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- /****************************************************************************
- * Copyright (C) 2015-2016 by the SotS Team *
- * *
- * This file is part of Sovereign of the Skies. *
- * *
- * Sovereign of the Skies is free software: you can redistribute it *
- * and/or modify it *
- * under the terms of the GNU Lesser General Public License as published *
- * by the Free Software Foundation, either version 3 of the License, or *
- * (at your option) any later version provided you include a copy of the *
- * licence and this header. *
- * *
- * Sovereign of the Skies is distributed in the hope that it will be *
- * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU Lesser General Public License for more details. *
- * *
- * You should have received a copy of the GNU Lesser General Public *
- * License along with Sovereign of the Skies. *
- * If not, see <http://www.gnu.org/licenses/>. *
- ****************************************************************************/
-
- /**
- * @file battle_initiative.c
- * @author Sturmvogel
- * @date 15 dec 2016
- * @brief Methods calculating speed based stats in-battle
- */
-
- /* === INCLUDE === */
-
- #include <battle_abilities.h>
- #include <battle_common.h>
- #include <battle_custom_structs.h>
- #include <battle_fractions.h>
- #include <battle_help.h>
- #include <battle_initiative.h>
- #include <battle_locations.h>
- #include <battle_structs.h>
- #include <constants/abilities.h>
- #include <math.h>
- #include <pkmn_item_effects.h>
- #include <pokemon.h>
-
- /* === EXTERN STRUCTS === */
-
- struct move_info move_table[1024];
-
- /* === IMPLEMENTATIONS === */
-
- u16 get_speed(u8 bank) {
- u32 speed = battle_participants[bank].spd << 16;
- switch (battle_item_get_effect(bank, 1)) {
- case ITEM_EFFECT_IRONBALL:
- speed >>= 1;
- break;
- case ITEM_EFFECT_CHOICESCARF:
- speed = (speed * 150) / 100;
- break;
- case ITEM_EFFECT_QUICKPOWDER:
- if (battle_participants[bank].poke_species == POKE_DITTO && !battle_participants[bank].status2.transformed)
- speed <<= 1;
- break;
- }
- if (ability_has_effect(bank, 0, 1)) {
- u8 weather_effects = ability_weather_effects();
- switch (battle_participants[bank].ability_id) {
- case ABILITY_CHLOROPHYLL:
- if (weather_effects &&
- (battle_weather.flags.harsh_sun || battle_weather.flags.permament_sun || battle_weather.flags.sun))
- speed *= 2;
- break;
- case ABILITY_SWIFT_SWIM:
- if (weather_effects && (battle_weather.flags.rain || battle_weather.flags.downpour ||
- battle_weather.flags.permament_rain || battle_weather.flags.heavy_rain))
- speed *= 2;
- break;
- case ABILITY_SAND_RUSH:
- if (weather_effects && (battle_weather.flags.sandstorm || battle_weather.flags.permament_sandstorm))
- speed *= 2;
- break;
- case ABILITY_QUICK_FEET:
- if (battle_participants[bank].status.flags.burn || battle_participants[bank].status.flags.poison ||
- battle_participants[bank].status.flags.toxic_poison)
- speed = speed + ((speed * 50) / 100);
- else if (battle_participants[bank].status.flags.paralysis) {
- /* cancel para */
- speed *= 4;
- speed = speed + ((speed * 50) / 100);
- }
- break;
- }
- }
- if (battle_participants[bank].status.flags.paralysis)
- speed >>= 2;
- if (custom_battle_elements.ptr->side_affecting[get_side_from_bank(bank)].tailwind)
- speed *= 2;
- if (battle_status_3[bank].unburden)
- speed *= 2;
- // TODO: /* SWAMP EFFECT */
- speed = (speed * stat_buffs[battle_participants[bank].spd_buff].dividend) /
- (stat_buffs[battle_participants[bank].spd_buff].divisor);
- return (u16)(speed >> 16);
- }
-
- u8 speed_alt_from_item(u8 bank, u8 item_effect) {
- switch (item_effect) {
- case ITEM_EFFECT_QUICKCLAW:
- if ((battle_turn_random % 100) > item_get_quality(battle_participants[bank].held_item)) {
- return 1;
- }
- break;
- case ITEM_EFFECT_CUSTAPBERRY:
- // TODO: implement HP CONDITION
- return 1;
- break;
- case ITEM_EFFECT_LAGGINGTAIL:
- return -1;
- }
- return 0;
- }
-
- enum init_enum get_first_to_strike(u8 bank_one, u8 bank_two, u8 ignore_prio) {
- enum init_enum result = TIE;
-
- u8 quash_one = custom_battle_elements.ptr->bank_affecting[bank_one].quashed;
- u8 quash_two = custom_battle_elements.ptr->bank_affecting[bank_two].quashed;
- if (quash_one && !quash_two)
- result = TWO;
- else if (!quash_one && quash_two)
- result = ONE;
- else if (!ignore_prio) {
- u16 move_one = battle_participants[bank_one].moves[battle_stuff_ptr.ptr->chosen_move_position[bank_one]];
- u16 move_two = battle_participants[bank_two].moves[battle_stuff_ptr.ptr->chosen_move_position[bank_two]];
-
- s8 prio_one = 0;
- s8 prio_two = 0;
- /* note priority changing effects and abilities not added as of yet */
- /* NOTE: !HANDLE PRIORITY LIKE A PROPERTY! */
- if (battle_menu_chosen_item[bank_one] == 0)
- prio_one = move_table[move_one].priority;
- if (battle_menu_chosen_item[bank_two] == 0)
- prio_two = move_table[move_two].priority;
- if (prio_one > prio_two)
- result = ONE;
- else if (prio_two > prio_one)
- result = TWO;
- }
- if (result == TIE) {
- s8 brack_one = speed_alt_from_item(bank_one, battle_item_get_effect(bank_one, true));
- s8 brack_two = speed_alt_from_item(bank_two, battle_item_get_effect(bank_two, true));
- if (brack_one > brack_two)
- result = ONE;
- else if (brack_two > brack_one)
- result = TWO;
- else {
- u8 stall_one = ability_has_ability(bank_one, ABILITY_STALL);
- u8 stall_two = ability_has_ability(bank_two, ABILITY_STALL);
- if (stall_one && !stall_two)
- result = TWO;
- else if (stall_two && !stall_one)
- result = ONE;
- else {
- u16 speed_one = get_speed(bank_one);
- u16 speed_two = get_speed(bank_two);
- if (custom_battle_elements.ptr->field_affecting.trick_room || (stall_one && stall_two)) {
- u16 swap_speed = speed_one;
- speed_one = speed_two;
- speed_two = swap_speed;
- }
- if (speed_one > speed_two)
- result = ONE;
- else if (speed_two > speed_one)
- result = TWO;
- else if (random() & 1)
- result = ONE;
- }
- }
- }
- return result;
- }
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