, 0, 1, 0
  556. /*Techblaster*/ move_data_546: .byte NONE, 120, 0, 100, 5, 0, 0, 0, 50, 0, 1, 0
  557. /*Urgesang*/ move_data_547: .byte NONE, 75, 0, 100, 10, 0, 8, 0, 18, 0, 1, 0
  558. /*Mystoschwert*/ move_data_548: .byte NONE, 85, 1, 100, 10, 0, 0, 0, 51, 0, 1, 0
  559. /*Eiszeit*/ move_data_549: .byte 70, 65, 15, 95, 10, 100, 8, 0, 50, 0, 1, 0
  560. /*Blitzschlag*/ move_data_550: .byte 6, 130, 13, 85, 5, 20, 0, 0, 51, 0, 0, 0
  561. /*Blauflammen*/ move_data_551: .byte 4, 130, 10, 85, 5, 20, 0, 0, 50, 0, 1, 0
  562. /*Feuerreigen*/ move_data_552: .byte 72, 80, 10, 100, 10, 50, 0, 0, 50, 0, 1, 0
  563. /*Frostvolt*/ move_data_553: .byte NONE, 140, 15, 90, 5, 30, 0, 0, 50, 0, 0, 0
  564. /*Frosthauch*/ move_data_554: .byte NONE, 140, 15, 90, 5, 30, 0, 0, 50, 0, 1, 0
  565. /*Standpauke*/ move_data_555: .byte 71, 55, 17, 95, 15, 100, 8, 0, 50, 0, 1, 0
  566. /*Eiszapfhagel*/ move_data_556: .byte 31, 85, 15, 90, 10, 30, 0, 0, 50, 0, 0, 0
  567. /*V_Generator*/ move_data_557: .byte NONE, 180, 10, 95, 5, 0, 0, 0, 51, 0, 0, 0
  568. /*Kreuzflamme*/ move_data_558: .byte NONE, 100, 10, 100, 5, 0, 0, 0, 50, 0, 1, 0
  569. /*Kreuzdonner*/ move_data_559: .byte NONE, 100, 13, 100, 5, 0, 0, 0, 50, 0, 0, 0
  570. /*Flying Press*/ move_data_560: .byte NONE, 80, 1, 95, 10, 0, 0, 0, 51, 0, 0, 0
  571. /*Tatami_Schild*/ move_data_561: .byte NONE, 0, 1, 0, 10, 0, 16, 0, 0, 0, 2, 0
  572. /*Ruelpser*/ move_data_562: .byte NONE, 120, 3, 90, 10, 0, 0, 0, 2, 0, 1, 0
  573. /*Pflueger*/ move_data_563: .byte NONE, 0, 4, 0, 10, 0, 16, 0, 0, 0, 2, 0
  574. /*Klebenetz*/ move_data_564: .byte NONE, 0, 6, 0, 20, 0, 64, 0, 10, 0, 2, 0
  575. /*Stachelfinale*/ move_data_565: .byte NONE, 30, 6, 100, 25, 0, 0, 0, 51, 0, 0, 0
  576. /*Phantomkraft*/ move_data_566: .byte NONE, 90, 7, 100, 10, 0, 0, 0, 49, 0, 0, 0
  577. /*Halloween*/ move_data_567: .byte NONE, 0, 7, 100, 20, 0, 0, 0, 2, 0, 2, 0
  578. /*Kampfgebruell*/ move_data_568: .byte NONE, 0, 0, 100, 30, 0, 0, 0, 58, 0, 2, 0
  579. /*Plasmaschauer*/ move_data_569: .byte NONE, 0, 13, 0, 25, 0, 16, 0, 0, 0, 2, 0
  580. /*Parabolladung*/ move_data_570: .byte 3, 50, 13, 100, 20, 0, 32, 0, 50, 0, 1, 0
  581. /*Waldesfluch*/ move_data_571: .byte NONE, 0, 12, 100, 20, 0, 16, 0, 2, 0, 2, 0
  582. /*Bluetenwirbel*/ move_data_572: .byte 0, 90, 12, 100, 15, 0, 32, 0, 50, 0, 0, 0
  583. /*Gefriertrockner*/ move_data_573: .byte NONE, 70, 15, 100, 20, 0, 0, 0, 18, 0, 1, 0
  584. /*Saeuselstimme*/ move_data_574: .byte 17, 40, 9, 0, 15, 0, 8, 0, 50, 0, 1, 0
  585. /*Abgangstirade*/ move_data_575: .byte NONE, 0, 17, 100, 20, 0, 0, 0, 58, 0, 2, 0
  586. /*Invertigo*/ move_data_576: .byte NONE, 0, 17, 100, 20, 0, 0, 0, 50, 0, 2, 0
  587. /*Diebeskuss*/ move_data_577: .byte 3, 50, 9, 100, 10, 0, 0, 0, 50, 0, 1, 0
  588. /*Trickschutz*/ move_data_578: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0
