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moves.h 19KB

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  1. #ifndef MOVE_IDS_H
  2. #define MOVE_IDS_H
  3. #define move_target_selected 0
  4. #define move_target_depends 1
  5. #define move_target_random 4
  6. #define move_target_both 8
  7. #define move_target_user 0x10
  8. #define move_target_foes_and_ally 0x20
  9. #define move_target_opponent_field 0x40
  10. #define MOVE_ABSORB 0x47
  11. #define MOVE_ACID 0x33
  12. #define MOVE_ACID_ARMOR 0x97
  13. #define MOVE_ACID_SPRAY 0x1EB
  14. #define MOVE_ACROBATICS 0x200
  15. #define MOVE_ACUPRESSURE 0x16F
  16. #define MOVE_AERIAL_ACE 0x14C
  17. #define MOVE_AEROBLAST 0xB1
  18. #define MOVE_AFTER_YOU 0x1EF
  19. #define MOVE_AGILITY 0x61
  20. #define MOVE_AIR_CUTTER 0x13A
  21. #define MOVE_AIR_SLASH 0x193
  22. #define MOVE_ALLY_SWITCH 0x1F6
  23. #define MOVE_AMNESIA 0x85
  24. #define MOVE_ANCIENT_POWER 0xF6
  25. #define MOVE_AQUA_JET 0x1C5
  26. #define MOVE_AQUA_RING 0x188
  27. #define MOVE_AQUA_TAIL 0x191
  28. #define MOVE_ARM_THRUST 0x124
  29. #define MOVE_AROMATHERAPY 0x138
  30. #define MOVE_AROMATIC_MIST 0x255
  31. #define MOVE_ASSIST 0x112
  32. #define MOVE_ASSURANCE 0x174
  33. #define MOVE_ASTONISH 0x136
  34. #define MOVE_ATTACK_ORDER 0x1C6
  35. #define MOVE_ATTRACT 0xD5
  36. #define MOVE_AURA_SPHERE 0x18C
  37. #define MOVE_AURORA_BEAM 0x3E
  38. #define MOVE_AUTOTOMIZE 0x1DB
  39. #define MOVE_AVALANCHE 0x1A3
  40. #define MOVE_BABYDOLL_EYES 0x260
  41. #define MOVE_BARRAGE 0x8C
  42. #define MOVE_BARRIER 0x70
  43. #define MOVE_BATON_PASS 0xE2
  44. #define MOVE_BEAT_UP 0xFB
  45. #define MOVE_BELCH 0x232
  46. #define MOVE_BELLY_DRUM 0xBB
  47. #define MOVE_BESTOW 0x204
  48. #define MOVE_BIDE 0x75
  49. #define MOVE_BIND 0x14
  50. #define MOVE_BITE 0x2C
  51. #define MOVE_BLAST_BURN 0x133
  52. #define MOVE_BLAZE_KICK 0x12B
  53. #define MOVE_BLIZZARD 0x3B
  54. #define MOVE_BLOCK 0x14F
  55. #define MOVE_BLUE_FLARE 0x227
  56. #define MOVE_BODY_SLAM 0x22
  57. #define MOVE_BOLT_STRIKE 0x226
  58. #define MOVE_BONE_CLUB 0x7D
  59. #define MOVE_BONE_RUSH 0xC6
  60. #define MOVE_BONEMERANG 0x9B
  61. #define MOVE_BOOMBURST 0x24A
  62. #define MOVE_BOUNCE 0x154
  63. #define MOVE_BRAVE_BIRD 0x19D
  64. #define MOVE_BRICK_BREAK 0x118
  65. #define MOVE_BRINE 0x16A
  66. #define MOVE_BUBBLE 0x91
  67. #define MOVE_BUBBLE_BEAM 0x3D
  68. #define MOVE_BUG_BITE 0x1C2
  69. #define MOVE_BUG_BUZZ 0x195
  70. #define MOVE_BULK_UP 0x153
  71. #define MOVE_BULLDOZE 0x20B
  72. #define MOVE_BULLET_PUNCH 0x1A2
  73. #define MOVE_BULLET_SEED 0x14B
  74. #define MOVE_CALM_MIND 0x15B
  75. #define MOVE_CAMOUFLAGE 0x125
  76. #define MOVE_CAPTIVATE 0x1BD
  77. #define MOVE_CELEBRATE 0x25E
  78. #define MOVE_CHARGE 0x10C
  79. #define MOVE_CHARGE_BEAM 0x1C3
