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move_data.S 52KB

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  1. .align 4
  2. .text
  3. .thumb
  4. #define MOVE_EFFECT_NONE 0
  5. .global move_table
  6. move_table:
  7. @ EFFECT DMG TYPE ACCURACY PP EFF_ACCURACY TARGET PRIORITY FLAGS ARG_1 SPLIT ARG_2
  8. move_data_none: .byte 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  9. move_data_pfund: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0
  10. move_data_karateschlag: .byte 43, 50, 1, 100, 25, 0, 0, 0, 51, 0, 0, 0
  11. move_data_duplexhieb: .byte 29, 15, 0, 85, 10, 0, 0, 0, 51, 0, 0, 0
  12. move_data_kometenhieb: .byte 29, 18, 0, 85, 15, 0, 0, 0, 51, 0, 0, 0
  13. move_data_megahieb: .byte 0, 80, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0
  14. move_data_zahltag: .byte 34, 40, 0, 100, 20, 100, 0, 0, 50, 0, 0, 0
  15. move_data_feuerschlag: .byte 4, 75, 10, 100, 15, 10, 0, 0, 19, 0, 0, 0
  16. move_data_eishieb: .byte 5, 75, 15, 100, 15, 10, 0, 0, 19, 0, 0, 0
  17. move_data_donnerschlag: .byte 6, 75, 13, 100, 15, 10, 0, 0, 19, 0, 0, 0
  18. move_data_kratzer: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0
  19. move_data_klammer: .byte 0, 55, 0, 100, 30, 0, 0, 0, 51, 0, 0, 0
  20. move_data_guillotine: .byte 38, 1, 0, 30, 5, 0, 0, 0, 19, 0, 0, 0
  21. move_data_klingensturm: .byte 39, 80, 0, 100, 10, 0, 8, 0, 50, 0, 1, 0
  22. move_data_schwerttanz: .byte 50, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0
  23. move_data_zerschneider: .byte 0, 50, 0, 95, 30, 0, 0, 0, 51, 0, 0, 0
  24. move_data_windstoss: .byte 149, 40, 2, 100, 35, 0, 0, 0, 50, 0, 1, 0
  25. move_data_fluegelschlag: .byte 0, 60, 2, 100, 35, 0, 0, 0, 51, 0, 0, 0
  26. move_data_wirbelwind: .byte 28, 0, 0, 0, 20, 0, 0, 250, 24, 0, 2, 0
  27. move_data_fliegen: .byte 155, 90, 2, 95, 15, 0, 0, 0, 51, 0, 0, 0
  28. move_data_klammergriff: .byte 42, 15, 0, 85, 20, 100, 0, 0, 51, 0, 0, 0
  29. move_data_slam: .byte 0, 80, 0, 75, 20, 0, 0, 0, 51, 0, 0, 0
  30. move_data_rankenhieb: .byte 0, 45, 12, 100, 25, 0, 0, 0, 51, 0, 0, 0
  31. move_data_stampfer: .byte 150, 65, 0, 100, 20, 30, 0, 0, 19, 0, 0, 0
  32. move_data_doppelkick: .byte 44, 30, 1, 100, 30, 0, 0, 0, 51, 0, 0, 0
  33. move_data_megakick: .byte 0, 120, 0, 75, 5, 0, 0, 0, 51, 0, 0, 0
  34. move_data_sprungkick: .byte 45, 100, 1, 95, 10, 0, 0, 0, 51, 0, 0, 0
  35. move_data_fegekick: .byte 31, 60, 1, 85, 15, 30, 0, 0, 51, 0, 0, 0
  36. move_data_sandwirbel: .byte 23, 0, 4, 100, 15, 0, 0, 0, 26, 0, 2, 0
  37. move_data_kopfnuss: .byte 31, 70, 0, 100, 15, 30, 0, 0, 51, 0, 0, 0
  38. move_data_hornattacke: .byte 0, 65, 0, 100, 25, 0, 0, 0, 51, 0, 0, 0
  39. move_data_furienschlag: .byte 29, 15, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0
  40. move_data_hornbohrer: .byte 38, 1, 0, 30, 5, 0, 0, 0, 19, 0, 0, 0
  41. move_data_tackle: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0
  42. move_data_bodyslam: .byte 6, 85, 0, 100, 15, 30, 0, 0, 19, 0, 0, 0
  43. move_data_wickel: .byte 42, 15, 0, 90, 20, 100, 0, 0, 51, 0, 0, 0
  44. move_data_bodycheck: .byte 48, 90, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0
  45. move_data_fuchtler: .byte 27, 120, 0, 100, 10, 100, 0, 0, 51, 0, 0, 0
  46. move_data_risikotackle: .byte 198, 120, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0
  47. move_data_rutenschlag: .byte 19, 0, 0, 100, 30, 0, 8, 0, 58, 0, 2, 0
  48. move_data_giftstachel: .byte 2, 15, 3, 100, 35, 30, 0, 0, 50, 0, 0, 0
  49. move_data_duonadel: .byte 77, 25, 6, 100, 20, 20, 0, 0, 18, 0, 0, 0
  50. move_data_nadelrakete: .byte 29, 25, 6, 95, 20, 0, 0, 0, 50, 0, 0, 0
  51. move_data_silberblick: .byte 19, 0, 0, 100, 30, 0, 8, 0, 26, 0, 2, 0
  52. move_data_biss: .byte 31, 60, 17, 100, 25, 30, 0, 0, 18, 0, 0, 0
  53. move_data_heuler: .byte 18, 0, 0, 100, 40, 0, 8, 0, 26, 0, 2, 0
  54. move_data_brueller: .byte 28, 0, 0, 0, 20, 0, 0, 250, 24, 0, 2, 0
  55. move_data_gesang: .byte 1, 0, 0, 55, 15, 0, 0, 0, 26, 0, 2, 0
  56. move_data_superschall: .byte 49, 0, 0, 55, 20, 0, 0, 0, 26, 0, 2, 0
  57. move_data_ultraschall: .byte 130, 20, 0, 90, 20, 0, 0, 0, 50, 0, 1, 0
  58. move_data_aussetzer: .byte 86, 0, 0, 100, 20, 0, 0, 0, 18, 0, 2, 0
  59. move_data_saeure: .byte 69, 40, 3, 100, 30, 10, 8, 0, 18, 0, 1, 0
  60. move_data_glut: .byte 4, 40, 10, 100, 25, 10, 0, 0, 18, 0, 1, 0
  61. move_data_flammenwurf: .byte 4, 90, 10, 100, 15, 10, 0, 0, 18, 0, 1, 0
  62. move_data_weissnebel: .byte 46, 0, 15, 0, 30, 0, 16, 0, 4, 0, 2, 0
  63. move_data_aquaknarre: .byte 0, 40, 11, 100, 25, 0, 0, 0, 50, 0, 1, 0
  64. move_data_hydropumpe: .byte 0, 110, 11, 80, 5, 0, 0, 0, 50, 0, 1, 0
  65. move_data_surfer: .byte 0, 90, 11, 100, 15, 0, 32, 0, 50, 0, 1, 0
  66. move_data_eisstrahl: .byte 5, 90, 15, 100, 10, 10, 0, 0, 18, 0, 1, 0
  67. move_data_blizzard: .byte 5, 110, 15, 70, 5, 10, 8, 0, 18, 0, 1, 0
  68. move_data_psystrahl: .byte 76, 65, 14, 100, 20, 10, 0, 0, 18, 0, 1, 0
  69. move_data_blubbstrahl: .byte 70, 65, 11, 100, 20, 10, 8, 0, 18, 0, 1, 0
  70. move_data_aurorastrahl: .byte 68, 65, 15, 100, 20, 10, 0, 0, 18, 0, 1, 0
  71. move_data_hyperstrahl: .byte 80, 150, 0, 90, 5, 0, 0, 0, 50, 0, 1, 0
  72. move_data_schnabel: .byte 0, 35, 2, 100, 35, 0, 0, 0, 51, 0, 0, 0
  73. move_data_bohrschnabel: .byte 0, 80, 2, 100, 20, 0, 0, 0, 51, 0, 0, 0
  74. move_data_ueberroller: .byte 48, 80, 1, 80, 25, 0, 0, 0, 51, 0, 0, 0
  75. move_data_fusskick: .byte 196, 1, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0
  76. move_data_konter: .byte 89, 0, 1, 100, 20, 0, 1, 251, 17, 0, 0, 0
  77. move_data_geowurf: .byte 87, 1, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0
  78. move_data_staerke: .byte 0, 80, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0
  79. move_data_absorber: .byte 3, 20, 12, 100, 25, 0, 0, 0, 18, 0, 1, 0
  80. move_data_megasauger: .byte 3, 40, 12, 100, 15, 0, 0, 0, 18, 0, 1, 0
  81. move_data_egelsamen: .byte 84, 0, 12, 90, 10, 0, 0, 0, 26, 0, 2, 0
  82. move_data_wachstum: .byte 13, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0
  83. move_data_rasierblatt: .byte 43, 55, 12, 95, 25, 0, 8, 0, 50, 0, 0, 0
  84. move_data_solarstrahl: .byte 151, 120, 12, 100, 10, 0, 8, 0, 50, 0, 1, 0
  85. move_data_giftpuder: .byte 66, 0, 3, 75, 35, 0, 8, 0, 26, 0, 2, 0
  86. move_data_stachelspore: .byte 67, 0, 12, 75, 30, 0, 8, 0, 26, 0, 2, 0
