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gastro_acid.c 407B

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  1. #include <battle_locations.h>
  2. #include <battle_structs.h>
  3. #include <battle_custom_structs.h>
  4. u8 gastro_acid_set() {
  5. if (custom_battle_elements.ptr->bank_affecting[battle_defender_bank].gastro_acided) {
  6. battlescript_cursor = (void*) (0x081D7DF0);
  7. return true;
  8. }
  9. custom_battle_elements.ptr->bank_affecting[battle_defender_bank].gastro_acided = true;
  10. return false;
  11. }