- #include <battle_structs.h>
- #include <constants/ptypes.h>
- #include <battle_locations.h>
-
- u8 roost_change_type()
- {
- if(battle_participants[battle_attacker_bank].type1 == TYPE_FLYING)
- {
- battle_participants[battle_attacker_bank].type1 = TYPE_EGG;
- }
- if(battle_participants[battle_attacker_bank].type2 == TYPE_FLYING)
- {
- battle_participants[battle_attacker_bank].type2 = TYPE_EGG;
- }
- return 0;
- }
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