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trainer_battle.c 11KB

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  1. /****************************************************************************
  2. * Copyright (C) 2015-2016 by the SotS Team *
  3. * *
  4. * This file is part of Sovereign of the Skies. *
  5. * *
  6. * Sovereign of the Skies is free software: you can redistribute it *
  7. * and/or modify it *
  8. * under the terms of the GNU Lesser General Public License as published *
  9. * by the Free Software Foundation, either version 3 of the License, or *
  10. * (at your option) any later version provided you include a copy of the *
  11. * licence and this header. *
  12. * *
  13. * Sovereign of the Skies is distributed in the hope that it will be *
  14. * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
  16. * GNU Lesser General Public License for more details. *
  17. * *
  18. * You should have received a copy of the GNU Lesser General Public *
  19. * License along with Sovereign of the Skies. *
  20. * If not, see <http://www.gnu.org/licenses/>. *
  21. ****************************************************************************/
  22. /**
  23. * @file trainer_battle.c
  24. * @author Sturmvogel
  25. * @date 04 Jan 2014
  26. * @brief trainerbattle script command overhaul
  27. *
  28. */
  29. /* === INCLUDE === */
  30. #include <types.h>
  31. #include <game_engine.h>
  32. #include <debug.h>
  33. #include <config.h>
  34. #include <callback.h>
  35. /* === ENGINE EXTERNS === */
  36. extern void battle_init();
  37. extern void battle_80801F0_something();
  38. extern volatile u8 trainerbattle_battle_type;
  39. extern volatile u16 trainerbattle_flag_id;
  40. extern volatile u16 trainerbattle_arg2;
  41. extern volatile char* trainerbattle_message_intro;
  42. extern volatile char* trainerbattle_message_defeat;
  43. extern volatile char* trainerbattle_message_2;
  44. extern volatile char* trainerbattle_message_need_2_poke;
  45. extern volatile char* trainerbattle_message_4;
  46. extern volatile void* trainerbattle_next_scr_cmd;
  47. extern volatile u16 trainerbattle_unknown;
  48. char*** trainer_text_array;
  49. char* str_invalid_text_ref;
  50. /* === PROTOTYPES === */
  51. /* === IMPLEMENTATIONS === */
  52. /**
  53. * @brief loads a byte
  54. * @param ptr pointer to load byte from
  55. * @return byte loaded
  56. */
  57. u8 load_byte(void* ptr)
  58. {
  59. u8* to_load = (u8*)ptr;
  60. return (u8)(*to_load);
  61. }
  62. /**
  63. * @brief loads an unaligned hword
  64. * @param ptr pointer to load from
  65. * @return half word at pointer
  66. */
  67. u16 load_hword(void* ptr)
  68. {
  69. u8* to_load = (u8*)ptr;
  70. u16 result = *to_load;
  71. u16 result2 = *(to_load+1) << 8;
  72. return result | result2;
  73. }
  74. /**
  75. * @brief loads an unaligned word
  76. * @param ptr pointer to load from
  77. * @return word read at pointer
  78. */
  79. u32 load_word(void* ptr)
  80. {
  81. u8* to_load = (u8*)ptr;
  82. u32 result = *to_load;
  83. u32 result2 = *(to_load+1);
  84. u32 result3 = *(to_load+2);
  85. u32 result4 = *(to_load+3);
  86. return (result) | (result2 << 8) | (result3 << 16) | (result4 << 24);
  87. }
  88. /**
  89. * @brief modifies the given flag by game difficulty
  90. * @param flag flag to modify
  91. * @return flag +1 for medium, flag +2 for hard
  92. */
  93. u16 tb_modify_flag_id(u16 flag)
  94. {
  95. u16 difficulty = var_get(0x5052);
  96. switch(difficulty)
  97. {
  98. case 0:
  99. return flag;
  100. case 1:
  101. return flag + 1;
  102. case 2:
  103. return flag + 2;
  104. }
  105. return 0;
  106. }
  107. /**
  108. * @brief modifies null text pointers according to the trainer text table
  109. * @param original original pointer, will be modified only if equal to NULL
  110. * @param index index of the requested text in the trainer table
  111. * @return
  112. */
  113. char* tb_modify_text(char* original, u8 index)
  114. {
  115. if(original != NULL)
  116. return original;
  117. u8 flag_index = trainerbattle_flag_id; /* NOTE: divide by 3 eventually */
  118. for(int i = 0; i <= flag_index; ++i)
  119. {
  120. if(trainer_text_array[i] == (char**)0xDEADBEEF)
  121. {
  122. return str_invalid_text_ref;
  123. }
  124. }
  125. for(int i = 0; i <= index; ++i)
  126. {
  127. if(trainer_text_array[flag_index][i] == (char*)0xDEADBEEF)
  128. {
  129. return str_invalid_text_ref;
  130. }
  131. }
  132. return trainer_text_array[flag_index][index];
  133. }
  134. /**
  135. * @brief read parameters and initialize a trainerbattle instance
  136. * @param ptr_script pointer to current executed script
  137. * @return new script pointer
  138. */
  139. void* tb_configure_by_script(void* ptr_script)
  140. {
  141. battle_init();