  589. /*Floraschutz*/ move_data_579: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0
  590. /*Grasfeld*/ move_data_580: .byte NONE, 0, 12, 0, 10, 0, 16, 0, 0, 0, 2, 0
  591. /*Nebelfeld*/ move_data_581: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0
  592. /*Elektrifizierung*/ move_data_582: .byte NONE, 0, 13, 0, 20, 0, 0, 0, 0, 0, 2, 0
  593. /*Knuddler*/ move_data_583: .byte 68, 90, 9, 90, 10, 10, 0, 0, 51, 0, 0, 0
  594. /*Feenbrise*/ move_data_584: .byte 0, 40, 9, 100, 30, 0, 0, 0, 50, 0, 1, 0
  595. /*Mondgewalt*/ move_data_585: .byte 71, 95, 9, 100, 15, 30, 0, 0, 50, 0, 1, 0
  596. /*ueberschallknall*/ move_data_586: .byte 0, 140, 0, 100, 10, 0, 32, 0, 50, 0, 1, 0
  597. /*Feenschloss*/ move_data_587: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0
  598. /*Koenigsschild*/ move_data_588: .byte 111, 0, 8, 0, 10, 0, 16, 4, 0, 0, 2, 0
  599. /*Kameradschaft*/ move_data_589: .byte 18, 0, 0, 0, 20, 0, 0, 0, 0, 0, 2, 0
  600. /*Vertrauenssache*/ move_data_590: .byte NONE, 0, 0, 0, 20, 0, 0, 0, 48, 0, 2, 0
  601. /*Diamantsturm*/ move_data_591: .byte 138, 100, 5, 95, 5, 50, 0, 0, 50, 0, 0, 0
  602. /*Dampfschwall*/ move_data_592: .byte 125, 110, 11, 95, 5, 30, 0, 0, 50, 0, 1, 0
  603. /*Dimensionsloch*/ move_data_593: .byte NONE, 80, 14, 0, 5, 0, 0, 0, 48, 0, 1, 0
  604. /*Wasser_Shuriken*/ move_data_594: .byte 29, 15, 11, 100, 20, 0, 0, 1, 50, 0, 0, 0
  605. /*Magieflamme*/ move_data_595: .byte 71, 65, 10, 100, 10, 100, 0, 0, 50, 0, 1, 0
  606. /*Schutzstacheln*/ move_data_596: .byte NONE, 0, 12, 0, 10, 0, 0, 4, 0, 0, 2, 0
  607. /*Duftwolke*/ move_data_597: .byte NONE, 0, 9, 0, 20, 0, 16, 0, 0, 0, 2, 0
  608. /*Mystowellen*/ move_data_598: .byte NONE, 0, 13, 100, 15, 0, 0, 0, 26, 0, 2, 0
  609. /*Giftfalle*/ move_data_599: .byte NONE, 0, 3, 100, 20, 0, 0, 0, 26, 0, 2, 0
  610. /*Pulverschleuder*/ move_data_600: .byte NONE, 0, 6, 100, 20, 0, 0, 1, 18, 0, 2, 0
  611. /*Geokontrolle*/ move_data_601: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 4, 0, 2, 0
  612. /*Magnetregler*/ move_data_602: .byte NONE, 0, 13, 0, 20, 0, 16, 0, 0, 0, 2, 0
  613. /*Goldene Zeiten*/ move_data_603: .byte NONE, 0, 0, 0, 30, 0, 16, 0, 0, 0, 2, 0
  614. /*Elektrofeld*/ move_data_604: .byte NONE, 0, 13, 0, 10, 0, 16, 0, 0, 0, 2, 0
  615. /*Zauberschein*/ move_data_605: .byte 0, 80, 9, 100, 10, 0, 8, 0, 50, 0, 1, 0
  616. /*Ehrentag*/ move_data_606: .byte 85, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2, 0
  617. /*Haendchenhalten*/ move_data_607: .byte 176, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2, 0
  618. /*Kulleraugen*/ move_data_608: .byte 18, 0, 9, 100, 30, 0, 0, 1, 10, 0, 2, 0
  619. /*Wangenrubbler*/ move_data_609: .byte 6, 20, 13, 100, 20, 100, 0, 0, 51, 0, 0, 0
  620. /*Zurueckhaltung*/ move_data_610: .byte 101, 40, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0
  621. /*Plage*/ move_data_611: .byte 42, 20, 6, 100, 20, 100, 0, 0, 51, 0, 1, 0
