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battlescreen.h 965B

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  1. #ifndef BATTLESCREEN_IDS_H_
  2. #define BATTLESCREEN_IDS_H__IDS_H_
  3. #define BATTLESCREEN_GRASS 0x0
  4. #define BATTLESCREEN_STRAND 0x1
  5. #define BATTLESCREEN_UNTERWASSER 0x2
  6. #define BATTLESCREEN_MEER 0x3
  7. #define BATTLESCREEN_SEE 0x4
  8. #define BATTLESCREEN_GEBIRGE 0x5
  9. #define BATTLESCREEN_HOEHLE_1 0x6
  10. #define BATTLESCREEN_INNEN 0x7
  11. #define BATTLESCREEN_DORF 0x8
  12. #define BATTLESCREEN_WALD1 0x9
  13. #define BATTLESCREEN_STADT 0xA
  14. #define BATTLESCREEN_SCHNEESTADT 0xB
  15. #define BATTLESCREEN_SCHNEEDORF 0xC
  16. #define BATTLESCREEN_SCHNEESEE 0xD
  17. #define BATTLESCREEN_WUESTE 0xE
  18. #define BATTLESCREEN_WUESTENSEE 0xF
  19. #define BATTLESCREEN_BRUECKE 0x10
  20. #define BATTLESCREEN_HIMMEL 0x11
  21. #define BATTLESCREEN_WALD2 0x12
  22. #define BATTLESCREEN_HOEHLE 0x13
  23. #define BATTLESCREEN_SANDHOEHLE 0x14
  24. #define BATTLESCREEN_EISHOEHLE 0x15
  25. #define BATTLESCREEN_KRISTALLHOEHLE 0x16
  26. #define BATTLESCREEN_FEUERHOEHLE 0x17
  27. #define BATTLESCREEN_WASSERHOEHLE 0x18
  28. #endif /* MUG_IDS_H */