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- #ifndef MOVE_IDS_H
- #define MOVE_IDS_H
-
- #define move_target_selected 0
- #define move_target_depends 1
- #define move_target_random 4
- #define move_target_both 8
- #define move_target_user 0x10
- #define move_target_foes_and_ally 0x20
- #define move_target_opponent_field 0x40
-
- #define MOVE_ABSORB 0x47
- #define MOVE_ACID 0x33
- #define MOVE_ACID_ARMOR 0x97
- #define MOVE_ACID_SPRAY 0x1EB
- #define MOVE_ACROBATICS 0x200
- #define MOVE_ACUPRESSURE 0x16F
- #define MOVE_AERIAL_ACE 0x14C
- #define MOVE_AEROBLAST 0xB1
- #define MOVE_AFTER_YOU 0x1EF
- #define MOVE_AGILITY 0x61
- #define MOVE_AIR_CUTTER 0x13A
- #define MOVE_AIR_SLASH 0x193
- #define MOVE_ALLY_SWITCH 0x1F6
- #define MOVE_AMNESIA 0x85
- #define MOVE_ANCIENT_POWER 0xF6
- #define MOVE_AQUA_JET 0x1C5
- #define MOVE_AQUA_RING 0x188
- #define MOVE_AQUA_TAIL 0x191
- #define MOVE_ARM_THRUST 0x124
- #define MOVE_AROMATHERAPY 0x138
- #define MOVE_AROMATIC_MIST 0x255
- #define MOVE_ASSIST 0x112
- #define MOVE_ASSURANCE 0x174
- #define MOVE_ASTONISH 0x136
- #define MOVE_ATTACK_ORDER 0x1C6
- #define MOVE_ATTRACT 0xD5
- #define MOVE_AURA_SPHERE 0x18C
- #define MOVE_AURORA_BEAM 0x3E
- #define MOVE_AUTOTOMIZE 0x1DB
- #define MOVE_AVALANCHE 0x1A3
- #define MOVE_BABYDOLL_EYES 0x260
- #define MOVE_BARRAGE 0x8C
- #define MOVE_BARRIER 0x70
- #define MOVE_BATON_PASS 0xE2
- #define MOVE_BEAT_UP 0xFB
- #define MOVE_BELCH 0x232
- #define MOVE_BELLY_DRUM 0xBB
- #define MOVE_BESTOW 0x204
- #define MOVE_BIDE 0x75
- #define MOVE_BIND 0x14
- #define MOVE_BITE 0x2C
- #define MOVE_BLAST_BURN 0x133
- #define MOVE_BLAZE_KICK 0x12B
- #define MOVE_BLIZZARD 0x3B
- #define MOVE_BLOCK 0x14F
- #define MOVE_BLUE_FLARE 0x227
- #define MOVE_BODY_SLAM 0x22
- #define MOVE_BOLT_STRIKE 0x226
- #define MOVE_BONE_CLUB 0x7D
- #define MOVE_BONE_RUSH 0xC6
- #define MOVE_BONEMERANG 0x9B
- #define MOVE_BOOMBURST 0x24A
- #define MOVE_BOUNCE 0x154
- #define MOVE_BRAVE_BIRD 0x19D
- #define MOVE_BRICK_BREAK 0x118
- #define MOVE_BRINE 0x16A
- #define MOVE_BUBBLE 0x91
- #define MOVE_BUBBLE_BEAM 0x3D
- #define MOVE_BUG_BITE 0x1C2
- #define MOVE_BUG_BUZZ 0x195
- #define MOVE_BULK_UP 0x153
- #define MOVE_BULLDOZE 0x20B
- #define MOVE_BULLET_PUNCH 0x1A2
- #define MOVE_BULLET_SEED 0x14B
- #define MOVE_CALM_MIND 0x15B
- #define MOVE_CAMOUFLAGE 0x125
- #define MOVE_CAPTIVATE 0x1BD
- #define MOVE_CELEBRATE 0x25E
- #define MOVE_CHARGE 0x10C
- #define MOVE_CHARGE_BEAM 0x1C3