  80. #define MOVE_CHARM 0xCC
  81. #define MOVE_CHATTER 0x1C0
  82. #define MOVE_CHIP_AWAY 0x1F2
  83. #define MOVE_CIRCLE_THROW 0x1FD
  84. #define MOVE_CLAMP 0x80
  85. #define MOVE_CLEAR_SMOG 0x1F3
  86. #define MOVE_CLOSE_COMBAT 0x172
  87. #define MOVE_COIL 0x1E9
  88. #define MOVE_COMET_PUNCH 0x4
  89. #define MOVE_CONFIDE 0x24E
  90. #define MOVE_CONFUSE_RAY 0x6D
  91. #define MOVE_CONFUSION 0x5D
  92. #define MOVE_CONSTRICT 0x84
  93. #define MOVE_CONVERSION 0xA0
  94. #define MOVE_CONVERSION_2 0xB0
  95. #define MOVE_COPYCAT 0x17F
  96. #define MOVE_COSMIC_POWER 0x142
  97. #define MOVE_COTTON_GUARD 0x21A
  98. #define MOVE_COTTON_SPORE 0xB2
  99. #define MOVE_COUNTER 0x44
  100. #define MOVE_COVET 0x157
  101. #define MOVE_CRABHAMMER 0x98
  102. #define MOVE_CRAFTY_SHIELD 0x242
  103. #define MOVE_CROSS_CHOP 0xEE
  104. #define MOVE_CROSS_POISON 0x1B8
  105. #define MOVE_CRUNCH 0xF2
  106. #define MOVE_CRUSH_CLAW 0x132
  107. #define MOVE_CRUSH_GRIP 0x1CE
  108. #define MOVE_CURSE 0xAE
  109. #define MOVE_CUT 0xF
  110. #define MOVE_DARK_PULSE 0x18F
  111. #define MOVE_DARK_VOID 0x1D0
  112. #define MOVE_DAZZLING_GLEAM 0x25D
  113. #define MOVE_DEFEND_ORDER 0x1C7
  114. #define MOVE_DEFENSE_CURL 0x6F
  115. #define MOVE_DEFOG 0x1B0
  116. #define MOVE_DESTINY_BOND 0xC2
  117. #define MOVE_DETECT 0xC5
  118. #define MOVE_DIAMOND_STORM 0x24F
  119. #define MOVE_DIG 0x5B
  120. #define MOVE_DISABLE 0x32
  121. #define MOVE_DISARMING_VOICE 0x23E
  122. #define MOVE_DISCHARGE 0x1B3
  123. #define MOVE_DIVE 0x123
  124. #define MOVE_DIZZY_PUNCH 0x92
  125. #define MOVE_DOOM_DESIRE 0x161
  126. #define MOVE_DOUBLEEDGE 0x26
  127. #define MOVE_DOUBLE_HIT 0x1CA
  128. #define MOVE_DOUBLE_KICK 0x18
  129. #define MOVE_DOUBLE_SLAP 0x3
  130. #define MOVE_DOUBLE_TEAM 0x68
  131. #define MOVE_DRACO_METEOR 0x1B2
  132. #define MOVE_DRAGON_ASCENT 0x26C
  133. #define MOVE_DRAGON_BREATH 0xE1
  134. #define MOVE_DRAGON_CLAW 0x151
  135. #define MOVE_DRAGON_DANCE 0x15D
  136. #define MOVE_DRAGON_PULSE 0x196
  137. #define MOVE_DRAGON_RAGE 0x52
  138. #define MOVE_DRAGON_RUSH 0x197
  139. #define MOVE_DRAGON_TAIL 0x20D
  140. #define MOVE_DRAINING_KISS 0x241
  141. #define MOVE_DRAIN_PUNCH 0x199
  142. #define MOVE_DREAM_EATER 0x8A
  143. #define MOVE_DRILL_PECK 0x41
  144. #define MOVE_DRILL_RUN 0x211
  145. #define MOVE_DUAL_CHOP 0x212
  146. #define MOVE_DYNAMIC_PUNCH 0xDF
  147. #define MOVE_EARTH_POWER 0x19E
  148. #define MOVE_EARTHQUAKE 0x59
  149. #define MOVE_ECHOED_VOICE 0x1F1
  150. #define MOVE_EERIE_IMPULSE 0x256
  151. #define MOVE_EGG_BOMB 0x79
  152. #define MOVE_ELECTRIC_TERRAIN 0x25C
  153. #define MOVE_ELECTRIFY 0x246
  154. #define MOVE_ELECTRO_BALL 0x1E6
  155. #define MOVE_ELECTROWEB 0x20F
  156. #define MOVE_EMBARGO 0x175
  157. #define MOVE_EMBER 0x34
  158. #define MOVE_ENCORE 0xE3
