Нема описа

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  1. #include <battle_structs.h>
  2. #include <constants/ptypes.h>
  3. #include <battle_locations.h>
  4. u8 roost_change_type()
  5. {
  6. if(battle_participants[battle_attacker_bank].type1 == TYPE_FLYING)
  7. {
  8. battle_participants[battle_attacker_bank].type1 = TYPE_EGG;
  9. }
  10. if(battle_participants[battle_attacker_bank].type2 == TYPE_FLYING)
  11. {
  12. battle_participants[battle_attacker_bank].type2 = TYPE_EGG;
  13. }
  14. return 0;
  15. }