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  1. #ifndef TYPES_S_
  2. #define TYPES_S_
  3. /*Some Type definitions*/
  4. #define TYPE_NORMAL 0x0
  5. #define TYPE_FIGHTING 0x1
  6. #define TYPE_FLYING 0x2
  7. #define TYPE_POISON 0x3
  8. #define TYPE_GROUND 0x4
  9. #define TYPE_ROCK 0x5
  10. #define TYPE_BUG 0x6
  11. #define TYPE_GHOST 0x7
  12. #define TYPE_STEEL 0x8
  13. #define TYPE_EGG 0x9
  14. #define TYPE_FIRE 0xA
  15. #define TYPE_WATER 0xB
  16. #define TYPE_GRASS 0xC
  17. #define TYPE_ELECTRIC 0xD
  18. #define TYPE_PSYCHIC 0xE
  19. #define TYPE_ICE 0xF
  20. #define TYPE_DRAGON 0x10
  21. #define TYPE_DARK 0x11
  22. #define TYPE_FAIRY 0x17
  23. #define TYPE_KAMPF 0x1
  24. #define TYPE_FLUG 0x2
  25. #define TYPE_GIFT 0x3
  26. #define TYPE_BODEN 0x4
  27. #define TYPE_GESTEIN 0x5
  28. #define TYPE_KAEFER 0x6
  29. #define TYPE_GEIST 0x7
  30. #define TYPE_STAHL 0x8
  31. #define TYPE_UNBEKANNT 0x9
  32. #define TYPE_FEUER 0xA
  33. #define TYPE_WASSER 0xB
  34. #define TYPE_PFLANZE 0xC
  35. #define TYPE_ELEKTRO 0xD
  36. #define TYPE_PSYCHO 0xE
  37. #define TYPE_EIS 0xF
  38. #define TYPE_DRACHE 0x10
  39. #define TYPE_UNLICHT 0x11
  40. #define TYPE_FEE 0x17
  41. #endif