  159. #define MOVE_ENDEAVOR 0x11B
  160. #define MOVE_ENDURE 0xCB
  161. #define MOVE_ENERGY_BALL 0x19C
  162. #define MOVE_ENTRAINMENT 0x1EE
  163. #define MOVE_ERUPTION 0x11C
  164. #define MOVE_EXPLOSION 0x99
  165. #define MOVE_EXTRASENSORY 0x146
  166. #define MOVE_EXTREME_SPEED 0xF5
  167. #define MOVE_FACADE 0x107
  168. #define MOVE_FEINT_ATTACK 0xB9
  169. #define MOVE_FAIRY_LOCK 0x24B
  170. #define MOVE_FAIRY_WIND 0x248
  171. #define MOVE_FAKE_OUT 0xFC
  172. #define MOVE_FAKE_TEARS 0x139
  173. #define MOVE_FALSE_SWIPE 0xCE
  174. #define MOVE_FEATHER_DANCE 0x129
  175. #define MOVE_FEINT 0x16C
  176. #define MOVE_FELL_STINGER 0x235
  177. #define MOVE_FIERY_DANCE 0x228
  178. #define MOVE_FINAL_GAMBIT 0x203
  179. #define MOVE_FIRE_BLAST 0x7E
  180. #define MOVE_FIRE_FANG 0x1A8
  181. #define MOVE_FIRE_PLEDGE 0x207
  182. #define MOVE_FIRE_PUNCH 0x7
  183. #define MOVE_FIRE_SPIN 0x53
  184. #define MOVE_FISSURE 0x5A
  185. #define MOVE_FLAIL 0xAF
  186. #define MOVE_FLAME_BURST 0x1E1
  187. #define MOVE_FLAME_CHARGE 0x1E8
  188. #define MOVE_FLAME_WHEEL 0xAC
  189. #define MOVE_FLAMETHROWER 0x35
  190. #define MOVE_FLARE_BLITZ 0x18A
  191. #define MOVE_FLASH 0x94
  192. #define MOVE_FLASH_CANNON 0x1AE
  193. #define MOVE_FLATTER 0x104
  194. #define MOVE_FLING 0x176
  195. #define MOVE_FLOWER_SHIELD 0x243
  196. #define MOVE_FLY 0x13
  197. #define MOVE_FLYING_PRESS 0x230
  198. #define MOVE_FOCUS_BLAST 0x19B
  199. #define MOVE_FOCUS_ENERGY 0x74
  200. #define MOVE_FOCUS_PUNCH 0x108
  201. #define MOVE_FOLLOW_ME 0x10A
  202. #define MOVE_FORCE_PALM 0x18B
  203. #define MOVE_FORESIGHT 0xC1
  204. #define MOVE_FORESTS_CURSE 0x23B
  205. #define MOVE_FOUL_PLAY 0x1EC
  206. #define MOVE_FREEZEDRY 0x23D
  207. #define MOVE_FREEZE_SHOCK 0x229
  208. #define MOVE_FRENZY_PLANT 0x152
  209. #define MOVE_FROST_BREATH 0x20C
  210. #define MOVE_FRUSTRATION 0xDA
  211. #define MOVE_FURY_ATTACK 0x1F
  212. #define MOVE_FURY_CUTTER 0xD2
  213. #define MOVE_FURY_SWIPES 0x9A
  214. #define MOVE_FUSION_BOLT 0x22F
  215. #define MOVE_FUSION_FLARE 0x22E
  216. #define MOVE_FUTURE_SIGHT 0xF8
  217. #define MOVE_GASTRO_ACID 0x17C
  218. #define MOVE_GEAR_GRIND 0x220
  219. #define MOVE_GEOMANCY 0x259
  220. #define MOVE_GIGA_DRAIN 0xCA
  221. #define MOVE_GIGA_IMPACT 0x1A0
  222. #define MOVE_GLACIATE 0x225
  223. #define MOVE_GLARE 0x89
  224. #define MOVE_GRASS_KNOT 0x1BF
  225. #define MOVE_GRASS_PLEDGE 0x208
  226. #define MOVE_GRASS_WHISTLE 0x140
  227. #define MOVE_GRASSY_TERRAIN 0x244
  228. #define MOVE_GRAVITY 0x164
  229. #define MOVE_GROWL 0x2D
  230. #define MOVE_GROWTH 0x4A
  231. #define MOVE_GRUDGE 0x120
  232. #define MOVE_GUARD_SPLIT 0x1D6
  233. #define MOVE_GUARD_SWAP 0x181
  234. #define MOVE_GUILLOTINE 0xC
  235. #define MOVE_GUNK_SHOT 0x1B9
  236. #define MOVE_GUST 0x10
