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trainer_battle.c 10.0KB

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  1. /****************************************************************************
  2. * Copyright (C) 2015-2016 by the SotS Team *
  3. * *
  4. * This file is part of Sovereign of the Skies. *
  5. * *
  6. * Sovereign of the Skies is free software: you can redistribute it *
  7. * and/or modify it *
  8. * under the terms of the GNU Lesser General Public License as published *
  9. * by the Free Software Foundation, either version 3 of the License, or *
  10. * (at your option) any later version provided you include a copy of the *
  11. * licence and this header. *
  12. * *
  13. * Sovereign of the Skies is distributed in the hope that it will be *
  14. * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
  16. * GNU Lesser General Public License for more details. *
  17. * *
  18. * You should have received a copy of the GNU Lesser General Public *
  19. * License along with Sovereign of the Skies. *
  20. * If not, see <http://www.gnu.org/licenses/>. *
  21. ****************************************************************************/
  22. /**
  23. * @file trainer_battle.c
  24. * @author Sturmvogel
  25. * @date 04 Jan 2014
  26. * @brief trainerbattle script command overhaul
  27. *
  28. */
  29. /* === INCLUDE === */
  30. #include <agb_debug.h>
  31. #include <callback.h>
  32. #include <config.h>
  33. #include <debug.h>
  34. #include <game_engine.h>
  35. #include <types.h>
  36. /* === ENGINE EXTERNS === */
  37. extern void battle_init();
  38. extern void battle_80801F0_something();
  39. extern volatile u8 trainerbattle_battle_type;
  40. extern volatile u16 trainerbattle_arg2;
  41. extern volatile char *trainerbattle_message_intro;
  42. extern volatile char *trainerbattle_message_defeat;
  43. extern volatile char *trainerbattle_message_2;
  44. extern volatile char *trainerbattle_message_need_2_poke;
  45. extern volatile char *trainerbattle_message_4;
  46. extern volatile void *trainerbattle_next_scr_cmd;
  47. extern volatile u16 trainerbattle_unknown;
  48. char ***trainer_text_array;
  49. char *str_invalid_text_ref;
  50. /* === PROTOTYPES === */
  51. /* === IMPLEMENTATIONS === */
  52. /**
  53. * @brief loads a byte
  54. * @param ptr pointer to load byte from
  55. * @return byte loaded
  56. */
  57. u8 load_byte(void *ptr) {
  58. u8 *to_load = (u8 *)ptr;
  59. return (u8)(*to_load);
  60. }
  61. /**
  62. * @brief loads an unaligned hword
  63. * @param ptr pointer to load from
  64. * @return half word at pointer
  65. */
  66. u16 load_hword(void *ptr) {
  67. u8 *to_load = (u8 *)ptr;
  68. u16 result = *to_load;
  69. u16 result2 = *(to_load + 1) << 8;
  70. return result | result2;
  71. }
  72. /**
  73. * @brief loads an unaligned word
  74. * @param ptr pointer to load from
  75. * @return word read at pointer
  76. */
  77. u32 load_word(void *ptr) {
  78. u8 *to_load = (u8 *)ptr;
  79. u32 result = *to_load;
  80. u32 result2 = *(to_load + 1);
  81. u32 result3 = *(to_load + 2);
  82. u32 result4 = *(to_load + 3);
  83. return (result) | (result2 << 8) | (result3 << 16) | (result4 << 24);
  84. }
  85. /**
  86. * @brief modifies the given flag by game difficulty
  87. * @param flag flag to modify
  88. * @return flag +1 for medium, flag +2 for hard
  89. */
  90. u16 tb_modify_flag_id(u16 flag) {
  91. u16 difficulty = var_get(0x5052);
  92. u16 new_flag = flag;
  93. switch (difficulty) {
  94. case 0:
  95. break;
  96. case 1:
  97. new_flag = flag + 1;
  98. break;
  99. case 2:
  100. new_flag = flag + 2;
  101. break;
  102. }
  103. dprintf("tb_modify_flag_id;; trainer ID: %d, difficulty: %d, new trainer id: %d\n", flag, difficulty, new_flag);
  104. return new_flag;
  105. }
  106. /**
  107. * @brief modifies null text pointers according to the trainer text table
  108. * @param original original pointer, will be modified only if equal to NULL
  109. * @param index index of the requested text in the trainer table
  110. * @return
  111. */
  112. char *tb_modify_text(char *original, u8 index) {
  113. if (original != NULL)
  114. return original;
  115. u8 flag_index = trainerbattle_flag_id; /* NOTE: divide by 3 eventually */
  116. for (int i = 0; i <= flag_index; ++i) {
  117. if (trainer_text_array[i] == (char **)0xDEADBEEF) {
  118. return str_invalid_text_ref;
  119. }
  120. }
  121. for (int i = 0; i <= index; ++i) {
  122. if (trainer_text_array[flag_index][i] == (char *)0xDEADBEEF) {
  123. return str_invalid_text_ref;
  124. }
  125. }
  126. return trainer_text_array[flag_index][index];
  127. }
  128. /**
  129. * @brief read parameters and initialize a trainerbattle instance
  130. * @param ptr_script pointer to current executed script
  131. * @return new script pointer
  132. */
  133. void *tb_configure_by_script(void *ptr_script) {
