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- //
- // Video memory setup
- //
-
- #ifndef GBA_VIDEO_H
- #define GBA_VIDEO_H
-
- #include "gba_types.h"
- #include "gba_regs.h"
-
- //define the screen width and height values to be used
- #define SCREEN_WIDTH 240
- #define SCREEN_HEIGHT 160
-
- #define MODE_0 0x0 //screen mode 0
- #define MODE_1 0x1 //screen mode 1
- #define MODE_2 0x2 //screen mode 2
- #define MODE_3 0x3 //screen mode 3
- #define MODE_4 0x4 //screen mode 4
- #define MODE_5 0x5 //screen mode 5
-
- #define backbuffer 0x10 //define the buffer which is used to set the
- //active buffer(using double buffering)
-
- #define H_BLANK_OAM 0x20 //This bit, when set allows OAM
- //(Object Attribute memory) to be updated during a //horizontal blank
-
- #define OBJ_MAP_2D 0x00 //Sprite data is stored in a 2D array(dont use this!!)
- #define OBJ_MAP_1D 0x40 //Sprite data is stored in a 1D array
-
- #define BG0_ENABLE 0x100 //Enables background 0
- #define BG1_ENABLE 0x200 //Enables background 1
- #define BG2_ENABLE 0x400 //Enables background 2
- #define BG3_ENABLE 0x800 //Enables background 3
- #define OBJ_ENABLE 0x1000 //Enables sprites
-
- #define SetMode(mode) REG_DISPCNT = (mode)
-
- //Set the mode that you want to use, logical OR them together as below:
- //e.g. SetMode(MODE_2 | OBJ_ENABLE | OBJ_MAP_1D);
-
- #endif
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