- #include <battle_structs.h>
- #include <battle_locations.h>
-
- u8 hp_damage_mod()
- {
- battle_base_power = battle_participants[battle_defender_bank].current_hp * 120;
- battle_base_power /= battle_participants[battle_defender_bank].max_hp;
- battle_base_power++;
- return false;
- }
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