- #define MOVE_CHARM 0xCC
- #define MOVE_CHATTER 0x1C0
- #define MOVE_CHIP_AWAY 0x1F2
- #define MOVE_CIRCLE_THROW 0x1FD
- #define MOVE_CLAMP 0x80
- #define MOVE_CLEAR_SMOG 0x1F3
- #define MOVE_CLOSE_COMBAT 0x172
- #define MOVE_COIL 0x1E9
- #define MOVE_COMET_PUNCH 0x4
- #define MOVE_CONFIDE 0x24E
- #define MOVE_CONFUSE_RAY 0x6D
- #define MOVE_CONFUSION 0x5D
- #define MOVE_CONSTRICT 0x84
- #define MOVE_CONVERSION 0xA0
- #define MOVE_CONVERSION_2 0xB0
- #define MOVE_COPYCAT 0x17F
- #define MOVE_COSMIC_POWER 0x142
- #define MOVE_COTTON_GUARD 0x21A
- #define MOVE_COTTON_SPORE 0xB2
- #define MOVE_COUNTER 0x44
- #define MOVE_COVET 0x157
- #define MOVE_CRABHAMMER 0x98
- #define MOVE_CRAFTY_SHIELD 0x242
- #define MOVE_CROSS_CHOP 0xEE
- #define MOVE_CROSS_POISON 0x1B8
- #define MOVE_CRUNCH 0xF2
- #define MOVE_CRUSH_CLAW 0x132
- #define MOVE_CRUSH_GRIP 0x1CE
- #define MOVE_CURSE 0xAE
- #define MOVE_CUT 0xF
- #define MOVE_DARK_PULSE 0x18F
- #define MOVE_DARK_VOID 0x1D0
- #define MOVE_DAZZLING_GLEAM 0x25D
- #define MOVE_DEFEND_ORDER 0x1C7
- #define MOVE_DEFENSE_CURL 0x6F
- #define MOVE_DEFOG 0x1B0
- #define MOVE_DESTINY_BOND 0xC2
- #define MOVE_DETECT 0xC5
- #define MOVE_DIAMOND_STORM 0x24F
- #define MOVE_DIG 0x5B
- #define MOVE_DISABLE 0x32
- #define MOVE_DISARMING_VOICE 0x23E
- #define MOVE_DISCHARGE 0x1B3
- #define MOVE_DIVE 0x123
- #define MOVE_DIZZY_PUNCH 0x92
- #define MOVE_DOOM_DESIRE 0x161
- #define MOVE_DOUBLEEDGE 0x26
- #define MOVE_DOUBLE_HIT 0x1CA
- #define MOVE_DOUBLE_KICK 0x18
- #define MOVE_DOUBLE_SLAP 0x3
- #define MOVE_DOUBLE_TEAM 0x68
- #define MOVE_DRACO_METEOR 0x1B2
- #define MOVE_DRAGON_ASCENT 0x26C
- #define MOVE_DRAGON_BREATH 0xE1
- #define MOVE_DRAGON_CLAW 0x151
- #define MOVE_DRAGON_DANCE 0x15D
- #define MOVE_DRAGON_PULSE 0x196
- #define MOVE_DRAGON_RAGE 0x52
- #define MOVE_DRAGON_RUSH 0x197
- #define MOVE_DRAGON_TAIL 0x20D
- #define MOVE_DRAINING_KISS 0x241
- #define MOVE_DRAIN_PUNCH 0x199
- #define MOVE_DREAM_EATER 0x8A
- #define MOVE_DRILL_PECK 0x41
- #define MOVE_DRILL_RUN 0x211
- #define MOVE_DUAL_CHOP 0x212
- #define MOVE_DYNAMIC_PUNCH 0xDF
- #define MOVE_EARTH_POWER 0x19E
- #define MOVE_EARTHQUAKE 0x59
- #define MOVE_ECHOED_VOICE 0x1F1
- #define MOVE_EERIE_IMPULSE 0x256
- #define MOVE_EGG_BOMB 0x79
- #define MOVE_ELECTRIC_TERRAIN 0x25C
- #define MOVE_ELECTRIFY 0x246
- #define MOVE_ELECTRO_BALL 0x1E6
- #define MOVE_ELECTROWEB 0x20F
- #define MOVE_EMBARGO 0x175
- #define MOVE_EMBER 0x34