  87. move_data_schlafpuder: .byte 1, 0, 12, 75, 15, 0, 8, 0, 26, 0, 2, 0
  88. move_data_blaettertanz: .byte 27, 120, 12, 100, 10, 0, 0, 0, 51, 0, 1, 0
  89. move_data_fadenschuss: .byte 20, 0, 6, 95, 40, 0, 8, 0, 26, 0, 2, 0
  90. move_data_drachenwut: .byte 41, 40, 16, 100, 10, 0, 0, 0, 50, 0, 1, 0
  91. move_data_feuerwirbel: .byte 42, 35, 10, 85, 15, 100, 0, 0, 50, 0, 1, 0
  92. move_data_donnerschock: .byte 6, 40, 13, 100, 30, 10, 0, 0, 18, 0, 1, 0
  93. move_data_donnerblitz: .byte 6, 90, 13, 100, 15, 10, 0, 0, 18, 0, 1, 0
  94. move_data_donnerwelle: .byte 67, 0, 13, 100, 20, 0, 0, 0, 26, 0, 2, 0
  95. move_data_donner: .byte 152, 110, 13, 70, 10, 30, 0, 0, 18, 0, 1, 0
  96. move_data_steinwurf: .byte 0, 50, 5, 90, 15, 0, 0, 0, 50, 0, 0, 0
  97. move_data_erdbeben: .byte 147, 100, 4, 100, 10, 0, 32, 0, 50, 0, 0, 0
  98. move_data_geofissur: .byte 38, 1, 4, 30, 5, 0, 0, 0, 18, 0, 0, 0
  99. move_data_schaufler: .byte 155, 80, 4, 100, 10, 0, 0, 0, 50, 0, 0, 0
  100. move_data_toxin: .byte 33, 0, 3, 90, 10, 100, 0, 0, 26, 0, 2, 0
  101. move_data_konfusion: .byte 76, 50, 14, 100, 25, 10, 0, 0, 18, 0, 1, 0
  102. move_data_psychokinese: .byte 72, 90, 14, 100, 10, 10, 0, 0, 18, 0, 1, 0
  103. move_data_hypnose: .byte 1, 0, 14, 60, 20, 0, 0, 0, 26, 0, 2, 0
  104. move_data_meditation: .byte 10, 0, 14, 0, 40, 0, 16, 0, 4, 0, 2, 0
  105. move_data_agilitaet: .byte 52, 0, 14, 0, 30, 0, 16, 0, 4, 0, 2, 0
  106. move_data_ruckzuckhieb: .byte 103, 40, 0, 100, 30, 0, 0, 1, 51, 0, 0, 0
  107. move_data_raserei: .byte 81, 20, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  108. move_data_teleport: .byte 153, 0, 14, 0, 20, 0, 16, 0, 0, 0, 2, 0
  109. move_data_nachtnebel: .byte 87, 1, 7, 100, 15, 0, 0, 0, 50, 0, 1, 0
  110. move_data_mimikry: .byte 82, 0, 0, 100, 10, 0, 0, 0, 2, 0, 2, 0
  111. move_data_kreideschrei: .byte 59, 0, 0, 85, 40, 0, 0, 0, 26, 0, 2, 0
  112. move_data_doppelteam: .byte 16, 0, 0, 0, 15, 0, 16, 0, 10, 0, 2, 0
  113. move_data_genesung: .byte 32, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  114. move_data_haertner: .byte 11, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0
  115. move_data_komprimator: .byte 108, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  116. move_data_rauchwolke: .byte 23, 0, 0, 100, 20, 0, 16, 0, 26, 0, 2, 0
  117. move_data_konfustrahl: .byte 49, 0, 7, 100, 10, 0, 16, 0, 26, 0, 2, 0
  118. move_data_panzerschutz: .byte 11, 0, 11, 0, 40, 0, 16, 0, 4, 0, 2, 0
  119. move_data_einigler: .byte 156, 0, 0, 0, 40, 0, 16, 0, 4, 0, 2, 0
  120. move_data_barriere: .byte 51, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  121. move_data_lichtschild: .byte 35, 0, 14, 0, 30, 0, 16, 0, 4, 0, 2, 0
  122. move_data_dunkelnebel: .byte 25, 0, 15, 0, 30, 0, 16, 0, 4, 0, 2, 0
  123. move_data_reflektor: .byte 65, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  124. move_data_energiefokus: .byte 47, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0
  125. move_data_geduld: .byte 26, 0, 0, 100, 10, 0, 16, 1, 35, 0, 0, 0
  126. move_data_metronom: .byte 83, 0, 0, 0, 10, 0, 1, 0, 0, 0, 2, 0
  127. move_data_spiegeltrick: .byte 9, 0, 2, 0, 20, 0, 1, 0, 0, 0, 2, 0
  128. move_data_finale: .byte 7, 200, 0, 100, 5, 0, 32, 0, 50, 0, 0, 0
  129. move_data_eierbombe: .byte 0, 100, 0, 75, 10, 0, 0, 0, 50, 0, 0, 0
  130. move_data_schlecker: .byte 6, 30, 7, 100, 30, 30, 0, 0, 51, 0, 0, 0
  131. move_data_smog: .byte 2, 30, 3, 70, 20, 40, 0, 0, 18, 0, 1, 0
  132. move_data_schlammbad: .byte 2, 65, 3, 100, 20, 30, 0, 0, 18, 0, 1, 0
  133. move_data_knochenkeule: .byte 31, 65, 4, 85, 20, 10, 0, 0, 18, 0, 0, 0
  134. move_data_feuersturm: .byte 4, 110, 10, 85, 5, 10, 0, 0, 18, 0, 1, 0
  135. move_data_kaskade: .byte 31, 80, 11, 100, 15, 20, 0, 0, 51, 0, 0, 0
  136. move_data_schnapper: .byte 42, 35, 11, 85, 15, 100, 0, 0, 51, 0, 0, 0
  137. move_data_sternschauer: .byte 17, 60, 0, 0, 20, 0, 8, 0, 50, 0, 1, 0
  138. move_data_schaedelwumme: .byte 145, 130, 0, 100, 10, 0, 0, 0, 51, 0, 0, 0
  139. move_data_dornkanone: .byte 29, 20, 0, 100, 15, 0, 0, 0, 50, 0, 0, 0
  140. move_data_umklammerung: .byte 70, 10, 0, 100, 35, 10, 0, 0, 51, 0, 0, 0
  141. move_data_amnesie: .byte 54, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  142. move_data_psykraft: .byte 23, 0, 14, 80, 15, 0, 16, 0, 26, 0, 2, 0
  143. move_data_weichei: .byte 157, 0, 0, 0, 10, 0, 16, 0, 20, 0, 2, 0
  144. move_data_turmkick: .byte 45, 130, 1, 90, 10, 0, 0, 0, 51, 0, 0, 0
  145. move_data_giftblick: .byte 67, 0, 0, 100, 30, 0, 0, 0, 26, 0, 2, 0
  146. move_data_traumfresser: .byte 8, 100, 14, 100, 15, 0, 0, 0, 18, 0, 1, 0
  147. move_data_giftwolke: .byte 66, 0, 3, 90, 40, 0, 8, 0, 26, 0, 2, 0
  148. move_data_stakkato: .byte 29, 15, 0, 85, 20, 0, 0, 0, 50, 0, 0, 0
  149. move_data_blutsauger: .byte 3, 20, 6, 100, 15, 0, 0, 0, 19, 0, 0, 0
  150. move_data_todeskuss: .byte 1, 0, 0, 75, 10, 0, 0, 0, 26, 0, 2, 0
  151. move_data_himmelsfeger: .byte 75, 140, 2, 90, 5, 30, 0, 0, 50, 0, 0, 0
  152. move_data_wandler: .byte 57, 0, 0, 0, 10, 0, 16, 0, 0, 0, 2, 0
  153. move_data_blubber: .byte 70, 40, 11, 100, 30, 10, 8, 0, 18, 0, 1, 0
  154. move_data_irrschlag: .byte 76, 70, 0, 100, 10, 20, 0, 0, 19, 0, 0, 0
  155. move_data_pilzspore: .byte 1, 0, 12, 100, 15, 0, 0, 0, 26, 0, 2, 0
  156. move_data_blitz: .byte 23, 0, 0, 100, 20, 0, 0, 0, 26, 0, 2, 0
  157. move_data_psywelle: .byte 88, 1, 14, 100, 15, 0, 0, 0, 50, 0, 1, 0
  158. move_data_platscher: .byte 85, 0, 0, 0, 40, 0, 16, 0, 0, 0, 2, 0
  159. move_data_saeurepanzer: .byte 51, 0, 3, 0, 20, 0, 0, 0, 4, 0, 2, 0
  160. move_data_krabbhammer: .byte 43, 100, 11, 90, 10, 0, 0, 0, 51, 0, 0, 0
  161. move_data_explosion: .byte 7, 250, 0, 100, 5, 0, 32, 0, 50, 0, 0, 0
  162. move_data_kratzfurie: .byte 29, 18, 0, 80, 15, 0, 0, 0, 51, 0, 0, 0
  163. move_data_knochmerang: .byte 44, 50, 4, 90, 10, 0, 0, 0, 50, 0, 0, 0
  164. move_data_erholung: .byte 37, 0, 14, 0, 10, 0, 16, 0, 4, 0, 2, 0
  165. move_data_steinhagel: .byte 31, 75, 5, 90, 10, 30, 8, 0, 18, 0, 0, 0
  166. move_data_hyperzahn: .byte 31, 80, 0, 90, 15, 10, 0, 0, 19, 0, 0, 0
  167. move_data_schaerfer: .byte 10, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0
  168. move_data_umwandlung: .byte 30, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0
  169. move_data_triplette: .byte 36, 80, 0, 100, 10, 20, 0, 0, 18, 0, 1, 0