  237. #define MOVE_GYRO_BALL 0x168
  238. #define MOVE_HAIL 0x102
  239. #define MOVE_HAMMER_ARM 0x167
  240. #define MOVE_HAPPY_HOUR 0x25B
  241. #define MOVE_HARDEN 0x6A
  242. #define MOVE_HAZE 0x72
  243. #define MOVE_HEAD_CHARGE 0x21F
  244. #define MOVE_HEAD_SMASH 0x1C9
  245. #define MOVE_HEADBUTT 0x1D
  246. #define MOVE_HEAL_BELL 0xD7
  247. #define MOVE_HEAL_BLOCK 0x179
  248. #define MOVE_HEAL_ORDER 0x1C8
  249. #define MOVE_HEAL_PULSE 0x1F9
  250. #define MOVE_HEALING_WISH 0x169
  251. #define MOVE_HEART_STAMP 0x213
  252. #define MOVE_HEART_SWAP 0x187
  253. #define MOVE_HEAT_CRASH 0x217
  254. #define MOVE_HEAT_WAVE 0x101
  255. #define MOVE_HEAVY_SLAM 0x1E4
  256. #define MOVE_HELPING_HAND 0x10E
  257. #define MOVE_HEX 0x1FA
  258. #define MOVE_HIDDEN_POWER 0xED
  259. #define MOVE_HIGH_JUMP_KICK 0x88
  260. #define MOVE_HOLD_BACK 0x262
  261. #define MOVE_HOLD_HANDS 0x267
  262. #define MOVE_HONE_CLAWS 0x1D4
  263. #define MOVE_HORN_ATTACK 0x1E
  264. #define MOVE_HORN_DRILL 0x20
  265. #define MOVE_HORN_LEECH 0x214
  266. #define MOVE_HOWL 0x150
  267. #define MOVE_HURRICANE 0x21E
  268. #define MOVE_HYDRO_CANNON 0x134
  269. #define MOVE_HYDRO_PUMP 0x38
  270. #define MOVE_HYPER_BEAM 0x3F
  271. #define MOVE_HYPER_FANG 0x9E
  272. #define MOVE_HYPERSPACE_FURY 0x26D
  273. #define MOVE_HYPERSPACE_HOLE 0x251
  274. #define MOVE_HYPER_VOICE 0x130
  275. #define MOVE_HYPNOSIS 0x5F
  276. #define MOVE_ICE_BALL 0x12D
  277. #define MOVE_ICE_BEAM 0x3A
  278. #define MOVE_ICE_BURN 0x22A
  279. #define MOVE_ICE_FANG 0x1A7
  280. #define MOVE_ICE_PUNCH 0x8
  281. #define MOVE_ICE_SHARD 0x1A4
  282. #define MOVE_ICICLE_CRASH 0x22C
  283. #define MOVE_ICICLE_SPEAR 0x14D
  284. #define MOVE_ICY_WIND 0xC4
  285. #define MOVE_IMPRISON 0x11E
  286. #define MOVE_INCINERATE 0x1FE
  287. #define MOVE_INFERNO 0x205
  288. #define MOVE_INFESTATION 0x263
  289. #define MOVE_INGRAIN 0x113
  290. #define MOVE_ION_DELUGE 0x239
  291. #define MOVE_IRON_DEFENSE 0x14E
  292. #define MOVE_IRON_HEAD 0x1BA
  293. #define MOVE_IRON_TAIL 0xE7
  294. #define MOVE_JUDGMENT 0x1C1
  295. #define MOVE_JUMP_KICK 0x1A
  296. #define MOVE_KARATE_CHOP 0x2
  297. #define MOVE_KINESIS 0x86
  298. #define MOVE_KINGS_SHIELD 0x24C
  299. #define MOVE_KNOCK_OFF 0x11A
  300. #define MOVE_LANDS_WRATH 0x268
  301. #define MOVE_LAST_RESORT 0x183
  302. #define MOVE_LAVA_PLUME 0x1B4
  303. #define MOVE_LEAF_BLADE 0x15C
  304. #define MOVE_LEAF_STORM 0x1B5
  305. #define MOVE_LEAF_TORNADO 0x218
  306. #define MOVE_LEECH_LIFE 0x8D
  307. #define MOVE_LEECH_SEED 0x49
  308. #define MOVE_LEER 0x2B
  309. #define MOVE_LICK 0x7A
  310. #define MOVE_LIGHT_OF_RUIN 0x269
  311. #define MOVE_LIGHT_SCREEN 0x71
  312. #define MOVE_LOCKON 0xC7
  313. #define MOVE_LOVELY_KISS 0x8E
  314. #define MOVE_LOW_KICK 0x43
  315. #define MOVE_LOW_SWEEP 0x1EA
