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tailwind.c 535B

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  1. #include <battle_locations.h>
  2. #include <battle_structs.h>
  3. #include <battle_custom_structs.h>
  4. #include <battle_common.h>
  5. extern void* bs_tailwind_failed_ptr;
  6. u8 set_tailwind()
  7. {
  8. struct side_affecting* current_side = &custom_battle_elements.ptr->side_affecting[get_side_from_bank(battle_attacker_bank)];
  9. if(!current_side->tailwind)
  10. {
  11. current_side->tailwind = 5;
  12. current_side->tailwind_bank = battle_attacker_bank;
  13. return false;
  14. }
  15. battlescript_cursor = (void*)(0x081D7DF0);
  16. return true;
  17. }