  134. battle_init();
  135. trainerbattle_battle_type = load_byte(ptr_script);
  136. switch (trainerbattle_battle_type) {
  137. case 1:
  138. case 2:
  139. trainerbattle_battle_type = load_byte(ptr_script);
  140. ptr_script++;
  141. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  142. ptr_script += 2;
  143. trainerbattle_arg2 = load_hword(ptr_script);
  144. ptr_script += 2;
  145. trainerbattle_message_intro = tb_modify_text((char *)load_word(ptr_script), 0);
  146. ptr_script += 4;
  147. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 1);
  148. ptr_script += 4;
  149. trainerbattle_message_2 = NULL;
  150. trainerbattle_message_need_2_poke = NULL;
  151. trainerbattle_message_4 = tb_modify_text((char *)load_word(ptr_script), 2);
  152. ptr_script += 4;
  153. trainerbattle_next_scr_cmd = ptr_script;
  154. battle_80801F0_something();
  155. return (void *)(0x081A4EC1) /* some script to execute */;
  156. case 3:
  157. trainerbattle_battle_type = load_byte(ptr_script);
  158. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  159. ptr_script += 2;
  160. trainerbattle_arg2 = load_hword(ptr_script);
  161. ptr_script += 2;
  162. trainerbattle_message_intro = NULL;
  163. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 0);
  164. ptr_script+= 4;
  165. trainerbattle_message_2 = NULL;
  166. trainerbattle_message_need_2_poke = NULL;
  167. trainerbattle_message_4 = NULL;
  168. trainerbattle_next_scr_cmd = ptr_script;
  169. return (void *)(0x081A4F21); /* some script to execute*/
  170. case 4:
  171. trainerbattle_battle_type = load_byte(ptr_script);
  172. ptr_script++;
  173. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  174. ptr_script += 2;
  175. trainerbattle_arg2 = load_hword(ptr_script);
  176. ptr_script += 2;
  177. trainerbattle_message_intro = tb_modify_text((char *)load_word(ptr_script), 0);
  178. ptr_script += 4;
  179. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 1);
  180. ptr_script += 4;
  181. trainerbattle_message_2 = NULL;
  182. trainerbattle_message_need_2_poke = tb_modify_text((char *)load_word(ptr_script), 2);
  183. ptr_script += 4;
  184. trainerbattle_message_4 = NULL;
  185. ptr_script += 4;
  186. trainerbattle_next_scr_cmd = ptr_script;
  187. battle_80801F0_something();
  188. return (void *)(0x081A4EE9); /* some script to execute */
  189. // this will merge case 5 with default which might not be as intended
  190. case 6:
  191. case 8:
  192. trainerbattle_battle_type = load_byte(ptr_script);
  193. ptr_script++;
  194. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  195. ptr_script += 2;
  196. trainerbattle_arg2 = load_hword(ptr_script);
  197. ptr_script += 2;
  198. trainerbattle_message_intro = tb_modify_text((char *)load_word(ptr_script), 0);
  199. ptr_script += 4;
  200. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 1);
  201. ptr_script += 4;
  202. trainerbattle_message_2 = NULL;
  203. trainerbattle_message_need_2_poke = tb_modify_text((char *)load_word(ptr_script), 2);
  204. ptr_script += 4;
  205. trainerbattle_message_4 = tb_modify_text((char *)load_word(ptr_script), 3);
  206. ptr_script += 4;
  207. trainerbattle_next_scr_cmd = ptr_script;
  208. battle_80801F0_something();
  209. return (void *)(0x081A4EE9); /* some script to execute */
  210. // this will merge case 7 with default
  211. case 9:
  212. /* WIN / LOSE resume script */
  213. trainerbattle_battle_type = load_byte(ptr_script);
  214. ptr_script++;
  215. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  216. ptr_script += 2;
  217. trainerbattle_unknown = load_hword(ptr_script);
  218. ptr_script += 2;
  219. trainerbattle_message_intro = NULL;
  220. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 0);
  221. ptr_script += 4;
  222. trainerbattle_message_2 = tb_modify_text((char *)load_word(ptr_script), 1);
  223. ptr_script += 4;
  224. trainerbattle_message_need_2_poke = NULL;
  225. trainerbattle_message_4 = NULL;
  226. trainerbattle_next_scr_cmd = ptr_script;
  227. battle_80801F0_something();
  228. return (void *)(0x081A4EC1); /* some script to execute */
  229. default:
  230. trainerbattle_battle_type = load_byte(ptr_script);
  231. ptr_script++;
  232. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  233. ptr_script += 2;
  234. trainerbattle_arg2 = load_hword(ptr_script);
  235. ptr_script += 2;
  236. trainerbattle_message_intro = tb_modify_text((char *)load_word(ptr_script), 0);
  237. ptr_script += 4;
  238. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 1);
  239. ptr_script += 4;
  240. trainerbattle_message_2 = NULL;
  241. trainerbattle_message_need_2_poke = NULL;
  242. trainerbattle_message_4 = NULL;
  243. trainerbattle_next_scr_cmd = ptr_script;
  244. battle_80801F0_something();
  245. return (void *)(0x081A4EC1); /* some script to execute */
  246. }
  247. /* should never be reached */
  248. // assert(0);
  249. // return NULL;
  250. }