  316. #define MOVE_LUCKY_CHANT 0x17D
  317. #define MOVE_LUNAR_DANCE 0x1CD
  318. #define MOVE_LUSTER_PURGE 0x127
  319. #define MOVE_MACH_PUNCH 0xB7
  320. #define MOVE_MAGIC_COAT 0x115
  321. #define MOVE_MAGIC_ROOM 0x1DE
  322. #define MOVE_MAGICAL_LEAF 0x159
  323. #define MOVE_MAGMA_STORM 0x1CF
  324. #define MOVE_MAGNET_BOMB 0x1BB
  325. #define MOVE_MAGNETIC_FLUX 0x25A
  326. #define MOVE_MAGNET_RISE 0x189
  327. #define MOVE_MAGNITUDE 0xDE
  328. #define MOVE_MAT_BLOCK 0x231
  329. #define MOVE_ME_FIRST 0x17E
  330. #define MOVE_MEAN_LOOK 0xD4
  331. #define MOVE_MEDITATE 0x60
  332. #define MOVE_MEGA_DRAIN 0x48
  333. #define MOVE_MEGA_KICK 0x19
  334. #define MOVE_MEGA_PUNCH 0x5
  335. #define MOVE_MEGAHORN 0xE0
  336. #define MOVE_MEMENTO 0x106
  337. #define MOVE_METAL_BURST 0x170
  338. #define MOVE_METAL_CLAW 0xE8
  339. #define MOVE_METAL_SOUND 0x13F
  340. #define MOVE_METEOR_MASH 0x135
  341. #define MOVE_METRONOME 0x76
  342. #define MOVE_MILK_DRINK 0xD0
  343. #define MOVE_MIMIC 0x66
  344. #define MOVE_MIND_READER 0xAA
  345. #define MOVE_MINIMIZE 0x6B
  346. #define MOVE_MIRACLE_EYE 0x165
  347. #define MOVE_MIRROR_COAT 0xF3
  348. #define MOVE_MIRROR_MOVE 0x77
  349. #define MOVE_MIRROR_SHOT 0x1AD
  350. #define MOVE_MIST 0x36
  351. #define MOVE_MIST_BALL 0x128
  352. #define MOVE_MISTY_TERRAIN 0x245
  353. #define MOVE_MOONBLAST 0x249
  354. #define MOVE_MOONLIGHT 0xEC
  355. #define MOVE_MORNING_SUN 0xEA
  356. #define MOVE_MUDSLAP 0xBD
  357. #define MOVE_MUD_BOMB 0x1AA
  358. #define MOVE_MUD_SHOT 0x155
  359. #define MOVE_MUD_SPORT 0x12C
  360. #define MOVE_MUDDY_WATER 0x14A
  361. #define MOVE_MYSTICAL_FIRE 0x253
  362. #define MOVE_NASTY_PLOT 0x1A1
  363. #define MOVE_NATURAL_GIFT 0x16B
  364. #define MOVE_NATURE_POWER 0x10B
  365. #define MOVE_NEEDLE_ARM 0x12E
  366. #define MOVE_NIGHT_DAZE 0x21B
  367. #define MOVE_NIGHT_SHADE 0x65
  368. #define MOVE_NIGHT_SLASH 0x190
  369. #define MOVE_NIGHTMARE 0xAB
  370. #define MOVE_NOBLE_ROAR 0x238
  371. #define MOVE_NUZZLE 0x261
  372. #define MOVE_OBLIVION_WING 0x265
  373. #define MOVE_OCTAZOOKA 0xBE
  374. #define MOVE_ODOR_SLEUTH 0x13C
  375. #define MOVE_OMINOUS_WIND 0x1D2
  376. #define MOVE_ORIGIN_PULSE 0x26A
  377. #define MOVE_OUTRAGE 0xC8
  378. #define MOVE_OVERHEAT 0x13B
  379. #define MOVE_PAIN_SPLIT 0xDC
  380. #define MOVE_PARABOLIC_CHARGE 0x23A
  381. #define MOVE_PARTING_SHOT 0x23F
  382. #define MOVE_PAY_DAY 0x6
  383. #define MOVE_PAYBACK 0x173
  384. #define MOVE_PECK 0x40
  385. #define MOVE_PERISH_SONG 0xC3
  386. #define MOVE_PETAL_BLIZZARD 0x23C
  387. #define MOVE_PETAL_DANCE 0x50
  388. #define MOVE_PHANTOM_FORCE 0x236
  389. #define MOVE_PIN_MISSILE 0x2A
  390. #define MOVE_PLAY_NICE 0x24D
  391. #define MOVE_PLAY_ROUGH 0x247
  392. #define MOVE_PLUCK 0x16D
  393. #define MOVE_POISON_FANG 0x131