- #define MOVE_ENCORE 0xE3
- #define MOVE_ENDEAVOR 0x11B
- #define MOVE_ENDURE 0xCB
- #define MOVE_ENERGY_BALL 0x19C
- #define MOVE_ENTRAINMENT 0x1EE
- #define MOVE_ERUPTION 0x11C
- #define MOVE_EXPLOSION 0x99
- #define MOVE_EXTRASENSORY 0x146
- #define MOVE_EXTREME_SPEED 0xF5
- #define MOVE_FACADE 0x107
- #define MOVE_FEINT_ATTACK 0xB9
- #define MOVE_FAIRY_LOCK 0x24B
- #define MOVE_FAIRY_WIND 0x248
- #define MOVE_FAKE_OUT 0xFC
- #define MOVE_FAKE_TEARS 0x139
- #define MOVE_FALSE_SWIPE 0xCE
- #define MOVE_FEATHER_DANCE 0x129
- #define MOVE_FEINT 0x16C
- #define MOVE_FELL_STINGER 0x235
- #define MOVE_FIERY_DANCE 0x228
- #define MOVE_FINAL_GAMBIT 0x203
- #define MOVE_FIRE_BLAST 0x7E
- #define MOVE_FIRE_FANG 0x1A8
- #define MOVE_FIRE_PLEDGE 0x207
- #define MOVE_FIRE_PUNCH 0x7
- #define MOVE_FIRE_SPIN 0x53
- #define MOVE_FISSURE 0x5A
- #define MOVE_FLAIL 0xAF
- #define MOVE_FLAME_BURST 0x1E1
- #define MOVE_FLAME_CHARGE 0x1E8
- #define MOVE_FLAME_WHEEL 0xAC
- #define MOVE_FLAMETHROWER 0x35
- #define MOVE_FLARE_BLITZ 0x18A
- #define MOVE_FLASH 0x94
- #define MOVE_FLASH_CANNON 0x1AE
- #define MOVE_FLATTER 0x104
- #define MOVE_FLING 0x176
- #define MOVE_FLOWER_SHIELD 0x243
- #define MOVE_FLY 0x13
- #define MOVE_FLYING_PRESS 0x230
- #define MOVE_FOCUS_BLAST 0x19B
- #define MOVE_FOCUS_ENERGY 0x74
- #define MOVE_FOCUS_PUNCH 0x108
- #define MOVE_FOLLOW_ME 0x10A
- #define MOVE_FORCE_PALM 0x18B
- #define MOVE_FORESIGHT 0xC1
- #define MOVE_FORESTS_CURSE 0x23B
- #define MOVE_FOUL_PLAY 0x1EC
- #define MOVE_FREEZEDRY 0x23D
- #define MOVE_FREEZE_SHOCK 0x229
- #define MOVE_FRENZY_PLANT 0x152
- #define MOVE_FROST_BREATH 0x20C
- #define MOVE_FRUSTRATION 0xDA
- #define MOVE_FURY_ATTACK 0x1F
- #define MOVE_FURY_CUTTER 0xD2
- #define MOVE_FURY_SWIPES 0x9A
- #define MOVE_FUSION_BOLT 0x22F
- #define MOVE_FUSION_FLARE 0x22E
- #define MOVE_FUTURE_SIGHT 0xF8
- #define MOVE_GASTRO_ACID 0x17C
- #define MOVE_GEAR_GRIND 0x220
- #define MOVE_GEOMANCY 0x259
- #define MOVE_GIGA_DRAIN 0xCA
- #define MOVE_GIGA_IMPACT 0x1A0
- #define MOVE_GLACIATE 0x225
- #define MOVE_GLARE 0x89
- #define MOVE_GRASS_KNOT 0x1BF
- #define MOVE_GRASS_PLEDGE 0x208
- #define MOVE_GRASS_WHISTLE 0x140
- #define MOVE_GRASSY_TERRAIN 0x244
- #define MOVE_GRAVITY 0x164
- #define MOVE_GROWL 0x2D
- #define MOVE_GROWTH 0x4A
- #define MOVE_GRUDGE 0x120
- #define MOVE_GUARD_SPLIT 0x1D6
- #define MOVE_GUARD_SWAP 0x181
- #define MOVE_GUILLOTINE 0xC
- #define MOVE_GUNK_SHOT 0x1B9