  170. move_data_superzahn: .byte 40, 1, 0, 90, 10, 0, 0, 0, 19, 0, 0, 0
  171. move_data_schlitzer: .byte 43, 70, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  172. move_data_delegator: .byte 79, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  173. move_data_verzweifler: .byte 48, 50, 0, 0, 1, 0, 0, 0, 51, 0, 0, 0
  174. move_data_nachahmer: .byte 95, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0
  175. move_data_dreifachkick: .byte 104, 10, 1, 90, 10, 0, 0, 0, 51, 0, 0, 0
  176. move_data_raub: .byte 105, 60, 17, 100, 25, 100, 0, 0, 19, 0, 0, 0
  177. move_data_spinnennetz: .byte 106, 0, 6, 0, 10, 0, 0, 0, 26, 0, 2, 0
  178. move_data_willensleser: .byte 94, 0, 0, 0, 5, 0, 16, 0, 18, 0, 2, 0
  179. move_data_nachtmahr: .byte 107, 0, 7, 100, 15, 0, 0, 0, 18, 0, 2, 0
  180. move_data_flammenrad: .byte 125, 60, 10, 100, 25, 10, 0, 0, 19, 0, 0, 0
  181. move_data_schnarcher: .byte 92, 50, 0, 100, 15, 30, 0, 0, 50, 0, 1, 0
  182. move_data_fluch: .byte 109, 0, 7, 0, 10, 0, 16, 0, 0, 0, 2, 0
  183. move_data_dreschflegel: .byte 99, 1, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0
  184. move_data_umwandlung2: .byte 93, 0, 0, 0, 30, 0, 0, 0, 0, 0, 2, 0
  185. move_data_luftstoss: .byte 43, 100, 2, 95, 5, 0, 0, 0, 0, 0, 1, 0
  186. move_data_baumwollsaat: .byte 60, 0, 12, 100, 40, 0, 8, 0, 26, 0, 2, 0
  187. move_data_gegenschlag: .byte 99, 1, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0
  188. move_data_groll: .byte 100, 0, 7, 100, 10, 0, 0, 0, 26, 0, 2, 0
  189. move_data_pulverschnee: .byte 5, 40, 15, 100, 25, 10, 8, 0, 34, 0, 1, 0
  190. move_data_schutzschild: .byte 111, 0, 0, 0, 10, 0, 16, 4, 0, 0, 2, 0
  191. move_data_tempohieb: .byte 103, 40, 1, 100, 30, 0, 0, 1, 51, 0, 0, 0
  192. move_data_grimasse: .byte 60, 0, 0, 100, 10, 0, 16, 0, 26, 0, 2, 0
  193. move_data_finte: .byte 17, 60, 17, 0, 20, 0, 0, 0, 50, 0, 0, 0
  194. move_data_bitterkuss: .byte 49, 0, 9, 75, 10, 0, 0, 0, 26, 0, 2, 0
  195. move_data_bauchtrommel: .byte 142, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  196. move_data_matschbombe: .byte 2, 90, 3, 100, 10, 30, 0, 0, 18, 0, 1, 0
  197. move_data_lehmschelle: .byte 73, 20, 4, 100, 10, 100, 0, 0, 18, 0, 1, 0
  198. move_data_octazooka: .byte 73, 65, 11, 85, 10, 50, 0, 0, 18, 0, 1, 0
  199. move_data_stachler: .byte 0, 0, 4, 0, 20, 0, 64, 0, 56, 0, 2, 0
  200. move_data_blitzkanone: .byte 6, 120, 13, 50, 5, 100, 0, 0, 18, 0, 1, 0
  201. move_data_gesichte: .byte 113, 0, 0, 0, 40, 0, 0, 0, 18, 0, 2, 0
  202. move_data_abgangsbund: .byte 98, 0, 7, 0, 5, 0, 16, 0, 0, 0, 2, 0
  203. move_data_abgesang: .byte 114, 0, 0, 0, 5, 0, 16, 0, 0, 0, 2, 0
  204. move_data_eissturm: .byte 70, 55, 15, 95, 15, 100, 8, 0, 18, 0, 1, 0
  205. move_data_scanner: .byte 111, 0, 1, 0, 5, 0, 16, 4, 0, 0, 2, 0
  206. move_data_knochenhatz: .byte 29, 25, 4, 90, 10, 0, 0, 0, 50, 0, 0, 0
  207. move_data_zielschuss: .byte 94, 0, 0, 0, 5, 0, 0, 0, 18, 0, 2, 0
  208. move_data_wutanfall: .byte 27, 120, 16, 100, 10, 100, 4, 0, 51, 0, 0, 0
  209. move_data_sandsturm: .byte 115, 0, 5, 0, 10, 0, 32, 0, 0, 0, 2, 0
  210. move_data_gigasauger: .byte 3, 75, 12, 100, 10, 0, 0, 0, 18, 0, 1, 0
  211. move_data_ausdauer: .byte 116, 0, 0, 0, 10, 0, 16, 3, 0, 0, 2, 0
  212. move_data_charme: .byte 58, 0, 9, 100, 20, 0, 0, 0, 26, 0, 2, 0
  213. move_data_walzer: .byte 117, 30, 5, 90, 20, 0, 0, 0, 51, 0, 0, 0
  214. move_data_trugschlag: .byte 101, 40, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0
  215. move_data_angeberei: .byte 118, 0, 0, 90, 15, 100, 0, 0, 26, 0, 2, 0
  216. move_data_milchgetraenk: .byte 157, 0, 0, 0, 10, 0, 0, 0, 6, 0, 2, 0
  217. move_data_funkensprung: .byte 6, 65, 13, 100, 20, 30, 0, 0, 19, 0, 0, 0
  218. move_data_zornklinge: .byte 119, 40, 6, 95, 20, 0, 0, 0, 51, 0, 0, 0
  219. move_data_stahlfluegel: .byte 138, 70, 8, 90, 25, 10, 0, 0, 51, 0, 0, 0
  220. move_data_horrorblick: .byte 106, 0, 0, 0, 5, 0, 0, 0, 50, 0, 2, 0
  221. move_data_anziehung: .byte 120, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0
  222. move_data_schlafrede: .byte 97, 0, 0, 0, 10, 0, 1, 0, 0, 0, 2, 0
  223. move_data_vitalglocke: .byte 102, 0, 0, 0, 5, 0, 16, 0, 4, 0, 2, 0
  224. move_data_rueckkehr: .byte 121, 1, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  225. move_data_geschenk: .byte 122, 1, 0, 90, 15, 0, 0, 0, 18, 0, 0, 0
  226. move_data_frustration: .byte 123, 1, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  227. move_data_bodyguard: .byte 124, 0, 0, 0, 25, 0, 16, 0, 4, 0, 2, 0
  228. move_data_leidteiler: .byte 91, 0, 0, 0, 20, 0, 0, 0, 18, 0, 2, 0
  229. move_data_laeuterfeuer: .byte 125, 100, 10, 95, 5, 50, 0, 0, 18, 0, 0, 0
  230. move_data_intensitaet: .byte 126, 1, 4, 100, 30, 0, 32, 0, 50, 0, 0, 0
  231. move_data_wuchtschlag: .byte 76, 100, 1, 50, 5, 100, 0, 0, 19, 0, 0, 0
  232. move_data_vielender: .byte 0, 120, 6, 85, 10, 0, 0, 0, 51, 0, 0, 0
  233. move_data_feuerodem: .byte 6, 60, 16, 100, 20, 30, 0, 0, 50, 0, 1, 0
  234. move_data_staffette: .byte 127, 0, 0, 0, 40, 0, 16, 0, 0, 0, 2, 0
  235. move_data_zugabe: .byte 90, 0, 0, 100, 5, 0, 0, 0, 26, 0, 2, 0
  236. move_data_verfolgung: .byte 128, 40, 17, 100, 20, 0, 0, 0, 19, 0, 0, 0
  237. move_data_turbodreher: .byte 129, 20, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0
  238. move_data_lockduft: .byte 24, 0, 0, 100, 20, 0, 8, 0, 26, 0, 2, 0
  239. move_data_eisenschweif: .byte 69, 100, 8, 75, 15, 30, 0, 0, 19, 0, 0, 0
  240. move_data_metallklaue: .byte 139, 50, 8, 95, 35, 10, 0, 0, 19, 0, 0, 0
  241. move_data_ueberwurf: .byte 78, 70, 1, 100, 10, 0, 0, 255, 51, 0, 0, 0
  242. move_data_morgengrauen: .byte 132, 0, 0, 0, 5, 0, 16, 0, 4, 0, 2, 0
  243. move_data_synthese: .byte 133, 0, 12, 0, 5, 0, 16, 0, 4, 0, 2, 0
  244. move_data_mondschein: .byte 134, 0, 9, 0, 5, 0, 16, 0, 4, 0, 2, 0
  245. move_data_kraftreserve: .byte 135, 60, 0, 100, 15, 0, 0, 0, 54, 0, 1, 0
  246. move_data_kreuzhieb: .byte 43, 100, 1, 80, 5, 0, 0, 0, 51, 0, 0, 0
  247. move_data_windhose: .byte 146, 40, 16, 100, 20, 20, 8, 0, 50, 0, 1, 0
  248. move_data_regentanz: .byte 136, 0, 11, 0, 5, 0, 32, 0, 0, 0, 2, 0
  249. move_data_sonnentag: .byte 137, 0, 10, 0, 5, 0, 32, 0, 0, 0, 2, 0
  250. move_data_knirscher: .byte 72, 80, 17, 100, 15, 20, 0, 0, 19, 0, 0, 0
  251. move_data_spiegelcape: .byte 144, 0, 14, 100, 20, 0, 1, 251, 16, 0, 1, 0
  252. move_data_psycho_plus: .byte 143, 0, 0, 0, 10, 0, 0, 0, 4, 0, 2, 0
