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grass_animation.c 263B

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  1. /*#include <bpre.h>
  2. #include "oe_animation.h"
  3. void grass_step_general(struct npc_state* npc)
  4. {
  5. current_oe_state->to_x___local_id = npc_state->to.x;
  6. current_oe_state->to_y___local_mapnumber = npc_state->to.y;
  7. }
  8. void grass_step_normal()*/