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- #ifndef BATTLE_H_
- #define BATTLE_H_
-
- #include <types.h>
-
- #define REQUEST_HELDITEM_BATTLE 0x2
- #define REQUEST_STATUS_BATTLE 0x28
-
- u8 get_side_from_bank(u8 bank);
- u16 battle_turn_random;
- void mark_buffer_bank_for_execution(u8 bank);
- void prepare_setattributes_in_battle(u8 buffer, u8 data_request, u8 unkown, u8 data_to_add, void* ptr_to_attribute);
- u8 item_get_quality(u8 item_id);
- u8 get_item_x12_battle_function(u16 item_id);
- void battle_script_push(void);
-
- void song_play_for_text(u16 songid);
-
- #endif
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