  622. /*Steigerungshieb*/ move_data_612: .byte 139, 40, 1, 100, 20, 100, 0, 0, 51, 0, 0, 0
  623. /*Unheilsschwingen*/ move_data_613: .byte 3, 80, 2, 100, 10, 0, 0, 0, 50, 0, 1, 0
  624. /*Tausend Pfeile*/ move_data_614: .byte NONE, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0
  625. /*Tausend Wellen*/ move_data_615: .byte NONE, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0
  626. /*Bodengewalt*/ move_data_616: .byte 147, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0
  627. /*Lux Calamitatis*/ move_data_617: .byte 48, 140, 9, 90, 5, 0, 0, 0, 50, 0, 1, 0
  628. /*Ursprungswoge*/ move_data_618: .byte 0, 110, 11, 85, 10, 0, 8, 0, 50, 0, 1, 0
  629. /*Abgrundsklinge*/ move_data_619: .byte 0, 120, 4, 85, 10, 0, 8, 0, 50, 0, 0, 0
  630. /*Zenitstuermer*/ move_data_620: .byte NONE, 120, 2, 100, 5, 0, 0, 0, 51, 0, 0, 0
  631. /*Dimensionswahn*/ move_data_621: .byte NONE, 100, 17, 0, 5, 0, 0, 0, 49, 0, 0, 0
  632. /*Sandsammler*/ move_data_622: .byte 133, 0, 4, 100, 10, 0, 16, 0, 4, 0, 2, 0
  633. /*ueberrumpler*/ move_data_623: .byte 0, 90, 6, 100, 10, 0, 0, 2, 51, 0, 0, 0
  634. /*Bunker*/ move_data_624: .byte NONE, 0, 3, 100, 10, 0, 16, 4, 0, 0, 2, 0
  635. /*Schattenfessel*/ move_data_625: .byte NONE, 80, 7, 100, 10, 0, 16, 0, 18, 0, 0, 0
  636. /*Dark Lariat*/ move_data_626: .byte NONE, 85, 17, 100, 10, 0, 16, 0, 51, 0, 0, 0
  637. /*Schaumserenade*/ move_data_627: .byte NONE, 90, 11, 100, 10, 0, 8, 0, 50, 0, 1, 0
  638. /*Eishammer*/ move_data_628: .byte NONE, 100, 15, 90, 10, 100, 0, 0, 51, 0, 0, 0
  639. /*Florakur*/ move_data_629: .byte NONE, 0, 9, 100, 10, 0, 0, 0, 4, 0, 2, 0
  640. /*Pferdestaerke*/ move_data_630: .byte 0, 95, 4, 95, 10, 0, 0, 0, 51, 0, 0, 0
  641. /*Kraftabsorber*/ move_data_631: .byte NONE, 0, 12, 100, 10, 0, 0, 0, 2, 0, 2, 0
  642. /*Solarklinge*/ move_data_632: .byte NONE, 125, 12, 100, 10, 0, 0, 0, 51, 0, 0, 0
  643. /*Blattwerk*/ move_data_633: .byte NONE, 40, 12, 100, 40, 0, 0, 0, 50, 0, 0, 0
  644. /*Rampenlicht*/ move_data_634: .byte NONE, 0, 0, 100, 15, 0, 0, 3, 2, 0, 2, 0
  645. /*Giftfaden*/ move_data_635: .byte NONE, 0, 3, 100, 20, 100, 0, 0, 10, 0, 2, 0
  646. /*Konzentration*/ move_data_636: .byte NONE, 0, 0, 100, 30, 0, 16, 0, 4, 0, 2, 0
  647. /*Hilfsmechanik*/ move_data_637: .byte NONE, 0, 8, 0, 20, 0, 16, 0, 4, 0, 2, 0
  648. /*Neck Strike*/ move_data_638: .byte NONE, 80, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0
  649. /*Pollenknoedel*/ move_data_639: .byte NONE, 90, 6, 100, 15, 0, 0, 0, 50, 0, 1, 0
  650. /*Ankerschuss*/ move_data_640: .byte NONE, 80, 8, 100, 20, 0, 0, 0, 51, 0, 0, 0
  651. /*Psychofeld*/ move_data_641: .byte NONE, 0, 14, 0, 10, 0, 32, 0, 0, 0, 2, 0
  652. /*Anfallen*/ move_data_642: .byte NONE, 80, 6, 100, 15, 0, 0, 0, 51, 0, 0, 0
  653. /*Feuerpeitsche*/ move_data_643: .byte NONE, 80, 10, 100, 15, 0, 0, 0, 51, 0, 0, 0