  394. #define MOVE_POISON_GAS 0x8B
  395. #define MOVE_POISON_JAB 0x18E
  396. #define MOVE_POISON_POWDER 0x4D
  397. #define MOVE_POISON_STING 0x28
  398. #define MOVE_POISON_TAIL 0x156
  399. #define MOVE_POUND 0x1
  400. #define MOVE_POWDER 0x258
  401. #define MOVE_POWDER_SNOW 0xB5
  402. #define MOVE_POWER_GEM 0x198
  403. #define MOVE_POWER_SPLIT 0x1D7
  404. #define MOVE_POWER_SWAP 0x180
  405. #define MOVE_POWER_TRICK 0x17B
  406. #define MOVE_POWERUP_PUNCH 0x264
  407. #define MOVE_POWER_WHIP 0x1B6
  408. #define MOVE_PRECIPICE_BLADES 0x26B
  409. #define MOVE_PRESENT 0xD9
  410. #define MOVE_PROTECT 0xB6
  411. #define MOVE_PSYBEAM 0x3C
  412. #define MOVE_PSYCH_UP 0xF4
  413. #define MOVE_PSYCHIC 0x5E
  414. #define MOVE_PSYCHO_BOOST 0x162
  415. #define MOVE_PSYCHO_CUT 0x1AB
  416. #define MOVE_PSYCHO_SHIFT 0x177
  417. #define MOVE_PSYSHOCK 0x1D9
  418. #define MOVE_PSYSTRIKE 0x21C
  419. #define MOVE_PSYWAVE 0x95
  420. #define MOVE_PUNISHMENT 0x182
  421. #define MOVE_PURSUIT 0xE4
  422. #define MOVE_QUASH 0x1FF
  423. #define MOVE_QUICK_ATTACK 0x62
  424. #define MOVE_QUICK_GUARD 0x1F5
  425. #define MOVE_QUIVER_DANCE 0x1E3
  426. #define MOVE_RAGE 0x63
  427. #define MOVE_RAGE_POWDER 0x1DC
  428. #define MOVE_RAIN_DANCE 0xF0
  429. #define MOVE_RAPID_SPIN 0xE5
  430. #define MOVE_RAZOR_LEAF 0x4B
  431. #define MOVE_RAZOR_SHELL 0x216
  432. #define MOVE_RAZOR_WIND 0xD
  433. #define MOVE_RECOVER 0x69
  434. #define MOVE_RECYCLE 0x116
  435. #define MOVE_REFLECT 0x73
  436. #define MOVE_REFLECT_TYPE 0x201
  437. #define MOVE_REFRESH 0x11F
  438. #define MOVE_RELIC_SONG 0x223
  439. #define MOVE_REST 0x9C
  440. #define MOVE_RETALIATE 0x202
  441. #define MOVE_RETURN 0xD8
  442. #define MOVE_REVENGE 0x117
  443. #define MOVE_REVERSAL 0xB3
  444. #define MOVE_ROAR 0x2E
  445. #define MOVE_ROAR_OF_TIME 0x1CB
  446. #define MOVE_ROCK_BLAST 0x15E
  447. #define MOVE_ROCK_CLIMB 0x1AF
  448. #define MOVE_ROCK_POLISH 0x18D
  449. #define MOVE_ROCK_SLIDE 0x9D
  450. #define MOVE_ROCK_SMASH 0xF9
  451. #define MOVE_ROCK_THROW 0x58
  452. #define MOVE_ROCK_TOMB 0x13D
  453. #define MOVE_ROCK_WRECKER 0x1B7
  454. #define MOVE_ROLE_PLAY 0x110
  455. #define MOVE_ROLLING_KICK 0x1B
  456. #define MOVE_ROLLOUT 0xCD
  457. #define MOVE_ROOST 0x163
  458. #define MOVE_ROTOTILLER 0x233
  459. #define MOVE_ROUND 0x1F0
  460. #define MOVE_SACRED_FIRE 0xDD
  461. #define MOVE_SACRED_SWORD 0x215
  462. #define MOVE_SAFEGUARD 0xDB
  463. #define MOVE_SAND_ATTACK 0x1C
  464. #define MOVE_SAND_TOMB 0x148
  465. #define MOVE_SANDSTORM 0xC9
  466. #define MOVE_SCALD 0x1F7
  467. #define MOVE_SCARY_FACE 0xB8
  468. #define MOVE_SCRATCH 0xA
  469. #define MOVE_SCREECH 0x67
  470. #define MOVE_SEARING_SHOT 0x221
  471. #define MOVE_SECRET_POWER 0x122
  472. #define MOVE_SECRET_SWORD 0x224
