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settings_intro.c 20KB

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  1. #include <pokeagb/pokeagb.h>
  2. #include <scene_intro/genderChoose.h>
  3. #include <scene_intro/gameModeChoose.h>
  4. #include <scene.h>
  5. #include <agb_debug.h>
  6. #include <constants/pkmns.h>
  7. #include <constants/pymap/songs.h>
  8. extern u8 settings_gender_script[];
  9. extern u8 settings_gender_script_sure[];
  10. extern u8 settings_name_sure[];
  11. extern u8 intro_choose_difficulty[];
  12. extern u8 intro_sure_difficulty[];
  13. const struct TextboxTemplate settings_gender_box[] = {
  14. {.bg_id = 0, .x = 2, .y = 15, .width = 26, .height = 4, .pal_id = 15, .charbase = 0x198},
  15. };
  16. const struct Coords16 male_position = {.x=100, .y=80};
  17. const struct Coords16 female_position = {.x=205, .y=80};
  18. const struct Coords16 difficulty_positions[3] = {{.x=85,.y=95}, {.x=155,.y=90}, {.x=230,.y=84}};
  19. void launch_tutorial(void);
  20. #define SELECTED_IDX 7
  21. #define BINDEX_MALE 1
  22. #define BINDEX_FEMALE 2
  23. #define BINDEX_EASY 1
  24. #define BINDEX_MED 2
  25. #define BINDEX_HARD 3
  26. #define INNER_COLOR rgb82rgb5(0x80,0x80,0x80)
  27. #define OUTER_COLOR rgb82rgb5(0x60,0x60,0x60)
  28. #define INNER_COLOR_SEL rgb82rgb5(0xA6,0xA6,0xA6)
  29. #define OUTER_COLOR_SEL INNER_COLOR
  30. #define OUTER1_IDX 8
  31. #define OUTER2_IDX 10
  32. #define OUTER3_IDX 12
  33. #define INNER1_IDX 9
  34. #define INNER2_IDX 11
  35. #define INNER3_IDX 13
  36. #define EASY_MON PKMN_PICHU
  37. #define MED_MON PKMN_PIKACHU
  38. #define HARD_MON PKMN_RAICHU
  39. const union Color lighterPalette[] = {OUTER_COLOR_SEL, INNER_COLOR_SEL};
  40. const union Color darkerPalette[] = {OUTER_COLOR, INNER_COLOR};
  41. extern pchar name_rival_male[5];
  42. extern pchar name_rival_female[5];
  43. void settings_launch(void);
  44. void settings_mode_launch(void);
  45. void settings_switch_tinted(u8 baseIndex, u8 tid) {
  46. u8 currentPal = objects[tasks[tid].priv[baseIndex]].final_oam.palette_num;
  47. objects[tasks[tid].priv[baseIndex]].final_oam.palette_num = tasks[tid].priv[baseIndex+2];
  48. tasks[tid].priv[baseIndex+2]=currentPal;
  49. }
  50. void settings_switch_mode_tinted(u8 baseIndex, u8 tid) {
  51. u8 currentPal = objects[tasks[tid].priv[baseIndex]].final_oam.palette_num;
  52. objects[tasks[tid].priv[baseIndex]].final_oam.palette_num = tasks[tid].priv[baseIndex+3];
  53. tasks[tid].priv[baseIndex+3]=currentPal;
  54. }
  55. void settings_loop(u8 id) {
  56. switch(tasks[id].priv[0]){
  57. case 0:
  58. bgid_send_tilemap(2);
  59. bgid_send_tilemap(0);
  60. rboxid_clear_pixels(0, 0);
  61. palette_bg_faded_fill_black();
  62. tasks[id].priv[0]++;
  63. break;
  64. case 1:
  65. gpu_sync_bg_show(0);
  66. gpu_sync_bg_hide(1);
  67. gpu_sync_bg_hide(3);
  68. gpu_sync_bg_show(2);
  69. settings_switch_tinted(BINDEX_FEMALE, id);
  70. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX, 4);
  71. gpu_pal_apply(&darkerPalette[0], OUTER2_IDX, 4);
  72. objects[tasks[id].priv[1]].final_oam.affine_mode = 0;
  73. objects[tasks[id].priv[2]].final_oam.affine_mode = 0;
  74. objects[tasks[id].priv[1]].pos1 = male_position;
  75. objects[tasks[id].priv[2]].pos1 = female_position;
  76. fade_screen(0xFFFFFFFF, 1, 16, 0, 0x0000);
  77. m4aSongNumStart(503);
  78. tasks[id].priv[0]++;
  79. break;
  80. case 2:
  81. if (!pal_fade_control.active)
  82. tasks[id].priv[0]++;
  83. break;
  84. case 3:
  85. script_env_init_script(&settings_gender_script[0]);
  86. tasks[id].priv[0]++;
  87. break;
  88. case 4:
  89. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED)
  90. tasks[id].priv[0]++;
  91. break;