  253. move_data_turbotempo: .byte 103, 80, 0, 100, 5, 0, 0, 2, 51, 0, 0, 0
  254. move_data_antik_kraft: .byte 140, 60, 5, 100, 5, 10, 0, 0, 19, 0, 1, 0
  255. move_data_spukball: .byte 72, 80, 7, 100, 15, 20, 0, 0, 18, 0, 1, 0
  256. move_data_seher: .byte 148, 120, 14, 100, 10, 0, 0, 0, 0, 0, 1, 0
  257. move_data_zertruemmerer: .byte 69, 40, 1, 100, 15, 50, 0, 0, 19, 0, 0, 0
  258. move_data_whirlpool: .byte 42, 35, 11, 85, 15, 100, 0, 0, 50, 0, 1, 0
  259. move_data_pruegler: .byte 154, 1, 17, 100, 10, 0, 0, 0, 50, 0, 0, 0
  260. move_data_mogelhieb: .byte 158, 40, 0, 100, 10, 0, 0, 3, 18, 0, 0, 0
  261. move_data_aufruhr: .byte 159, 90, 0, 100, 10, 100, 0, 0, 50, 0, 1, 0
  262. move_data_horter: .byte 160, 0, 0, 0, 20, 0, 0, 0, 4, 0, 2, 0
  263. move_data_entfessler: .byte 161, 1, 0, 100, 10, 0, 0, 0, 34, 0, 1, 0
  264. move_data_verzehrer: .byte 162, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  265. move_data_hitzewelle: .byte 4, 95, 10, 90, 10, 10, 8, 0, 18, 0, 1, 0
  266. move_data_hagelsturm: .byte 164, 0, 15, 0, 10, 0, 32, 0, 2, 0, 2, 0
  267. move_data_folterknecht: .byte 165, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0
  268. move_data_schmeichler: .byte 166, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0
  269. move_data_irrlicht: .byte 167, 0, 10, 85, 15, 0, 0, 0, 26, 0, 2, 0
  270. move_data_memento_mori: .byte 168, 0, 17, 100, 10, 0, 0, 0, 18, 0, 2, 0
  271. move_data_fassade: .byte 169, 70, 0, 100, 20, 0, 0, 0, 19, 0, 0, 0
  272. move_data_power_punch: .byte 170, 150, 1, 100, 20, 0, 0, 0, 3, 0, 0, 0
  273. move_data_riechsalz: .byte 171, 70, 0, 100, 10, 0, 0, 0, 19, 0, 0, 0
  274. move_data_spotlight: .byte 172, 0, 0, 0, 20, 0, 16, 2, 0, 0, 2, 0
  275. move_data_natur_kraft: .byte 173, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0
  276. move_data_ladevorgang: .byte 174, 0, 13, 0, 20, 0, 16, 0, 0, 0, 2, 0
  277. move_data_verhoehner: .byte 175, 0, 17, 100, 20, 0, 0, 0, 10, 0, 2, 0
  278. move_data_rechte_hand: .byte 176, 0, 0, 0, 20, 0, 16, 5, 0, 0, 2, 0
  279. move_data_trickbetrug: .byte 177, 0, 14, 100, 10, 0, 0, 0, 18, 0, 2, 0
  280. move_data_rollentausch: .byte 178, 0, 14, 0, 10, 0, 0, 0, 0, 0, 2, 0
  281. move_data_wunschtraum: .byte 179, 0, 0, 0, 10, 0, 16, 0, 52, 0, 2, 0
  282. move_data_zuschuss: .byte 180, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0
  283. move_data_verwurzler: .byte 181, 0, 12, 0, 20, 0, 16, 0, 4, 0, 2, 0
  284. move_data_kraftkoloss: .byte 182, 120, 1, 100, 5, 0, 0, 0, 19, 0, 0, 0
  285. move_data_magiemantel: .byte 183, 0, 14, 0, 15, 0, 1, 4, 0, 0, 2, 0
  286. move_data_aufbereitung: .byte 184, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0
  287. move_data_vergeltung: .byte 185, 60, 1, 100, 10, 0, 0, 252, 51, 0, 0, 0
  288. move_data_durchbruch: .byte 186, 75, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0
  289. move_data_gaehner: .byte 187, 0, 0, 0, 10, 0, 0, 0, 26, 0, 2, 0
  290. move_data_abschlag: .byte 188, 65, 17, 100, 25, 100, 0, 0, 19, 0, 0, 0
  291. move_data_notsituation: .byte 189, 1, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0
  292. move_data_eruption: .byte 190, 1, 10, 100, 5, 0, 8, 0, 50, 0, 1, 0
  293. move_data_wertewechsel: .byte 191, 0, 14, 0, 10, 0, 0, 0, 18, 0, 2, 0
  294. move_data_begrenzer: .byte 192, 0, 14, 0, 10, 0, 8, 0, 2, 0, 2, 0
  295. move_data_heilung: .byte 193, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0
  296. move_data_nachspiel: .byte 194, 0, 7, 0, 5, 0, 16, 0, 18, 0, 2, 0
  297. move_data_uebernahme: .byte 195, 0, 17, 0, 10, 0, 1, 4, 0, 0, 2, 0
  298. move_data_geheimpower: .byte 197, 70, 0, 100, 20, 30, 0, 0, 18, 0, 0, 0
  299. move_data_taucher: .byte 155, 80, 11, 100, 10, 0, 0, 0, 51, 0, 0, 0
  300. move_data_armstoss: .byte 29, 15, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0
  301. move_data_tarnung: .byte 213, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0
  302. move_data_schweifglanz: .byte 53, 0, 6, 0, 20, 0, 16, 0, 4, 0, 2, 0
  303. move_data_scheinwerfer: .byte 72, 70, 14, 100, 5, 50, 0, 0, 18, 0, 1, 0
  304. move_data_nebelball: .byte 71, 70, 14, 100, 5, 50, 0, 0, 18, 0, 1, 0
  305. move_data_daunenreigen: .byte 58, 0, 2, 100, 15, 0, 0, 0, 26, 0, 2, 0
  306. move_data_taumeltanz: .byte 199, 0, 0, 100, 20, 0, 32, 0, 10, 0, 2, 0
  307. move_data_feuerfeger: .byte 200, 85, 10, 90, 10, 10, 0, 0, 19, 0, 0, 0
  308. move_data_lehmsuhler: .byte 201, 0, 4, 0, 15, 0, 16, 0, 0, 0, 2, 0
  309. move_data_frostbeule: .byte 117, 30, 15, 90, 20, 0, 0, 0, 51, 0, 0, 0
  310. move_data_nietenranke: .byte 150, 60, 12, 100, 15, 30, 0, 0, 19, 0, 0, 0
  311. move_data_tagedieb: .byte 32, 0, 0, 0, 10, 30, 16, 0, 4, 0, 2, 0
  312. move_data_schallwelle: .byte 0, 90, 0, 100, 10, 0, 8, 0, 18, 0, 1, 0
  313. move_data_giftzahn: .byte 202, 50, 3, 100, 15, 30, 0, 0, 22, 0, 0, 0
  314. move_data_zermalmklaue: .byte 69, 75, 0, 95, 10, 50, 0, 0, 19, 0, 0, 0
  315. move_data_lohekanonade: .byte 80, 150, 10, 90, 5, 0, 0, 0, 50, 0, 1, 0
  316. move_data_aquahaubitze: .byte 80, 150, 11, 90, 5, 0, 0, 0, 50, 0, 1, 0
  317. move_data_sternenhieb: .byte 139, 90, 8, 90, 10, 20, 0, 0, 51, 0, 0, 0
  318. move_data_erstauner: .byte 150, 30, 7, 100, 15, 30, 0, 0, 19, 0, 0, 0
  319. move_data_meteorologe: .byte 203, 50, 0, 100, 10, 0, 0, 0, 50, 0, 1, 0
  320. move_data_aromakur: .byte 102, 0, 12, 0, 5, 0, 16, 0, 4, 0, 2, 0
  321. move_data_trugtraene: .byte 62, 0, 17, 100, 20, 0, 0, 0, 26, 0, 2, 0
  322. move_data_windschnitt: .byte 43, 60, 2, 95, 25, 0, 8, 0, 50, 0, 1, 0
  323. move_data_hitzekoller: .byte 204, 130, 10, 90, 5, 100, 0, 0, 51, 0, 1, 0
  324. move_data_schnueffler: .byte 113, 0, 0, 0, 40, 0, 0, 0, 18, 0, 2, 0
  325. move_data_felsgrab: .byte 70, 60, 5, 95, 15, 100, 0, 0, 18, 0, 0, 0
  326. move_data_silberhauch: .byte 140, 60, 6, 100, 5, 10, 0, 0, 50, 0, 1, 0
  327. move_data_metallsound: .byte 62, 0, 8, 85, 40, 0, 0, 0, 26, 0, 2, 0
  328. move_data_grasfloete: .byte 1, 0, 12, 55, 15, 0, 0, 0, 26, 0, 2, 0
  329. move_data_spasskanone: .byte 205, 0, 0, 100, 20, 0, 0, 0, 58, 0, 2, 0
  330. move_data_kosmik_kraft: .byte 206, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  331. move_data_fontraenen: .byte 190, 1, 11, 100, 5, 0, 8, 0, 18, 0, 1, 0
  332. move_data_ampelleuchte: .byte 76, 75, 6, 100, 15, 10, 0, 0, 50, 0, 1, 0
  333. move_data_finsterfaust: .byte 17, 60, 7, 0, 20, 0, 0, 0, 51, 0, 0, 0