  473. #define MOVE_SEED_BOMB 0x192
  474. #define MOVE_SEED_FLARE 0x1D1
  475. #define MOVE_SEISMIC_TOSS 0x45
  476. #define MOVE_SELFDESTRUCT 0x78
  477. #define MOVE_SHADOW_BALL 0xF7
  478. #define MOVE_SHADOW_CLAW 0x1A5
  479. #define MOVE_SHADOW_FORCE 0x1D3
  480. #define MOVE_SHADOW_PUNCH 0x145
  481. #define MOVE_SHADOW_SNEAK 0x1A9
  482. #define MOVE_SHARPEN 0x9F
  483. #define MOVE_SHEER_COLD 0x149
  484. #define MOVE_SHELL_SMASH 0x1F8
  485. #define MOVE_SHIFT_GEAR 0x1FC
  486. #define MOVE_SHOCK_WAVE 0x15F
  487. #define MOVE_SIGNAL_BEAM 0x144
  488. #define MOVE_SILVER_WIND 0x13E
  489. #define MOVE_SIMPLE_BEAM 0x1ED
  490. #define MOVE_SING 0x2F
  491. #define MOVE_SKETCH 0xA6
  492. #define MOVE_SKILL_SWAP 0x11D
  493. #define MOVE_SKULL_BASH 0x82
  494. #define MOVE_SKY_ATTACK 0x8F
  495. #define MOVE_SKY_DROP 0x1FB
  496. #define MOVE_SKY_UPPERCUT 0x147
  497. #define MOVE_SLACK_OFF 0x12F
  498. #define MOVE_SLAM 0x15
  499. #define MOVE_SLASH 0xA3
  500. #define MOVE_SLEEP_POWDER 0x4F
  501. #define MOVE_SLEEP_TALK 0xD6
  502. #define MOVE_SLUDGE 0x7C
  503. #define MOVE_SLUDGE_BOMB 0xBC
  504. #define MOVE_SLUDGE_WAVE 0x1E2
  505. #define MOVE_SMACK_DOWN 0x1DF
  506. #define MOVE_SMELLING_SALTS 0x109
  507. #define MOVE_SMOG 0x7B
  508. #define MOVE_SMOKESCREEN 0x6C
  509. #define MOVE_SNARL 0x22B
  510. #define MOVE_SNATCH 0x121
  511. #define MOVE_SNORE 0xAD
  512. #define MOVE_SPIKY_SHIELD 0x254
  513. #define MOVE_SOAK 0x1E7
  514. #define MOVE_SOFTBOILED 0x87
  515. #define MOVE_SOLAR_BEAM 0x4C
  516. #define MOVE_SONIC_BOOM 0x31
  517. #define MOVE_SPACIAL_REND 0x1CC
  518. #define MOVE_SPARK 0xD1
  519. #define MOVE_SPIDER_WEB 0xA9
  520. #define MOVE_SPIKE_CANNON 0x83
  521. #define MOVE_SPIKES 0xBF
  522. #define MOVE_SPIT_UP 0xFF
  523. #define MOVE_SPITE 0xB4
  524. #define MOVE_SPLASH 0x96
  525. #define MOVE_SPORE 0x93
  526. #define MOVE_STEALTH_ROCK 0x1BE
  527. #define MOVE_STEAM_ERUPTION 0x250
  528. #define MOVE_STEEL_WING 0xD3
  529. #define MOVE_STICKY_WEB 0x234
  530. #define MOVE_STOCKPILE 0xFE
  531. #define MOVE_STOMP 0x17
  532. #define MOVE_STONE_EDGE 0x1BC
  533. #define MOVE_STORED_POWER 0x1F4
  534. #define MOVE_STORM_THROW 0x1E0
  535. #define MOVE_STEAMROLLER 0x219
  536. #define MOVE_STRENGTH 0x46
  537. #define MOVE_STRING_SHOT 0x51
  538. #define MOVE_STRUGGLE 0xA5
  539. #define MOVE_STRUGGLE_BUG 0x20A
  540. #define MOVE_STUN_SPORE 0x4E
  541. #define MOVE_SUBMISSION 0x42
  542. #define MOVE_SUBSTITUTE 0xA4
  543. #define MOVE_SUCKER_PUNCH 0x185
  544. #define MOVE_SUNNY_DAY 0xF1
  545. #define MOVE_SUPER_FANG 0xA2
  546. #define MOVE_SUPERPOWER 0x114
  547. #define MOVE_SUPERSONIC 0x30
  548. #define MOVE_SURF 0x39
  549. #define MOVE_SWAGGER 0xCF
  550. #define MOVE_SWALLOW 0x100
  551. #define MOVE_SWEET_KISS 0xBA
  552. #define MOVE_SWEET_SCENT 0xE6