  92. case 5:
  93. if(super.buttons_new & KEY_LEFT){
  94. if(tasks[id].priv[SELECTED_IDX] == 1) {
  95. tasks[id].priv[SELECTED_IDX] = 0;
  96. m4aSongNumStart(5);
  97. settings_switch_tinted(BINDEX_FEMALE, id);
  98. settings_switch_tinted(BINDEX_MALE, id);
  99. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX, 4);
  100. gpu_pal_apply(&darkerPalette[0], OUTER2_IDX, 4);
  101. }
  102. }
  103. if(super.buttons_new & KEY_RIGHT){
  104. if(tasks[id].priv[SELECTED_IDX] == 0) {
  105. tasks[id].priv[SELECTED_IDX] = 1;
  106. m4aSongNumStart(5);
  107. settings_switch_tinted(BINDEX_FEMALE, id);
  108. settings_switch_tinted(BINDEX_MALE, id);
  109. gpu_pal_apply(&lighterPalette[0], OUTER2_IDX, 4);
  110. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX, 4);
  111. }
  112. }
  113. if(super.buttons_new & KEY_A) {
  114. tasks[id].priv[0]++;
  115. m4aSongNumStart(5);
  116. }
  117. break;
  118. case 6:
  119. if(tasks[id].priv[SELECTED_IDX] == 1)
  120. var_set(0x800D, 1);
  121. else
  122. var_set(0x800D, 0);
  123. script_env_init_script(&settings_gender_script_sure[0]);
  124. tasks[id].priv[0]++;
  125. break;
  126. case 7:
  127. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED) {
  128. if(var_load(0x800D) == 0)
  129. tasks[id].priv[0] = 3;
  130. else
  131. tasks[id].priv[0]++;
  132. }
  133. break;
  134. case 8:
  135. if(tasks[id].priv[SELECTED_IDX] == 1) {
  136. saveblock2->gender = GENDER_FEMALE;
  137. pstrcpy(saveblock1->rival_name, &name_rival_male[0]);
  138. }
  139. else {
  140. saveblock2->gender = GENDER_MALE;
  141. pstrcpy(saveblock1->rival_name, &name_rival_female[0]);
  142. }
  143. saveblock2->name[0] = 0;
  144. tasks[id].priv[0]++;
  145. break;
  146. case 9:
  147. var_set(0x8000, 1);
  148. scene_free_bg_maps();
  149. task_del(id);
  150. name_chooser_enter(0, &saveblock2->name[0], saveblock2->gender, 0, 0, settings_launch);
  151. default:
  152. break;
  153. }
  154. }
  155. void settings_loop_after_name(u8 id) {
  156. switch(tasks[id].priv[0]){
  157. case 0:
  158. bgid_send_tilemap(2);
  159. bgid_send_tilemap(0);
  160. rboxid_clear_pixels(0, 0);
  161. palette_bg_faded_fill_black();
  162. tasks[id].priv[0]++;
  163. break;
  164. case 1:
  165. gpu_sync_bg_show(0);
  166. gpu_sync_bg_hide(1);
  167. gpu_sync_bg_hide(3);
  168. gpu_sync_bg_show(2);
  169. if(saveblock2->gender == GENDER_MALE) {
  170. settings_switch_tinted(BINDEX_FEMALE, id);
  171. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX, 4);
  172. gpu_pal_apply(&darkerPalette[0], OUTER2_IDX, 4);
  173. tasks[id].priv[SELECTED_IDX] = 0;
  174. }
  175. else {
  176. settings_switch_tinted(BINDEX_MALE, id);
  177. gpu_pal_apply(&lighterPalette[0], OUTER2_IDX, 4);
  178. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX, 4);
  179. tasks[id].priv[SELECTED_IDX] = 1;
  180. }
  181. objects[tasks[id].priv[1]].final_oam.affine_mode = 0;
  182. objects[tasks[id].priv[2]].final_oam.affine_mode = 0;
  183. objects[tasks[id].priv[1]].pos1 = male_position;
  184. objects[tasks[id].priv[2]].pos1 = female_position;
  185. fade_screen(0xFFFFFFFF, 1, 16, 0, 0x0000);
  186. tasks[id].priv[0]++;
  187. break;
  188. case 2:
  189. if (!pal_fade_control.active)
  190. tasks[id].priv[0]++;
  191. break;
  192. case 3:
  193. if(saveblock2->name[0] == 0){
  194. if(saveblock2->gender == GENDER_MALE){
  195. pstrcpy(saveblock2->name, name_rival_male);
  196. } else {
  197. pstrcpy(saveblock2->name, name_rival_female);
  198. }
  199. }
  200. script_env_init_script(&settings_name_sure[0]);
  201. tasks[id].priv[0]++;
  202. break;
  203. case 4:
  204. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED) {
  205. if(var_load(0x800D) == 1) {
  206. tasks[id].priv[0]++;