  334. move_data_sondersensor: .byte 150, 80, 14, 100, 20, 10, 0, 0, 18, 0, 1, 0
  335. move_data_himmelhieb: .byte 207, 85, 1, 90, 15, 0, 0, 0, 51, 0, 0, 0
  336. move_data_sandgrab: .byte 42, 35, 4, 85, 15, 100, 0, 0, 50, 0, 0, 0
  337. move_data_eiseskaelte: .byte 1, 1, 15, 30, 5, 0, 0, 0, 18, 0, 1, 0
  338. move_data_lehmbruehe: .byte 73, 90, 11, 85, 10, 30, 8, 0, 50, 0, 1, 0
  339. move_data_kugelsaat: .byte 29, 25, 12, 100, 30, 0, 0, 0, 50, 0, 0, 0
  340. move_data_aero_ass: .byte 17, 60, 2, 0, 20, 0, 0, 0, 51, 0, 0, 0
  341. move_data_eisspeer: .byte 29, 25, 15, 100, 30, 0, 0, 0, 50, 0, 0, 0
  342. move_data_eisenabwehr: .byte 51, 0, 8, 0, 15, 0, 16, 0, 4, 0, 2, 0
  343. move_data_rueckentzug: .byte 106, 0, 0, 0, 5, 0, 0, 0, 26, 0, 2, 0
  344. move_data_jauler: .byte 10, 0, 0, 0, 40, 0, 16, 0, 4, 0, 2, 0
  345. move_data_drachenklaue: .byte 0, 80, 16, 100, 15, 0, 0, 0, 51, 0, 0, 0
  346. move_data_fauna_statue: .byte 80, 150, 12, 90, 5, 0, 0, 0, 50, 0, 1, 0
  347. move_data_protzer: .byte 208, 0, 1, 0, 20, 0, 16, 0, 4, 0, 2, 0
  348. move_data_sprungfeder: .byte 85, 85, 2, 85, 5, 30, 0, 0, 51, 0, 0, 0
  349. move_data_lehmschuss: .byte 70, 55, 4, 95, 15, 100, 0, 0, 50, 0, 1, 0
  350. move_data_giftschweif: .byte 209, 50, 3, 100, 25, 10, 0, 0, 51, 0, 0, 0
  351. move_data_bezirzer: .byte 105, 60, 0, 100, 25, 100, 0, 0, 18, 0, 0, 0
  352. move_data_volttackle: .byte 198, 120, 13, 100, 15, 0, 0, 0, 51, 0, 0, 0
  353. move_data_zauberblatt: .byte 17, 60, 12, 0, 20, 0, 0, 0, 50, 0, 1, 0
  354. move_data_nassmacher: .byte 210, 0, 11, 0, 15, 0, 16, 0, 0, 0, 2, 0
  355. move_data_gedankengut: .byte 211, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0
  356. move_data_laubklinge: .byte 43, 90, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0
  357. move_data_drachentanz: .byte 212, 0, 16, 0, 20, 0, 16, 0, 4, 0, 2, 0
  358. move_data_felswurf: .byte 29, 25, 5, 90, 10, 0, 0, 0, 50, 0, 0, 0
  359. move_data_schockwelle: .byte 17, 60, 13, 0, 20, 0, 0, 0, 50, 0, 1, 0
  360. move_data_aquawelle: .byte 76, 60, 11, 100, 20, 20, 0, 0, 50, 0, 1, 0
  361. move_data_kismetwunsch: .byte 148, 140, 8, 100, 5, 0, 0, 0, 0, 0, 1, 0
  362. move_data_psyschub: .byte 204, 140, 14, 90, 5, 100, 0, 0, 50, 0, 1, 0
  363. move_data_ruheort: .byte 32, 0, 2, 0, 10, 0, 16, 0, 4, 0, 2, 0
  364. @TODO ERDANZIEHUNG
  365. move_data_erdanziehung: .byte MOVE_EFFECT_NONE, 0, 14, 0, 5, 0, 16, 0, 0, 0, 2, 0
  366. @TODO WUNDERAUGE
  367. move_data_wunderauge: .byte MOVE_EFFECT_NONE, 0, 14, 0, 40, 0, 0, 0, 10, 0, 2, 0
  368. @TODO WECKRUF
  369. move_data_weckruf: .byte MOVE_EFFECT_NONE, 70, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0
  370. @TODO HAMMERARM
  371. move_data_hammerarm: .byte MOVE_EFFECT_NONE, 100, 1, 90, 10, 100, 0, 0, 51, 0, 0, 0
  372. @TODO GYROBALL
  373. move_data_gyroball: .byte MOVE_EFFECT_NONE, 25, 8, 100, 5, 0, 0, 0, 51, 0, 0, 0
  374. @TODO HEILOPFER
  375. move_data_heilopfer: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  376. move_data_lake: .byte 214, 65, 11, 100, 10, 0, 0, 0, 50, 0, 1, 0
  377. @TODO BEERENKRAEFTE
  378. move_data_beerenkraefte: .byte MOVE_EFFECT_NONE, 1, 0, 100, 15, 0, 0, 0, 18, 0, 0, 0
  379. move_data_offenlegung: .byte 216, 30, 0, 100, 10, 0, 0, 2, 0, 0, 0, 0
  380. @TODO PFLUECKER
  381. move_data_pfluecker: .byte MOVE_EFFECT_NONE, 60, 2, 100, 20, 0, 0, 0, 51, 0, 0, 0
  382. move_data_rueckenwind: .byte 215, 0, 2, 0, 15, 0, 16, 0, 4, 0, 2, 0
  383. @TODO AKUPRESSUR
  384. move_data_akupressur: .byte MOVE_EFFECT_NONE, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0
  385. move_data_metallstoss: .byte 89, 1, 8, 100, 10, 0, 1, 0, 0, 0, 0, 0
  386. move_data_kehrtwende: .byte 127, 70, 6, 100, 20, 0, 0, 0, 51, 0, 0, 0
  387. move_data_nahkampf: .byte 217, 120, 1, 100, 5, 100, 0, 0, 51, 0, 0, 0
  388. move_data_gegenstoss: .byte 218, 50, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0
  389. move_data_gewissheit: .byte 219, 60, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0
  390. move_data_itemsperre: .byte MOVE_EFFECT_NONE, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0
  391. move_data_schleuder: .byte MOVE_EFFECT_NONE, 1, 17, 100, 10, 0, 0, 0, 18, 0, 0, 0
  392. move_data_psybann: .byte MOVE_EFFECT_NONE, 0, 14, 100, 10, 0, 0, 0, 18, 0, 2, 0
  393. move_data_trumpfkarte: .byte MOVE_EFFECT_NONE, 1, 0, 100, 5, 0, 0, 0, 51, 0, 1, 0
  394. move_data_heilblockade: .byte MOVE_EFFECT_NONE, 0, 14, 100, 15, 0, 8, 0, 18, 0, 2, 0
  395. move_data_auswringen: .byte 220, 1, 0, 100, 5, 0, 0, 0, 51, 0, 1, 0
  396. move_data_krafttrick: .byte 221, 0, 14, 0, 10, 0, 0, 0, 4, 0, 2, 0
  397. move_data_magensaefte: .byte 223, 0, 3, 100, 10, 0, 0, 0, 50, 0, 2, 0
  398. move_data_beschwoerung: .byte 222, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0
  399. @TODO EGOTRIP
  400. move_data_egotrip: .byte MOVE_EFFECT_NONE, 0, 0, 0, 20, 0, 0, 0, 2, 0, 2, 0
  401. move_data_imitator: .byte 9, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0
  402. move_data_krafttausch: .byte 224, 0, 14, 0, 10, 0, 16, 0, 2, 0, 2, 0
  403. move_data_schutztausch: .byte 224, 0, 14, 0, 10, 0, 0, 0, 2, 0, 2, 0
  404. move_data_strafattacke: .byte 225, 1, 17, 100, 5, 0, 0, 0, 51, 0, 0, 0
  405. @TODO LAST RESORT
  406. move_data_zuflucht: .byte MOVE_EFFECT_NONE, 140, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0
  407. move_data_sorgensamen: .byte 226, 0, 12, 100, 10, 0, 0, 0, 26, 0, 2, 0
  408. move_data_tiefschlag: .byte MOVE_EFFECT_NONE, 80, 17, 100, 5, 0, 0, 1, 51, 0, 0, 0
  409. move_data_giftspitzen: .byte 112, 0, 3, 0, 20, 0, 64, 0, 0, 0, 2, 0
  410. move_data_statustausch: .byte 224, 0, 14, 0, 10, 0, 0, 0, 2, 0, 2, 0
  411. move_data_wasserring: .byte 181, 0, 11, 0, 20, 0, 16, 0, 4, 0, 2, 0
  412. move_data_magnetflug: .byte 227, 0, 13, 0, 10, 0, 16, 0, 0, 0, 2, 0
  413. move_data_flammenblitz: .byte 125, 120, 10, 100, 15, 0, 0, 0, 51, 0, 0, 0
  414. move_data_kraftwelle: .byte 6, 60, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0
  415. move_data_aurasphaere: .byte 17, 80, 1, 0, 20, 0, 0, 0, 50, 0, 1, 0
  416. move_data_steinpolitur: .byte 52, 0, 5, 0, 20, 0, 0, 0, 4, 0, 2, 0
  417. move_data_gifthieb: .byte 2, 80, 3, 100, 20, 30, 0, 0, 51, 0, 0, 0
  418. move_data_finsteraura: .byte 31, 80, 17, 100, 15, 20, 0, 0, 50, 0, 1, 0
  419. move_data_nachthieb: .byte 43, 70, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0