  553. #define MOVE_SWIFT 0x81
  554. #define MOVE_SWITCHEROO 0x19F
  555. #define MOVE_SWORDS_DANCE 0xE
  556. #define MOVE_SYNCHRONOISE 0x1E5
  557. #define MOVE_SYNTHESIS 0xEB
  558. #define MOVE_TACKLE 0x21
  559. #define MOVE_TAIL_GLOW 0x126
  560. #define MOVE_TAIL_SLAP 0x21D
  561. #define MOVE_TAIL_WHIP 0x27
  562. #define MOVE_TAILWIND 0x16E
  563. #define MOVE_TAKE_DOWN 0x24
  564. #define MOVE_TAUNT 0x10D
  565. #define MOVE_TECHNO_BLAST 0x222
  566. #define MOVE_TEETER_DANCE 0x12A
  567. #define MOVE_TELEKINESIS 0x1DD
  568. #define MOVE_TELEPORT 0x64
  569. #define MOVE_THIEF 0xA8
  570. #define MOVE_THOUSAND_ARROWS 0x266
  571. #define MOVE_THOUSAND_WAVES 0x267
  572. #define MOVE_THRASH 0x25
  573. #define MOVE_THUNDER 0x57
  574. #define MOVE_THUNDER_FANG 0x1A6
  575. #define MOVE_THUNDER_PUNCH 0x9
  576. #define MOVE_THUNDER_SHOCK 0x54
  577. #define MOVE_THUNDER_WAVE 0x56
  578. #define MOVE_THUNDERBOLT 0x55
  579. #define MOVE_TICKLE 0x141
  580. #define MOVE_TOPSYTURVY 0x240
  581. #define MOVE_TORMENT 0x103
  582. #define MOVE_TOXIC 0x5C
  583. #define MOVE_TOXIC_SPIKES 0x186
  584. #define MOVE_TRANSFORM 0x90
  585. #define MOVE_TRI_ATTACK 0xA1
  586. #define MOVE_TRICK 0x10F
  587. #define MOVE_TRICKORTREAT 0x237
  588. #define MOVE_TRICK_ROOM 0x1B1
  589. #define MOVE_TRIPLE_KICK 0xA7
  590. #define MOVE_TRUMP_CARD 0x178
  591. #define MOVE_TWINEEDLE 0x29
  592. #define MOVE_TWISTER 0xEF
  593. #define MOVE_UTURN 0x171
  594. #define MOVE_UPROAR 0xFD
  595. #define MOVE_VCREATE 0x22D
  596. #define MOVE_VACUUM_WAVE 0x19A
  597. #define MOVE_VENOM_DRENCH 0x257
  598. #define MOVE_VENOSHOCK 0x1DA
  599. #define MOVE_VICE_GRIP 0xB
  600. #define MOVE_VINE_WHIP 0x16
  601. #define MOVE_VITAL_THROW 0xE9
  602. #define MOVE_VOLT_SWITCH 0x209
  603. #define MOVE_VOLT_TACKLE 0x158
  604. #define MOVE_WAKEUP_SLAP 0x166
  605. #define MOVE_WATER_GUN 0x37
  606. #define MOVE_WATER_PLEDGE 0x206
  607. #define MOVE_WATER_PULSE 0x160
  608. #define MOVE_WATER_SPORT 0x15A
  609. #define MOVE_WATER_SPOUT 0x143
  610. #define MOVE_WATERFALL 0x7F
  611. #define MOVE_WATER_SHURIKEN 0x252
  612. #define MOVE_WEATHER_BALL 0x137
  613. #define MOVE_WHIRLPOOL 0xFA
  614. #define MOVE_WHIRLWIND 0x12
  615. #define MOVE_WIDE_GUARD 0x1D5
  616. #define MOVE_WILD_CHARGE 0x210
  617. #define MOVE_WILLOWISP 0x105
  618. #define MOVE_WING_ATTACK 0x11
  619. #define MOVE_WISH 0x111
  620. #define MOVE_WITHDRAW 0x6E
  621. #define MOVE_WONDER_ROOM 0x1D8
  622. #define MOVE_WOOD_HAMMER 0x1C4
  623. #define MOVE_WORK_UP 0x20E
  624. #define MOVE_WORRY_SEED 0x184
  625. #define MOVE_WRAP 0x23
  626. #define MOVE_WRING_OUT 0x17A
  627. #define MOVE_XSCISSOR 0x194
  628. #define MOVE_YAWN 0x119
  629. #define MOVE_ZAP_CANNON 0xC0
  630. #define MOVE_ZEN_HEADBUTT 0x1AC
  631. #endif /* MOVE_IDS_H */