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songlist.h 1.5KB

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  1. #pragma once
  2. // TODO add missing FR/LG song IDs
  3. // Towns
  4. #define SEQ_BGM_TOWN_HESPERIA 267
  5. // Cities
  6. #define SEQ_BGM_CITY_CARUN 272
  7. #define SEQ_BGM_CITY_URBANIA 273
  8. // Routes
  9. #define SEQ_BGM_ROUTE_1 302
  10. #define SEQ_BGM_ROUTE_2 303
  11. // Special Buildings
  12. #define SEQ_BGM_PC 347
  13. #define SEQ_BGM_LAB 382
  14. // Special Places
  15. #define SEQ_BGM_DESERT 350
  16. // Forests
  17. #define SEQ_BGM_FOREST_YELINA 352
  18. // Encounter
  19. #define SEQ_BGM_E_RIV_F 368
  20. #define SEQ_BGM_E_RIV_M 369
  21. #define SEQ_BGM_E_TT 385
  22. #define SEQ_BGM_E_TT_BOSS 386
  23. #define SEQ_FRLG_E_1 283
  24. #define SEQ_FRLG_E_2 284
  25. #define SEQ_FRLG_E_3 285
  26. // Battles
  27. #define SEQ_BGM_VS_RIVAL 379
  28. #define SEQ_BGM_VS_TT_ADMIN 381
  29. #define SEQ_BGM_VS_TT_BOSS_JANA 384
  30. #define SEQ_BGM_VS_TT_BOSS_NORMAN 388
  31. #define SEQ_BGM_VS_POKE 298
  32. #define SEQ_BGM_VS_RSE 266
  33. #define SEQ_BGM_VS_CHAMP 299
  34. #define SEQ_BGM_VS_LEADER 296
  35. #define SEQ_BGM_VS_TRAINER 297
  36. #define SEQ_BGM_VS_DEOXYS 399
  37. #define SEQ_BGM_VS_MEWTWO 340
  38. #define SEQ_BGM_VS_LEG1 341
  39. // Victories
  40. #define SEQ_BGM_VIC_TT 387
  41. #define SEQ_BGM_VIC_TRAINER 310
  42. #define SEQ_BGM_VIC_LEADER 312
  43. #define SEQ_BGM_VIC_POKE 311
  44. // Various Events
  45. #define SEQ_BGM_EVENT_TT_RAID 375
  46. // Misc
  47. #define SEQ_BGM_TITLE_SCREEN 278