  142. trainerbattle_battle_type = load_byte(ptr_script);
  143. switch(trainerbattle_battle_type)
  144. {
  145. case 1:
  146. case 2:
  147. trainerbattle_battle_type = load_byte(ptr_script);
  148. ptr_script++;
  149. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  150. ptr_script+=2;
  151. trainerbattle_arg2 = load_hword(ptr_script);
  152. ptr_script+=2;
  153. trainerbattle_message_intro = tb_modify_text((char*)load_word(ptr_script), 0);
  154. ptr_script+=4;
  155. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 1);
  156. ptr_script+=4;
  157. trainerbattle_message_2 = NULL;
  158. trainerbattle_message_need_2_poke = NULL;
  159. trainerbattle_message_4 = tb_modify_text((char*)load_word(ptr_script), 2);
  160. ptr_script+=4;
  161. trainerbattle_next_scr_cmd = ptr_script;
  162. battle_80801F0_something();
  163. return (void*) (0x081A4EC1) /* some script to execute */;
  164. case 3:
  165. trainerbattle_battle_type = load_byte(ptr_script);
  166. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  167. ptr_script+=2;
  168. trainerbattle_arg2 = load_hword(ptr_script);
  169. ptr_script+=2;
  170. trainerbattle_message_intro = NULL;
  171. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 0);
  172. ptr_script++;
  173. trainerbattle_message_2 = NULL;
  174. trainerbattle_message_need_2_poke = NULL;
  175. trainerbattle_message_4 = NULL;
  176. trainerbattle_next_scr_cmd = ptr_script;
  177. return (void*) (0x081A4F21); /* some script to execute*/
  178. case 4:
  179. trainerbattle_battle_type = load_byte(ptr_script);
  180. ptr_script++;
  181. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  182. ptr_script+=2;
  183. trainerbattle_arg2 = load_hword(ptr_script);
  184. ptr_script+=2;
  185. trainerbattle_message_intro = tb_modify_text((char*)load_word(ptr_script), 0);
  186. ptr_script+=4;
  187. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 1);
  188. ptr_script+=4;
  189. trainerbattle_message_2 = NULL;
  190. trainerbattle_message_need_2_poke = tb_modify_text((char*)load_word(ptr_script), 2);
  191. ptr_script+= 4;
  192. trainerbattle_message_4 = NULL;
  193. ptr_script+= 4;
  194. trainerbattle_next_scr_cmd = ptr_script;
  195. battle_80801F0_something();
  196. return (void*) (0x081A4EE9); /* some script to execute */
  197. //this will merge case 5 with default which might not be as intended
  198. case 6:
  199. case 8:
  200. trainerbattle_battle_type = load_byte(ptr_script);
  201. ptr_script++;
  202. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  203. ptr_script+=2;
  204. trainerbattle_arg2 = load_hword(ptr_script);
  205. ptr_script+=2;
  206. trainerbattle_message_intro = tb_modify_text((char*)load_word(ptr_script), 0);
  207. ptr_script+=4;
  208. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 1);
  209. ptr_script+=4;
  210. trainerbattle_message_2 = NULL;
  211. trainerbattle_message_need_2_poke = tb_modify_text((char*)load_word(ptr_script), 2);
  212. ptr_script += 4;
  213. trainerbattle_message_4 = tb_modify_text((char*)load_word(ptr_script), 3);
  214. ptr_script += 4;
  215. trainerbattle_next_scr_cmd = ptr_script;
  216. battle_80801F0_something();
  217. return (void*) (0x081A4EE9); /* some script to execute */
  218. //this will merge case 7 with default
  219. case 9:
  220. /* WIN / LOSE resume script */
  221. trainerbattle_battle_type = load_byte(ptr_script);
  222. ptr_script++;
  223. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  224. ptr_script += 2;
  225. trainerbattle_unknown = load_hword(ptr_script);
  226. ptr_script += 2;
  227. trainerbattle_message_intro = NULL;
  228. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 0);
  229. ptr_script += 4;
  230. trainerbattle_message_2 = tb_modify_text((char*)load_word(ptr_script), 1);
  231. ptr_script += 4;
  232. trainerbattle_message_need_2_poke = NULL;
  233. trainerbattle_message_4 = NULL;
  234. trainerbattle_next_scr_cmd = ptr_script;
  235. battle_80801F0_something();
  236. return (void*) (0x081A4EC1); /* some script to execute */
  237. default:
  238. trainerbattle_battle_type = load_byte(ptr_script);
  239. ptr_script++;
  240. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  241. ptr_script+=2;
  242. trainerbattle_arg2 = load_hword(ptr_script);
  243. ptr_script+=2;
  244. trainerbattle_message_intro = tb_modify_text((char*)load_word(ptr_script), 0);
  245. ptr_script+=4;
  246. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 1);
  247. ptr_script+=4;
  248. trainerbattle_message_2 = NULL;
  249. trainerbattle_message_need_2_poke = NULL;
  250. trainerbattle_message_4 = NULL;
  251. trainerbattle_next_scr_cmd = ptr_script;
  252. battle_80801F0_something();
  253. return (void*) (0x081A4EC1); /* some script to execute */
  254. }
  255. /* should never be reached */
  256. //assert(0);
  257. // return NULL;
  258. }