  654. /*ueberheblichkeit*/ move_data_644: .byte NONE, 20, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0
  655. /*Ausbrennen*/ move_data_645: .byte NONE, 130, 10, 100, 5, 0, 0, 0, 50, 0, 1, 0
  656. /*Initiativetausch*/ move_data_646: .byte NONE, 0, 9, 100, 10, 0, 0, 0, 6, 0, 2, 0
  657. /*Schmalhorn*/ move_data_647: .byte 17, 70, 8, 0, 10, 0, 0, 0, 51, 0, 0, 0
  658. /*Laeuterung*/ move_data_648: .byte NONE, 0, 3, 100, 20, 0, 0, 0, 14, 0, 2, 0
  659. /*Wecktanz*/ move_data_649: .byte NONE, 90, 0, 100, 15, 0, 0, 0, 34, 0, 1, 0
  660. /*Sanktionskern*/ move_data_650: .byte NONE, 100, 16, 100, 10, 0, 8, 0, 50, 0, 1, 0
  661. /*Tropenkick*/ move_data_651: .byte NONE, 70, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0
  662. /*Kommando*/ move_data_652: .byte NONE, 0, 14, 0, 15, 0, 16, 0, 2, 0, 2, 0
  663. /*Schnabelkanone*/ move_data_653: .byte NONE, 100, 2, 100, 15, 0, 0, 253, 50, 0, 0, 0
  664. /*Schuppenrasseln*/ move_data_654: .byte NONE, 110, 16, 100, 5, 0, 8, 0, 50, 0, 1, 0
  665. /*Drachenhammer*/ move_data_655: .byte NONE, 90, 16, 100, 15, 0, 0, 0, 51, 0, 0, 0
  666. /*Wirbler*/ move_data_656: .byte NONE, 60, 17, 100, 20, 0, 32, 0, 51, 0, 0, 0
  667. /*Auroraschleier*/ move_data_657: .byte NONE, 0, 15, 0, 20, 0, 16, 0, 4, 0, 2, 0
  668. /*Panzerfalle*/ move_data_658: .byte NONE, 150, 10, 100, 5, 0, 8, 253, 50, 0, 0, 0
  669. /*Kanonenbouquet*/ move_data_659: .byte 204, 130, 9, 90, 5, 0, 0, 0, 50, 0, 1, 0
  670. /*Psychobeisser*/ move_data_660: .byte NONE, 85, 14, 100, 10, 0, 0, 0, 51, 0, 0, 0
  671. /*Fruststampfer*/ move_data_661: .byte NONE, 75, 4, 100, 10, 0, 0, 0, 51, 0, 0, 0
  672. /*Schattenknochen*/ move_data_662: .byte NONE, 85, 7, 100, 10, 0, 0, 0, 50, 0, 0, 0
  673. /*Turbofelsen*/ move_data_663: .byte 0, 40, 5, 100, 20, 0, 0, 1, 51, 0, 0, 0
  674. /*Aquadurchstoss*/ move_data_664: .byte NONE, 85, 11, 100, 10, 0, 0, 0, 51, 0, 0, 0
  675. /*Prisma_Laser*/ move_data_665: .byte NONE, 160, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0
  676. /*Diebesschatten*/ move_data_666: .byte NONE, 90, 7, 100, 10, 0, 0, 0, 51, 0, 0, 0
  677. /*Stahlgestirn*/ move_data_667: .byte NONE, 100, 8, 100, 5, 0, 0, 0, 51, 0, 0, 0
  678. /*Schattenstrahl*/ move_data_668: .byte NONE, 100, 7, 100, 5, 0, 0, 0, 50, 0, 1, 0
  679. /*Traenendruese*/ move_data_669: .byte NONE, 0, 0, 100, 20, 0, 0, 0, 8, 0, 2, 0
  680. /*Elektropikser*/ move_data_670: .byte NONE, 80, 13, 100, 10, 0, 0, 0, 51, 0, 0, 0
  681. /*Naturzorn*/ move_data_671: .byte 40, 1, 9, 90, 10, 0, 0, 0, 50, 0, 1, 0
  682. /*Multi_Angriff*/ move_data_672: .byte NONE, 90, 0, 100, 10, 0, 0, 0, 51, 0, 0, 0
  683. /*aeonensturm*/ move_data_673: .byte 0, 120, 16, 90, 35, 0, 8, 0, 50, 0, 1, 0
  684. /*aeonenstrahl*/ move_data_674: .byte 0, 120, 16, 90, 35, 0, 8, 0, 50, 0, 1, 0
  685. /*DNS_Strahl*/ move_data_675: .byte 0, 150, 14, 90, 5, 0, 8, 0, 48, 0, 1, 0