- #define MOVE_GUST 0x10
- #define MOVE_GYRO_BALL 0x168
- #define MOVE_HAIL 0x102
- #define MOVE_HAMMER_ARM 0x167
- #define MOVE_HAPPY_HOUR 0x25B
- #define MOVE_HARDEN 0x6A
- #define MOVE_HAZE 0x72
- #define MOVE_HEAD_CHARGE 0x21F
- #define MOVE_HEAD_SMASH 0x1C9
- #define MOVE_HEADBUTT 0x1D
- #define MOVE_HEAL_BELL 0xD7
- #define MOVE_HEAL_BLOCK 0x179
- #define MOVE_HEAL_ORDER 0x1C8
- #define MOVE_HEAL_PULSE 0x1F9
- #define MOVE_HEALING_WISH 0x169
- #define MOVE_HEART_STAMP 0x213
- #define MOVE_HEART_SWAP 0x187
- #define MOVE_HEAT_CRASH 0x217
- #define MOVE_HEAT_WAVE 0x101
- #define MOVE_HEAVY_SLAM 0x1E4
- #define MOVE_HELPING_HAND 0x10E
- #define MOVE_HEX 0x1FA
- #define MOVE_HIDDEN_POWER 0xED
- #define MOVE_HIGH_JUMP_KICK 0x88
- #define MOVE_HOLD_BACK 0x262
- #define MOVE_HOLD_HANDS 0x267
- #define MOVE_HONE_CLAWS 0x1D4
- #define MOVE_HORN_ATTACK 0x1E
- #define MOVE_HORN_DRILL 0x20
- #define MOVE_HORN_LEECH 0x214
- #define MOVE_HOWL 0x150
- #define MOVE_HURRICANE 0x21E
- #define MOVE_HYDRO_CANNON 0x134
- #define MOVE_HYDRO_PUMP 0x38
- #define MOVE_HYPER_BEAM 0x3F
- #define MOVE_HYPER_FANG 0x9E
- #define MOVE_HYPERSPACE_FURY 0x26D
- #define MOVE_HYPERSPACE_HOLE 0x251
- #define MOVE_HYPER_VOICE 0x130
- #define MOVE_HYPNOSIS 0x5F
- #define MOVE_ICE_BALL 0x12D
- #define MOVE_ICE_BEAM 0x3A
- #define MOVE_ICE_BURN 0x22A
- #define MOVE_ICE_FANG 0x1A7
- #define MOVE_ICE_PUNCH 0x8
- #define MOVE_ICE_SHARD 0x1A4
- #define MOVE_ICICLE_CRASH 0x22C
- #define MOVE_ICICLE_SPEAR 0x14D
- #define MOVE_ICY_WIND 0xC4
- #define MOVE_IMPRISON 0x11E
- #define MOVE_INCINERATE 0x1FE
- #define MOVE_INFERNO 0x205
- #define MOVE_INFESTATION 0x263
- #define MOVE_INGRAIN 0x113
- #define MOVE_ION_DELUGE 0x239
- #define MOVE_IRON_DEFENSE 0x14E
- #define MOVE_IRON_HEAD 0x1BA
- #define MOVE_IRON_TAIL 0xE7
- #define MOVE_JUDGMENT 0x1C1
- #define MOVE_JUMP_KICK 0x1A
- #define MOVE_KARATE_CHOP 0x2
- #define MOVE_KINESIS 0x86
- #define MOVE_KINGS_SHIELD 0x24C
- #define MOVE_KNOCK_OFF 0x11A
- #define MOVE_LANDS_WRATH 0x268
- #define MOVE_LAST_RESORT 0x183
- #define MOVE_LAVA_PLUME 0x1B4
- #define MOVE_LEAF_BLADE 0x15C
- #define MOVE_LEAF_STORM 0x1B5
- #define MOVE_LEAF_TORNADO 0x218
- #define MOVE_LEECH_LIFE 0x8D
- #define MOVE_LEECH_SEED 0x49
- #define MOVE_LEER 0x2B
- #define MOVE_LICK 0x7A
- #define MOVE_LIGHT_OF_RUIN 0x269
- #define MOVE_LIGHT_SCREEN 0x71
- #define MOVE_LOCKON 0xC7
- #define MOVE_LOVELY_KISS 0x8E
- #define MOVE_LOW_KICK 0x43
- #define MOVE_LOW_SWEEP 0x1EA