  420. move_data_nassschweif: .byte 0, 90, 11, 90, 10, 0, 0, 0, 51, 0, 0, 0
  421. move_data_samenbomben: .byte 0, 80, 12, 100, 15, 0, 0, 0, 50, 0, 0, 0
  422. move_data_luftschnitt: .byte 31, 75, 2, 95, 15, 30, 0, 0, 50, 0, 1, 0
  423. move_data_kreuzschere: .byte 0, 80, 6, 100, 15, 0, 0, 0, 51, 0, 0, 0
  424. move_data_kaefergebrumm: .byte 72, 90, 6, 100, 10, 10, 0, 0, 18, 0, 1, 0
  425. move_data_drachenpuls: .byte 0, 85, 16, 100, 10, 0, 0, 0, 50, 0, 1, 0
  426. move_data_drachenstoss: .byte 31, 100, 16, 75, 10, 20, 0, 0, 51, 0, 0, 0
  427. move_data_juwelenkraft: .byte 0, 80, 5, 100, 20, 0, 0, 0, 50, 0, 1, 0
  428. move_data_ableithieb: .byte 3, 75, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0
  429. move_data_vakuumwelle: .byte 0, 40, 1, 100, 30, 0, 0, 1, 50, 0, 1, 0
  430. move_data_fokusstoss: .byte 72, 120, 1, 70, 5, 0, 0, 0, 50, 0, 1, 0
  431. move_data_energieball: .byte 72, 90, 12, 100, 10, 0, 0, 0, 50, 0, 1, 0
  432. move_data_sturzflug: .byte 198, 120, 2, 100, 15, 0, 0, 0, 51, 0, 0, 0
  433. move_data_erdkraefte: .byte 72, 90, 4, 100, 10, 10, 0, 0, 50, 0, 1, 0
  434. move_data_wechseldich: .byte 177, 0, 17, 100, 10, 0, 0, 0, 18, 0, 2, 0
  435. move_data_gigastoss: .byte 80, 150, 0, 90, 5, 0, 0, 0, 51, 0, 0, 0
  436. move_data_raenkeschmied: .byte MOVE_EFFECT_NONE, 0, 17, 0, 20, 0, 0, 0, 4, 0, 2, 0
  437. move_data_patronenhieb: .byte 0, 40, 8, 100, 30, 0, 0, 1, 51, 0, 0, 0
  438. move_data_lawine: .byte 185, 60, 15, 100, 10, 0, 8, 252, 51, 0, 0, 0
  439. move_data_eissplitter: .byte 0, 40, 15, 100, 30, 0, 0, 1, 50, 0, 0, 0
  440. move_data_dunkelklaue: .byte 43, 70, 7, 100, 15, 0, 0, 0, 51, 0, 0, 0
  441. move_data_donnerzahn: .byte 31, 65, 13, 95, 15, 0, 0, 0, 51, 0, 0, 0
  442. move_data_eiszahn: .byte 31, 65, 15, 95, 15, 0, 0, 0, 51, 0, 0, 0
  443. move_data_feuerzahn: .byte 31, 65, 10, 95, 15, 0, 0, 0, 51, 0, 0, 0
  444. move_data_schattenstoss: .byte MOVE_EFFECT_NONE, 40, 7, 100, 30, 0, 0, 0, 51, 0, 0, 0
  445. move_data_schlammbombe: .byte 73, 65, 4, 85, 10, 30, 0, 0, 50, 0, 1, 0
  446. move_data_psychoklinge: .byte 43, 70, 14, 100, 20, 0, 0, 0, 51, 0, 0, 0
  447. move_data_zen_kopfstoss: .byte 31, 80, 14, 90, 15, 0, 0, 0, 51, 0, 0, 0
  448. move_data_spiegelsalve: .byte 73, 65, 8, 85, 10, 30, 0, 0, 50, 0, 1, 0
  449. move_data_lichtkanone: .byte 72, 80, 8, 100, 10, 0, 0, 0, 50, 0, 1, 0
  450. move_data_kraxler: .byte 76, 90, 0, 85, 20, 20, 0, 0, 51, 0, 0, 0
  451. move_data_auflockern: .byte MOVE_EFFECT_NONE, 0, 2, 0, 15, 0, 0, 0, 26, 0, 2, 0
  452. move_data_bizarroraum: .byte MOVE_EFFECT_NONE, 0, 14, 0, 5, 0, 16, 0, 0, 0, 2, 0
  453. move_data_draco_meteor: .byte 204, 130, 16, 90, 5, 0, 0, 0, 50, 0, 1, 0
  454. move_data_ladungsstoss: .byte 6, 80, 13, 100, 15, 30, 32, 0, 50, 0, 1, 0
  455. move_data_flammensturm: .byte 4, 80, 10, 100, 15, 30, 32, 0, 50, 0, 1, 0
  456. move_data_blaettersturm: .byte 204, 130, 12, 90, 5, 0, 0, 0, 50, 0, 1, 0
  457. move_data_blattgeissel: .byte 0, 120, 12, 85, 10, 0, 0, 0, 51, 0, 0, 0
  458. move_data_felswerfer: .byte 80, 150, 5, 90, 5, 0, 0, 0, 50, 0, 0, 0
  459. move_data_giftstreich: .byte 209, 70, 3, 100, 20, 10, 0, 0, 51, 0, 0, 0
  460. move_data_muelltreffer: .byte 2, 120, 3, 80, 5, 30, 0, 0, 50, 0, 0, 0
  461. move_data_eisenschaedel: .byte 31, 80, 8, 100, 15, 30, 0, 0, 51, 0, 0, 0
  462. move_data_magnetbombe: .byte 17, 60, 8, 0, 20, 0, 0, 0, 50, 0, 0, 0
  463. move_data_steinkante: .byte 43, 100, 5, 80, 5, 0, 0, 0, 50, 0, 0, 0
  464. move_data_liebreiz: .byte MOVE_EFFECT_NONE, 0, 0, 100, 20, 0, 0, 0, 26, 0, 2, 0
  465. move_data_tarnsteine: .byte MOVE_EFFECT_NONE, 0, 5, 0, 20, 0, 64, 0, 8, 0, 2, 0
  466. move_data_strauchler: .byte 196, 1, 12, 100, 20, 0, 0, 0, 51, 0, 1, 0
  467. move_data_geschwaetz: .byte 76, 65, 2, 100, 20, 100, 0, 0, 50, 0, 1, 0
  468. move_data_urteilskraft: .byte MOVE_EFFECT_NONE, 100, 0, 100, 10, 0, 0, 0, 50, 0, 1, 0
  469. move_data_kaeferbiss: .byte MOVE_EFFECT_NONE, 60, 6, 100, 20, 0, 0, 0, 51, 0, 0, 0
  470. move_data_ladestrahl: .byte 72, 50, 13, 90, 10, 70, 0, 0, 50, 0, 1, 0
  471. move_data_holzhammer: .byte 198, 120, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0
  472. move_data_wasserduese: .byte 0, 40, 11, 100, 20, 0, 0, 1, 51, 0, 0, 0
  473. move_data_schlagbefehl: .byte 31, 90, 6, 100, 15, 30, 0, 0, 50, 0, 0, 0
  474. move_data_blockbefehl: .byte 206, 0, 6, 0, 10, 0, 0, 0, 4, 0, 2, 0
  475. move_data_heilbefehl: .byte 32, 0, 6, 0, 10, 0, 0, 0, 4, 0, 2, 0
  476. move_data_kopfstoss: .byte 198, 150, 5, 80, 5, 0, 0, 0, 51, 0, 0, 0
  477. move_data_doppelschlag: .byte 44, 35, 0, 90, 10, 0, 0, 0, 51, 0, 0, 0
  478. move_data_zeitenlaerm: .byte 80, 150, 16, 90, 5, 0, 0, 0, 50, 0, 1, 0
  479. move_data_raumschlag: .byte 43, 100, 16, 95, 5, 0, 0, 0, 51, 0, 1, 0
  480. move_data_lunartanz: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 0, 0, 0, 0, 2, 0
  481. move_data_quetschgriff: .byte MOVE_EFFECT_NONE, 120, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0
  482. move_data_lavasturm: .byte 42, 100, 10, 75, 5, 100, 0, 0, 50, 0, 1, 0
  483. move_data_schlummerort: .byte 1, 0, 17, 80, 10, 100, 8, 0, 26, 0, 2, 0
  484. move_data_schocksamen: .byte MOVE_EFFECT_NONE, 120, 12, 85, 5, 40, 0, 0, 50, 0, 1, 0
  485. move_data_unheilboeen: .byte 140, 60, 7, 100, 5, 10, 0, 0, 50, 0, 1, 0
  486. move_data_schemenkraft: .byte MOVE_EFFECT_NONE, 120, 7, 100, 5, 0, 0, 0, 49, 0, 0, 0
  487. move_data_klauenwetzer: .byte MOVE_EFFECT_NONE, 0, 17, 0, 15, 0, 16, 0, 4, 0, 2, 0
  488. move_data_rundumschutz: .byte MOVE_EFFECT_NONE, 0, 5, 0, 10, 0, 16, 3, 0, 0, 2, 0
  489. move_data_schutzteiler: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  490. move_data_kraftteiler: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  491. move_data_wunderraum: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  492. move_data_psychoschock: .byte MOVE_EFFECT_NONE, 80, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0
  493. move_data_giftschock: .byte MOVE_EFFECT_NONE, 65, 3, 100, 10, 0, 0, 0, 50, 0, 1, 0
  494. move_data_autotomie: .byte MOVE_EFFECT_NONE, 0, 8, 0, 15, 0, 0, 0, 4, 0, 2, 0
  495. move_data_wutpulver: .byte 172, 0, 6, 0, 20, 0, 16, 2, 0, 0, 2, 0
  496. move_data_telekinese: .byte MOVE_EFFECT_NONE, 0, 14, 0, 15, 0, 0, 0, 26, 0, 2, 0
  497. move_data_magieraum: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0
