No Description

hp_damage_mod.c 283B

12345678910
  1. #include <battle_structs.h>
  2. #include <battle_locations.h>
  3. u8 hp_damage_mod()
  4. {
  5. battle_base_power = battle_participants[battle_defender_bank].current_hp * 120;
  6. battle_base_power /= battle_participants[battle_defender_bank].max_hp;
  7. battle_base_power++;
  8. return false;
  9. }