- #define MOVE_LUCKY_CHANT 0x17D
- #define MOVE_LUNAR_DANCE 0x1CD
- #define MOVE_LUSTER_PURGE 0x127
- #define MOVE_MACH_PUNCH 0xB7
- #define MOVE_MAGIC_COAT 0x115
- #define MOVE_MAGIC_ROOM 0x1DE
- #define MOVE_MAGICAL_LEAF 0x159
- #define MOVE_MAGMA_STORM 0x1CF
- #define MOVE_MAGNET_BOMB 0x1BB
- #define MOVE_MAGNETIC_FLUX 0x25A
- #define MOVE_MAGNET_RISE 0x189
- #define MOVE_MAGNITUDE 0xDE
- #define MOVE_MAT_BLOCK 0x231
- #define MOVE_ME_FIRST 0x17E
- #define MOVE_MEAN_LOOK 0xD4
- #define MOVE_MEDITATE 0x60
- #define MOVE_MEGA_DRAIN 0x48
- #define MOVE_MEGA_KICK 0x19
- #define MOVE_MEGA_PUNCH 0x5
- #define MOVE_MEGAHORN 0xE0
- #define MOVE_MEMENTO 0x106
- #define MOVE_METAL_BURST 0x170
- #define MOVE_METAL_CLAW 0xE8
- #define MOVE_METAL_SOUND 0x13F
- #define MOVE_METEOR_MASH 0x135
- #define MOVE_METRONOME 0x76
- #define MOVE_MILK_DRINK 0xD0
- #define MOVE_MIMIC 0x66
- #define MOVE_MIND_READER 0xAA
- #define MOVE_MINIMIZE 0x6B
- #define MOVE_MIRACLE_EYE 0x165
- #define MOVE_MIRROR_COAT 0xF3
- #define MOVE_MIRROR_MOVE 0x77
- #define MOVE_MIRROR_SHOT 0x1AD
- #define MOVE_MIST 0x36
- #define MOVE_MIST_BALL 0x128
- #define MOVE_MISTY_TERRAIN 0x245
- #define MOVE_MOONBLAST 0x249
- #define MOVE_MOONLIGHT 0xEC
- #define MOVE_MORNING_SUN 0xEA
- #define MOVE_MUDSLAP 0xBD
- #define MOVE_MUD_BOMB 0x1AA
- #define MOVE_MUD_SHOT 0x155
- #define MOVE_MUD_SPORT 0x12C
- #define MOVE_MUDDY_WATER 0x14A
- #define MOVE_MYSTICAL_FIRE 0x253
- #define MOVE_NASTY_PLOT 0x1A1
- #define MOVE_NATURAL_GIFT 0x16B
- #define MOVE_NATURE_POWER 0x10B
- #define MOVE_NEEDLE_ARM 0x12E
- #define MOVE_NIGHT_DAZE 0x21B
- #define MOVE_NIGHT_SHADE 0x65
- #define MOVE_NIGHT_SLASH 0x190
- #define MOVE_NIGHTMARE 0xAB
- #define MOVE_NOBLE_ROAR 0x238
- #define MOVE_NUZZLE 0x261
- #define MOVE_OBLIVION_WING 0x265
- #define MOVE_OCTAZOOKA 0xBE
- #define MOVE_ODOR_SLEUTH 0x13C
- #define MOVE_OMINOUS_WIND 0x1D2
- #define MOVE_ORIGIN_PULSE 0x26A
- #define MOVE_OUTRAGE 0xC8
- #define MOVE_OVERHEAT 0x13B
- #define MOVE_PAIN_SPLIT 0xDC
- #define MOVE_PARABOLIC_CHARGE 0x23A
- #define MOVE_PARTING_SHOT 0x23F
- #define MOVE_PAY_DAY 0x6
- #define MOVE_PAYBACK 0x173
- #define MOVE_PECK 0x40
- #define MOVE_PERISH_SONG 0xC3
- #define MOVE_PETAL_BLIZZARD 0x23C
- #define MOVE_PETAL_DANCE 0x50
- #define MOVE_PHANTOM_FORCE 0x236
- #define MOVE_PIN_MISSILE 0x2A
- #define MOVE_PLAY_NICE 0x24D
- #define MOVE_PLAY_ROUGH 0x247
- #define MOVE_PLUCK 0x16D
- #define MOVE_POISON_FANG 0x131