  498. move_data_katapult: .byte MOVE_EFFECT_NONE, 50, 5, 100, 15, 0, 0, 0, 50, 0, 0, 0
  499. move_data_bergsturm: .byte MOVE_EFFECT_NONE, 60, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0
  500. move_data_funkenflug: .byte MOVE_EFFECT_NONE, 70, 10, 100, 15, 0, 8, 0, 50, 0, 1, 0
  501. move_data_schlammwoge: .byte 2, 95, 3, 100, 10, 10, 32, 0, 50, 0, 1, 0
  502. move_data_falterreigen: .byte MOVE_EFFECT_NONE, 0, 6, 0, 20, 0, 16, 0, 4, 0, 2, 0
  503. move_data_rammboss: .byte MOVE_EFFECT_NONE, 1, 8, 100, 10, 0, 0, 0, 51, 0, 0, 0
  504. move_data_synchrolaerm: .byte MOVE_EFFECT_NONE, 120, 14, 100, 15, 0, 32, 0, 50, 0, 1, 0
  505. move_data_elektroball: .byte MOVE_EFFECT_NONE, 25, 13, 100, 10, 0, 0, 0, 50, 0, 1, 0
  506. move_data_ueberflutung: .byte MOVE_EFFECT_NONE, 0, 11, 100, 20, 0, 0, 0, 2, 0, 2, 0
  507. move_data_nitroladung: .byte MOVE_EFFECT_NONE, 50, 10, 100, 20, 100, 0, 0, 51, 0, 0, 0
  508. move_data_einrollen: .byte MOVE_EFFECT_NONE, 0, 3, 0, 20, 0, 16, 0, 4, 0, 2, 0
  509. move_data_fusstritt: .byte 70, 65, 1, 100, 20, 100, 0, 0, 51, 0, 0, 0
  510. move_data_saeurespeier: .byte 72, 40, 3, 100, 20, 100, 0, 0, 50, 0, 1, 0
  511. move_data_schmarotzer: .byte MOVE_EFFECT_NONE, 95, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0
  512. move_data_wankelstrahl: .byte MOVE_EFFECT_NONE, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0
  513. move_data_zwango: .byte MOVE_EFFECT_NONE, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0
  514. move_data_galanterie: .byte MOVE_EFFECT_NONE, 0, 0, 0, 15, 0, 0, 0, 0, 0, 2, 0
  515. move_data_kanon: .byte MOVE_EFFECT_NONE, 60, 0, 100, 15, 0, 0, 0, 50, 0, 1, 0
  516. move_data_widerhall: .byte MOVE_EFFECT_NONE, 40, 0, 100, 15, 0, 0, 0, 50, 0, 1, 0
  517. move_data_zermuerben: .byte MOVE_EFFECT_NONE, 70, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0
  518. move_data_klaersmog: .byte MOVE_EFFECT_NONE, 50, 3, 0, 15, 0, 0, 0, 50, 0, 1, 0
  519. move_data_kraftvorrat: .byte MOVE_EFFECT_NONE, 1, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0
  520. move_data_rapidschutz: .byte MOVE_EFFECT_NONE, 0, 1, 0, 15, 0, 16, 3, 0, 0, 2, 0
  521. move_data_seitentausch: .byte MOVE_EFFECT_NONE, 0, 14, 0, 15, 0, 16, 1, 0, 0, 2, 0
  522. move_data_siedewasser: .byte 125, 80, 11, 100, 15, 30, 0, 0, 50, 0, 1, 0
  523. move_data_hausbruch: .byte MOVE_EFFECT_NONE, 0, 0, 0, 15, 0, 16, 0, 4, 0, 2, 0
  524. move_data_heilwoge: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 16, 0, 2, 0, 2, 0
  525. move_data_buerde: .byte MOVE_EFFECT_NONE, 65, 7, 100, 10, 0, 0, 0, 50, 0, 1, 0
  526. move_data_freier_fall: .byte MOVE_EFFECT_NONE, 60, 2, 100, 10, 0, 0, 0, 51, 0, 0, 0
  527. move_data_gangwechsel: .byte MOVE_EFFECT_NONE, 0, 8, 0, 10, 0, 16, 0, 4, 0, 2, 0
  528. move_data_ueberkopfwurf: .byte MOVE_EFFECT_NONE, 60, 1, 90, 10, 0, 0, 0, 3, 0, 0, 0
  529. move_data_einaeschern: .byte MOVE_EFFECT_NONE, 60, 10, 100, 15, 0, 8, 0, 50, 0, 1, 0
  530. move_data_verzoegerung: .byte MOVE_EFFECT_NONE, 0, 17, 100, 15, 0, 0, 0, 2, 0, 2, 0
  531. move_data_akrobatik: .byte MOVE_EFFECT_NONE, 55, 2, 100, 15, 0, 0, 0, 50, 0, 0, 0
  532. move_data_typenspiegel: .byte MOVE_EFFECT_NONE, 0, 0, 0, 15, 0, 0, 0, 4, 0, 2, 0
  533. move_data_heimzahlung: .byte MOVE_EFFECT_NONE, 70, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0
  534. move_data_wagemut: .byte MOVE_EFFECT_NONE, 1, 1, 100, 5, 0, 0, 0, 3, 0, 1, 0
  535. move_data_offerte: .byte MOVE_EFFECT_NONE, 0, 0, 0, 15, 0, 0, 0, 2, 0, 2, 0
  536. move_data_inferno: .byte 4, 100, 10, 50, 5, 100, 0, 0, 18, 0, 1, 0
  537. move_data_wassersaeulen: .byte MOVE_EFFECT_NONE, 80, 11, 100, 10, 0, 0, 0, 50, 0, 1, 0
  538. move_data_feuersaeulen: .byte MOVE_EFFECT_NONE, 80, 10, 100, 10, 0, 0, 0, 50, 0, 1, 0
  539. move_data_pflanzsaeulen: .byte MOVE_EFFECT_NONE, 80, 12, 100, 10, 0, 0, 0, 50, 0, 1, 0
  540. move_data_voltwechsel: .byte MOVE_EFFECT_NONE, 70, 13, 100, 20, 0, 0, 0, 2, 0, 1, 0
  541. move_data_kaefertrutz: .byte 71, 50, 6, 100, 20, 100, 8, 0, 50, 0, 1, 0
  542. move_data_dampfwalze: .byte 70, 60, 4, 100, 20, 100, 32, 0, 50, 0, 0, 0
  543. move_data_eisesodem: .byte MOVE_EFFECT_NONE, 60, 15, 90, 10, 0, 0, 0, 50, 0, 1, 0
  544. move_data_drachenrute: .byte MOVE_EFFECT_NONE, 60, 16, 90, 10, 0, 0, 250, 51, 0, 0, 0
  545. move_data_kraftschub: .byte MOVE_EFFECT_NONE, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0
  546. move_data_elektronetz: .byte 70, 55, 13, 95, 15, 0, 8, 0, 50, 0, 1, 0
  547. move_data_stromstoss: .byte 48, 90, 13, 100, 15, 0, 0, 0, 51, 0, 0, 0
  548. move_data_schlagbohrer: .byte 43, 80, 4, 95, 10, 0, 0, 0, 51, 0, 0, 0
  549. move_data_doppelhieb: .byte 44, 40, 16, 90, 15, 0, 0, 0, 51, 0, 0, 0
  550. move_data_herzstempel: .byte 31, 60, 14, 100, 25, 30, 0, 0, 51, 0, 0, 0
  551. move_data_holzgeweih: .byte 3, 75, 12, 100, 10, 0, 0, 0, 51, 0, 0, 0
  552. move_data_sanctoklinge: .byte MOVE_EFFECT_NONE, 90, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0
  553. move_data_kalkklinge: .byte 69, 75, 11, 95, 10, 50, 0, 0, 51, 0, 0, 0
  554. move_data_brandstempel: .byte MOVE_EFFECT_NONE, 1, 10, 100, 10, 0, 0, 0, 51, 0, 0, 0
  555. move_data_grasmixer: .byte 70, 65, 12, 90, 10, 30, 0, 0, 50, 0, 1, 0
  556. move_data_quetschwalze: .byte 150, 65, 6, 100, 20, 30, 0, 0, 51, 0, 0, 0
  557. move_data_watteschild: .byte MOVE_EFFECT_NONE, 0, 12, 0, 10, 0, 0, 0, 4, 0, 2, 0
  558. move_data_nachtflut: .byte 73, 85, 17, 95, 10, 40, 0, 0, 50, 0, 1, 0
  559. move_data_psychostoss: .byte MOVE_EFFECT_NONE, 100, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0
  560. move_data_kehrschelle: .byte 29, 25, 0, 85, 10, 0, 0, 0, 51, 0, 0, 0
  561. move_data_orkan: .byte 76, 110, 2, 70, 10, 30, 0, 0, 50, 0, 1, 0
  562. move_data_steinschaedel: .byte 48, 120, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0
  563. move_data_klikkdiskus: .byte 44, 50, 8, 85, 15, 0, 0, 0, 50, 0, 0, 0
  564. move_data_flammenball: .byte 4, 100, 10, 100, 5, 30, 32, 0, 50, 0, 1, 0
  565. move_data_techblaster: .byte MOVE_EFFECT_NONE, 120, 0, 100, 5, 0, 0, 0, 50, 0, 1, 0
  566. move_data_urgesang: .byte MOVE_EFFECT_NONE, 75, 0, 100, 10, 0, 8, 0, 18, 0, 1, 0
  567. move_data_mystoschwert: .byte MOVE_EFFECT_NONE, 85, 1, 100, 10, 0, 0, 0, 51, 0, 1, 0
  568. move_data_eiszeit: .byte 70, 65, 15, 95, 10, 100, 8, 0, 50, 0, 1, 0
  569. move_data_blitzschlag: .byte 6, 130, 13, 85, 5, 20, 0, 0, 51, 0, 0, 0
