- #include <battle_locations.h>
- #include <battle_structs.h>
- #include <battle_custom_structs.h>
-
- u8 gastro_acid_set() {
- if (custom_battle_elements.ptr->bank_affecting[battle_defender_bank].gastro_acided) {
- battlescript_cursor = (void*) (0x081D7DF0);
- return true;
- }
- custom_battle_elements.ptr->bank_affecting[battle_defender_bank].gastro_acided = true;
- return false;
- }
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