- #define MOVE_POISON_GAS 0x8B
- #define MOVE_POISON_JAB 0x18E
- #define MOVE_POISON_POWDER 0x4D
- #define MOVE_POISON_STING 0x28
- #define MOVE_POISON_TAIL 0x156
- #define MOVE_POUND 0x1
- #define MOVE_POWDER 0x258
- #define MOVE_POWDER_SNOW 0xB5
- #define MOVE_POWER_GEM 0x198
- #define MOVE_POWER_SPLIT 0x1D7
- #define MOVE_POWER_SWAP 0x180
- #define MOVE_POWER_TRICK 0x17B
- #define MOVE_POWERUP_PUNCH 0x264
- #define MOVE_POWER_WHIP 0x1B6
- #define MOVE_PRECIPICE_BLADES 0x26B
- #define MOVE_PRESENT 0xD9
- #define MOVE_PROTECT 0xB6
- #define MOVE_PSYBEAM 0x3C
- #define MOVE_PSYCH_UP 0xF4
- #define MOVE_PSYCHIC 0x5E
- #define MOVE_PSYCHO_BOOST 0x162
- #define MOVE_PSYCHO_CUT 0x1AB
- #define MOVE_PSYCHO_SHIFT 0x177
- #define MOVE_PSYSHOCK 0x1D9
- #define MOVE_PSYSTRIKE 0x21C
- #define MOVE_PSYWAVE 0x95
- #define MOVE_PUNISHMENT 0x182
- #define MOVE_PURSUIT 0xE4
- #define MOVE_QUASH 0x1FF
- #define MOVE_QUICK_ATTACK 0x62
- #define MOVE_QUICK_GUARD 0x1F5
- #define MOVE_QUIVER_DANCE 0x1E3
- #define MOVE_RAGE 0x63
- #define MOVE_RAGE_POWDER 0x1DC
- #define MOVE_RAIN_DANCE 0xF0
- #define MOVE_RAPID_SPIN 0xE5
- #define MOVE_RAZOR_LEAF 0x4B
- #define MOVE_RAZOR_SHELL 0x216
- #define MOVE_RAZOR_WIND 0xD
- #define MOVE_RECOVER 0x69
- #define MOVE_RECYCLE 0x116
- #define MOVE_REFLECT 0x73
- #define MOVE_REFLECT_TYPE 0x201
- #define MOVE_REFRESH 0x11F
- #define MOVE_RELIC_SONG 0x223
- #define MOVE_REST 0x9C
- #define MOVE_RETALIATE 0x202
- #define MOVE_RETURN 0xD8
- #define MOVE_REVENGE 0x117
- #define MOVE_REVERSAL 0xB3
- #define MOVE_ROAR 0x2E
- #define MOVE_ROAR_OF_TIME 0x1CB
- #define MOVE_ROCK_BLAST 0x15E
- #define MOVE_ROCK_CLIMB 0x1AF
- #define MOVE_ROCK_POLISH 0x18D
- #define MOVE_ROCK_SLIDE 0x9D
- #define MOVE_ROCK_SMASH 0xF9
- #define MOVE_ROCK_THROW 0x58
- #define MOVE_ROCK_TOMB 0x13D
- #define MOVE_ROCK_WRECKER 0x1B7
- #define MOVE_ROLE_PLAY 0x110
- #define MOVE_ROLLING_KICK 0x1B
- #define MOVE_ROLLOUT 0xCD
- #define MOVE_ROOST 0x163
- #define MOVE_ROTOTILLER 0x233
- #define MOVE_ROUND 0x1F0
- #define MOVE_SACRED_FIRE 0xDD
- #define MOVE_SACRED_SWORD 0x215
- #define MOVE_SAFEGUARD 0xDB
- #define MOVE_SAND_ATTACK 0x1C
- #define MOVE_SAND_TOMB 0x148
- #define MOVE_SANDSTORM 0xC9
- #define MOVE_SCALD 0x1F7
- #define MOVE_SCARY_FACE 0xB8
- #define MOVE_SCRATCH 0xA
- #define MOVE_SCREECH 0x67
- #define MOVE_SEARING_SHOT 0x221
- #define MOVE_SECRET_POWER 0x122
- #define MOVE_SECRET_SWORD 0x224
- #define MOVE_SEED_BOMB 0x192