  570. move_data_blauflammen: .byte 4, 130, 10, 85, 5, 20, 0, 0, 50, 0, 1, 0
  571. move_data_feuerreigen: .byte 72, 80, 10, 100, 10, 50, 0, 0, 50, 0, 1, 0
  572. move_data_frostvolt: .byte MOVE_EFFECT_NONE, 140, 15, 90, 5, 30, 0, 0, 50, 0, 0, 0
  573. move_data_frosthauch: .byte MOVE_EFFECT_NONE, 140, 15, 90, 5, 30, 0, 0, 50, 0, 1, 0
  574. move_data_standpauke: .byte 71, 55, 17, 95, 15, 100, 8, 0, 50, 0, 1, 0
  575. move_data_eiszapfhagel: .byte 31, 85, 15, 90, 10, 30, 0, 0, 50, 0, 0, 0
  576. move_data_v_generator: .byte MOVE_EFFECT_NONE, 180, 10, 95, 5, 0, 0, 0, 51, 0, 0, 0
  577. move_data_kreuzflamme: .byte MOVE_EFFECT_NONE, 100, 10, 100, 5, 0, 0, 0, 50, 0, 1, 0
  578. move_data_kreuzdonner: .byte MOVE_EFFECT_NONE, 100, 13, 100, 5, 0, 0, 0, 50, 0, 0, 0
  579. move_data_flying_press: .byte MOVE_EFFECT_NONE, 80, 1, 95, 10, 0, 0, 0, 51, 0, 0, 0
  580. move_data_tatami_schild: .byte MOVE_EFFECT_NONE, 0, 1, 0, 10, 0, 16, 0, 0, 0, 2, 0
  581. move_data_ruelpser: .byte MOVE_EFFECT_NONE, 120, 3, 90, 10, 0, 0, 0, 2, 0, 1, 0
  582. move_data_pflueger: .byte MOVE_EFFECT_NONE, 0, 4, 0, 10, 0, 16, 0, 0, 0, 2, 0
  583. move_data_klebenetz: .byte MOVE_EFFECT_NONE, 0, 6, 0, 20, 0, 64, 0, 10, 0, 2, 0
  584. move_data_stachelfinale: .byte MOVE_EFFECT_NONE, 30, 6, 100, 25, 0, 0, 0, 51, 0, 0, 0
  585. move_data_phantomkraft: .byte MOVE_EFFECT_NONE, 90, 7, 100, 10, 0, 0, 0, 49, 0, 0, 0
  586. move_data_halloween: .byte MOVE_EFFECT_NONE, 0, 7, 100, 20, 0, 0, 0, 2, 0, 2, 0
  587. move_data_kampfgebruell: .byte MOVE_EFFECT_NONE, 0, 0, 100, 30, 0, 0, 0, 58, 0, 2, 0
  588. move_data_plasmaschauer: .byte MOVE_EFFECT_NONE, 0, 13, 0, 25, 0, 16, 0, 0, 0, 2, 0
  589. move_data_parabolladung: .byte 3, 50, 13, 100, 20, 0, 32, 0, 50, 0, 1, 0
  590. move_data_waldesfluch: .byte MOVE_EFFECT_NONE, 0, 12, 100, 20, 0, 16, 0, 2, 0, 2, 0
  591. move_data_bluetenwirbel: .byte 0, 90, 12, 100, 15, 0, 32, 0, 50, 0, 0, 0
  592. move_data_gefriertrockner: .byte MOVE_EFFECT_NONE, 70, 15, 100, 20, 0, 0, 0, 18, 0, 1, 0
  593. move_data_saeuselstimme: .byte 17, 40, 9, 0, 15, 0, 8, 0, 50, 0, 1, 0
  594. move_data_abgangstirade: .byte MOVE_EFFECT_NONE, 0, 17, 100, 20, 0, 0, 0, 58, 0, 2, 0
  595. move_data_invertigo: .byte MOVE_EFFECT_NONE, 0, 17, 100, 20, 0, 0, 0, 50, 0, 2, 0
  596. move_data_diebeskuss: .byte 3, 50, 9, 100, 10, 0, 0, 0, 50, 0, 1, 0
  597. move_data_trickschutz: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0
  598. move_data_floraschutz: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0
  599. move_data_grasfeld: .byte MOVE_EFFECT_NONE, 0, 12, 0, 10, 0, 16, 0, 0, 0, 2, 0
  600. move_data_nebelfeld: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0
  601. move_data_elektrifizierung: .byte MOVE_EFFECT_NONE, 0, 13, 0, 20, 0, 0, 0, 0, 0, 2, 0
  602. move_data_knuddler: .byte 68, 90, 9, 90, 10, 10, 0, 0, 51, 0, 0, 0
  603. move_data_feenbrise: .byte 0, 40, 9, 100, 30, 0, 0, 0, 50, 0, 1, 0
  604. move_data_mondgewalt: .byte 71, 95, 9, 100, 15, 30, 0, 0, 50, 0, 1, 0
  605. move_data_ueberschallknall: .byte 0, 140, 0, 100, 10, 0, 32, 0, 50, 0, 1, 0
  606. move_data_feenschloss: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0
  607. move_data_koenigsschild: .byte 111, 0, 8, 0, 10, 0, 16, 4, 0, 0, 2, 0
  608. move_data_kameradschaft: .byte 18, 0, 0, 0, 20, 0, 0, 0, 0, 0, 2, 0
  609. move_data_vertrauenssache: .byte MOVE_EFFECT_NONE, 0, 0, 0, 20, 0, 0, 0, 48, 0, 2, 0
  610. move_data_diamantsturm: .byte 138, 100, 5, 95, 5, 50, 0, 0, 50, 0, 0, 0
  611. move_data_dampfschwall: .byte 125, 110, 11, 95, 5, 30, 0, 0, 50, 0, 1, 0
  612. move_data_dimensionsloch: .byte MOVE_EFFECT_NONE, 80, 14, 0, 5, 0, 0, 0, 48, 0, 1, 0
  613. move_data_wasser_shuriken: .byte 29, 15, 11, 100, 20, 0, 0, 1, 50, 0, 0, 0
  614. move_data_magieflamme: .byte 71, 65, 10, 100, 10, 100, 0, 0, 50, 0, 1, 0
  615. move_data_schutzstacheln: .byte MOVE_EFFECT_NONE, 0, 12, 0, 10, 0, 0, 4, 0, 0, 2, 0
  616. move_data_duftwolke: .byte MOVE_EFFECT_NONE, 0, 9, 0, 20, 0, 16, 0, 0, 0, 2, 0
  617. move_data_mystowellen: .byte MOVE_EFFECT_NONE, 0, 13, 100, 15, 0, 0, 0, 26, 0, 2, 0
  618. move_data_giftfalle: .byte MOVE_EFFECT_NONE, 0, 3, 100, 20, 0, 0, 0, 26, 0, 2, 0
  619. move_data_pulverschleuder: .byte MOVE_EFFECT_NONE, 0, 6, 100, 20, 0, 0, 1, 18, 0, 2, 0
  620. move_data_geokontrolle: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 4, 0, 2, 0
  621. move_data_magnetregler: .byte MOVE_EFFECT_NONE, 0, 13, 0, 20, 0, 16, 0, 0, 0, 2, 0
  622. move_data_goldene_zeiten: .byte MOVE_EFFECT_NONE, 0, 0, 0, 30, 0, 16, 0, 0, 0, 2, 0
  623. move_data_elektrofeld: .byte MOVE_EFFECT_NONE, 0, 13, 0, 10, 0, 16, 0, 0, 0, 2, 0
  624. move_data_zauberschein: .byte 0, 80, 9, 100, 10, 0, 8, 0, 50, 0, 1, 0
  625. move_data_ehrentag: .byte 85, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2, 0
  626. move_data_haendchenhalten: .byte 176, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2, 0
  627. move_data_kulleraugen: .byte 18, 0, 9, 100, 30, 0, 0, 1, 10, 0, 2, 0
  628. move_data_wangenrubbler: .byte 6, 20, 13, 100, 20, 100, 0, 0, 51, 0, 0, 0
  629. move_data_zurueckhaltung: .byte 101, 40, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0
  630. move_data_plage: .byte 42, 20, 6, 100, 20, 100, 0, 0, 51, 0, 1, 0
  631. move_data_steigerungshieb: .byte 139, 40, 1, 100, 20, 100, 0, 0, 51, 0, 0, 0
  632. move_data_unheilsschwingen: .byte 3, 80, 2, 100, 10, 0, 0, 0, 50, 0, 1, 0
  633. move_data_tausend_pfeile: .byte MOVE_EFFECT_NONE, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0
  634. move_data_tausend_wellen: .byte MOVE_EFFECT_NONE, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0
  635. move_data_bodengewalt: .byte 147, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0
  636. move_data_lux_calamitatis: .byte 48, 140, 9, 90, 5, 0, 0, 0, 50, 0, 1, 0
  637. move_data_ursprungswoge: .byte 0, 110, 11, 85, 10, 0, 8, 0, 50, 0, 1, 0
  638. move_data_abgrundsklinge: .byte 0, 120, 4, 85, 10, 0, 8, 0, 50, 0, 0, 0
  639. move_data_zenitstuermer: .byte MOVE_EFFECT_NONE, 120, 2, 100, 5, 0, 0, 0, 51, 0, 0, 0
  640. move_data_dimensionswahn: .byte MOVE_EFFECT_NONE, 100, 17, 0, 5, 0, 0, 0, 49, 0, 0, 0
  641. move_data_aeonensturm: .byte 0, 120, 16, 90, 35, 0, 8, 0, 50, 0, 1, 0
  642. move_data_aeonenstrahl: .byte 0, 120, 16, 90, 35, 0, 8, 0, 50, 0, 1, 0
  643. move_data_dns_strahl: .byte 0, 150, 14, 90, 5, 0, 8, 0, 48, 0, 1, 0