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- #include <battle_locations.h>
- #include <battle_structs.h>
- #include <battle_custom_structs.h>
- #include <battle_common.h>
-
- extern void* bs_tailwind_failed_ptr;
-
- u8 set_tailwind()
- {
- struct side_affecting* current_side = &custom_battle_elements.ptr->side_affecting[get_side_from_bank(battle_attacker_bank)];
- if(!current_side->tailwind)
- {
- current_side->tailwind = 5;
- current_side->tailwind_bank = battle_attacker_bank;
- return false;
- }
- battlescript_cursor = (void*)(0x081D7DF0);
- return true;
- }
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