- #define MOVE_SEED_FLARE 0x1D1
- #define MOVE_SEISMIC_TOSS 0x45
- #define MOVE_SELFDESTRUCT 0x78
- #define MOVE_SHADOW_BALL 0xF7
- #define MOVE_SHADOW_CLAW 0x1A5
- #define MOVE_SHADOW_FORCE 0x1D3
- #define MOVE_SHADOW_PUNCH 0x145
- #define MOVE_SHADOW_SNEAK 0x1A9
- #define MOVE_SHARPEN 0x9F
- #define MOVE_SHEER_COLD 0x149
- #define MOVE_SHELL_SMASH 0x1F8
- #define MOVE_SHIFT_GEAR 0x1FC
- #define MOVE_SHOCK_WAVE 0x15F
- #define MOVE_SIGNAL_BEAM 0x144
- #define MOVE_SILVER_WIND 0x13E
- #define MOVE_SIMPLE_BEAM 0x1ED
- #define MOVE_SING 0x2F
- #define MOVE_SKETCH 0xA6
- #define MOVE_SKILL_SWAP 0x11D
- #define MOVE_SKULL_BASH 0x82
- #define MOVE_SKY_ATTACK 0x8F
- #define MOVE_SKY_DROP 0x1FB
- #define MOVE_SKY_UPPERCUT 0x147
- #define MOVE_SLACK_OFF 0x12F
- #define MOVE_SLAM 0x15
- #define MOVE_SLASH 0xA3
- #define MOVE_SLEEP_POWDER 0x4F
- #define MOVE_SLEEP_TALK 0xD6
- #define MOVE_SLUDGE 0x7C
- #define MOVE_SLUDGE_BOMB 0xBC
- #define MOVE_SLUDGE_WAVE 0x1E2
- #define MOVE_SMACK_DOWN 0x1DF
- #define MOVE_SMELLING_SALTS 0x109
- #define MOVE_SMOG 0x7B
- #define MOVE_SMOKESCREEN 0x6C
- #define MOVE_SNARL 0x22B
- #define MOVE_SNATCH 0x121
- #define MOVE_SNORE 0xAD
- #define MOVE_SPIKY_SHIELD 0x254
- #define MOVE_SOAK 0x1E7
- #define MOVE_SOFTBOILED 0x87
- #define MOVE_SOLAR_BEAM 0x4C
- #define MOVE_SONIC_BOOM 0x31
- #define MOVE_SPACIAL_REND 0x1CC
- #define MOVE_SPARK 0xD1
- #define MOVE_SPIDER_WEB 0xA9
- #define MOVE_SPIKE_CANNON 0x83
- #define MOVE_SPIKES 0xBF
- #define MOVE_SPIT_UP 0xFF
- #define MOVE_SPITE 0xB4
- #define MOVE_SPLASH 0x96
- #define MOVE_SPORE 0x93
- #define MOVE_STEALTH_ROCK 0x1BE
- #define MOVE_STEAM_ERUPTION 0x250
- #define MOVE_STEEL_WING 0xD3
- #define MOVE_STICKY_WEB 0x234
- #define MOVE_STOCKPILE 0xFE
- #define MOVE_STOMP 0x17
- #define MOVE_STONE_EDGE 0x1BC
- #define MOVE_STORED_POWER 0x1F4
- #define MOVE_STORM_THROW 0x1E0
- #define MOVE_STEAMROLLER 0x219
- #define MOVE_STRENGTH 0x46
- #define MOVE_STRING_SHOT 0x51
- #define MOVE_STRUGGLE 0xA5
- #define MOVE_STRUGGLE_BUG 0x20A
- #define MOVE_STUN_SPORE 0x4E
- #define MOVE_SUBMISSION 0x42
- #define MOVE_SUBSTITUTE 0xA4
- #define MOVE_SUCKER_PUNCH 0x185
- #define MOVE_SUNNY_DAY 0xF1
- #define MOVE_SUPER_FANG 0xA2
- #define MOVE_SUPERPOWER 0x114
- #define MOVE_SUPERSONIC 0x30
- #define MOVE_SURF 0x39
- #define MOVE_SWAGGER 0xCF
- #define MOVE_SWALLOW 0x100
- #define MOVE_SWEET_KISS 0xBA
- #define MOVE_SWEET_SCENT 0xE6
- #define MOVE_SWIFT 0x81
- #define MOVE_SWITCHEROO 0x19F
- #define MOVE_SWORDS_DANCE 0xE
- #define MOVE_SYNCHRONOISE 0x1E5
- #define MOVE_SYNTHESIS 0xEB
- #define MOVE_TACKLE 0x21
- #define MOVE_TAIL_GLOW 0x126
- #define MOVE_TAIL_SLAP 0x21D
- #define MOVE_TAIL_WHIP 0x27
- #define MOVE_TAILWIND 0x16E
- #define MOVE_TAKE_DOWN 0x24
- #define MOVE_TAUNT 0x10D
- #define MOVE_TECHNO_BLAST 0x222
- #define MOVE_TEETER_DANCE 0x12A
- #define MOVE_TELEKINESIS 0x1DD
- #define MOVE_TELEPORT 0x64
- #define MOVE_THIEF 0xA8
- #define MOVE_THOUSAND_ARROWS 0x266
- #define MOVE_THOUSAND_WAVES 0x267
- #define MOVE_THRASH 0x25
- #define MOVE_THUNDER 0x57
- #define MOVE_THUNDER_FANG 0x1A6
- #define MOVE_THUNDER_PUNCH 0x9
- #define MOVE_THUNDER_SHOCK 0x54
- #define MOVE_THUNDER_WAVE 0x56
- #define MOVE_THUNDERBOLT 0x55
- #define MOVE_TICKLE 0x141
- #define MOVE_TOPSYTURVY 0x240
- #define MOVE_TORMENT 0x103
- #define MOVE_TOXIC 0x5C
- #define MOVE_TOXIC_SPIKES 0x186
- #define MOVE_TRANSFORM 0x90
- #define MOVE_TRI_ATTACK 0xA1
- #define MOVE_TRICK 0x10F
- #define MOVE_TRICKORTREAT 0x237
- #define MOVE_TRICK_ROOM 0x1B1
- #define MOVE_TRIPLE_KICK 0xA7
- #define MOVE_TRUMP_CARD 0x178
- #define MOVE_TWINEEDLE 0x29
- #define MOVE_TWISTER 0xEF
- #define MOVE_UTURN 0x171
- #define MOVE_UPROAR 0xFD
- #define MOVE_VCREATE 0x22D
- #define MOVE_VACUUM_WAVE 0x19A
- #define MOVE_VENOM_DRENCH 0x257
- #define MOVE_VENOSHOCK 0x1DA
- #define MOVE_VICE_GRIP 0xB
- #define MOVE_VINE_WHIP 0x16
- #define MOVE_VITAL_THROW 0xE9
- #define MOVE_VOLT_SWITCH 0x209
- #define MOVE_VOLT_TACKLE 0x158
- #define MOVE_WAKEUP_SLAP 0x166
- #define MOVE_WATER_GUN 0x37
- #define MOVE_WATER_PLEDGE 0x206
- #define MOVE_WATER_PULSE 0x160
- #define MOVE_WATER_SPORT 0x15A
- #define MOVE_WATER_SPOUT 0x143
- #define MOVE_WATERFALL 0x7F
- #define MOVE_WATER_SHURIKEN 0x252
- #define MOVE_WEATHER_BALL 0x137
- #define MOVE_WHIRLPOOL 0xFA
- #define MOVE_WHIRLWIND 0x12
- #define MOVE_WIDE_GUARD 0x1D5
- #define MOVE_WILD_CHARGE 0x210
- #define MOVE_WILLOWISP 0x105
- #define MOVE_WING_ATTACK 0x11
- #define MOVE_WISH 0x111
- #define MOVE_WITHDRAW 0x6E
- #define MOVE_WONDER_ROOM 0x1D8
- #define MOVE_WOOD_HAMMER 0x1C4
- #define MOVE_WORK_UP 0x20E
- #define MOVE_WORRY_SEED 0x184
- #define MOVE_WRAP 0x23
- #define MOVE_WRING_OUT 0x17A
- #define MOVE_XSCISSOR 0x194
- #define MOVE_YAWN 0x119
- #define MOVE_ZAP_CANNON 0xC0
- #define MOVE_ZEN_HEADBUTT 0x1AC
-
- #endif
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