  207. fade_screen(0xFFFFFFFF, 0, 0, 16, 0x0000);
  208. } else {
  209. saveblock2->name[0] = 0;
  210. scene_free_bg_maps();
  211. task_del(id);
  212. name_chooser_enter(0, &saveblock2->name[0], saveblock2->gender, 0, 0, settings_launch);
  213. }
  214. }
  215. break;
  216. case 5:
  217. if(!pal_fade_control.active) {
  218. tasks[id].priv[0]++;
  219. var_set(0x8001, 1);
  220. scene_free_bg_maps();
  221. task_del(id);
  222. settings_mode_launch();
  223. }
  224. default:
  225. break;
  226. }
  227. }
  228. void settings_set_stuff_before_start(void) {
  229. //set some stuff if needed
  230. }
  231. void settings_mode_loop(u8 id) {
  232. switch(tasks[id].priv[0])
  233. {
  234. case 0:
  235. bgid_send_tilemap(2);
  236. bgid_send_tilemap(0);
  237. rboxid_clear_pixels(0, 0);
  238. palette_bg_faded_fill_black();
  239. tasks[id].priv[0]++;
  240. break;
  241. case 1:
  242. gpu_sync_bg_show(0);
  243. gpu_sync_bg_hide(1);
  244. gpu_sync_bg_hide(3);
  245. gpu_sync_bg_show(2);
  246. tasks[id].priv[SELECTED_IDX] = 1;
  247. settings_switch_mode_tinted(BINDEX_EASY, id);
  248. settings_switch_mode_tinted(BINDEX_HARD, id);
  249. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX, 4);
  250. gpu_pal_apply(&lighterPalette[0], OUTER2_IDX, 4);
  251. gpu_pal_apply(&darkerPalette[0], OUTER3_IDX, 4);
  252. objects[tasks[id].priv[1]].final_oam.affine_mode = 0;
  253. objects[tasks[id].priv[2]].final_oam.affine_mode = 0;
  254. objects[tasks[id].priv[3]].final_oam.affine_mode = 0;
  255. objects[tasks[id].priv[1]].pos1 = difficulty_positions[0];
  256. objects[tasks[id].priv[2]].pos1 = difficulty_positions[1];
  257. objects[tasks[id].priv[3]].pos1 = difficulty_positions[2];
  258. fade_screen(0xFFFFFFFF, 1, 16,0, 0x0000);
  259. tasks[id].priv[0]++;
  260. break;
  261. case 2:
  262. script_env_init_script(&intro_choose_difficulty[0]);
  263. tasks[id].priv[0]++;
  264. break;
  265. case 3:
  266. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED)
  267. tasks[id].priv[0]++;
  268. break;
  269. case 4:
  270. if(super.buttons_new & KEY_LEFT) {
  271. if(tasks[id].priv[SELECTED_IDX] > 0) {
  272. settings_switch_mode_tinted(BINDEX_EASY + tasks[id].priv[SELECTED_IDX], id);
  273. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX + 2*tasks[id].priv[SELECTED_IDX], 4);
  274. tasks[id].priv[SELECTED_IDX]--;
  275. settings_switch_mode_tinted(BINDEX_EASY + tasks[id].priv[SELECTED_IDX], id);
  276. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX + 2*tasks[id].priv[SELECTED_IDX], 4);
  277. m4aSongNumStart(5);
  278. }
  279. }
  280. if(super.buttons_new & KEY_RIGHT) {
  281. if(tasks[id].priv[SELECTED_IDX] < 2) {
  282. settings_switch_mode_tinted(BINDEX_EASY + tasks[id].priv[SELECTED_IDX], id);
  283. gpu_pal_apply(&darkerPalette[0], OUTER1_IDX + 2*tasks[id].priv[SELECTED_IDX], 4);
  284. tasks[id].priv[SELECTED_IDX]++;
  285. settings_switch_mode_tinted(BINDEX_EASY + tasks[id].priv[SELECTED_IDX], id);
  286. gpu_pal_apply(&lighterPalette[0], OUTER1_IDX + 2*tasks[id].priv[SELECTED_IDX], 4);
  287. m4aSongNumStart(5);
  288. }
  289. }
  290. if(super.buttons_new & KEY_A) {
  291. m4aSongNumStart(5);
  292. var_set(0x8002, tasks[id].priv[SELECTED_IDX]);
  293. switch(tasks[id].priv[SELECTED_IDX])
  294. {
  295. case 0:
  296. var_set(0x8003, EASY_MON);
  297. break;
  298. case 1:
  299. var_set(0x8003, MED_MON);
  300. break;
  301. case 2:
  302. var_set(0x8003, HARD_MON);
  303. break;
  304. default:
  305. dprintf("assert 0 reached!\n");
  306. }
  307. script_env_init_script(&intro_sure_difficulty[0]);
  308. tasks[id].priv[0]++;
  309. }
  310. break;
  311. case 5:
  312. if(script_env_1.mode == SCRIPT_EXECUTE_MODE_PAUSED)
  313. tasks[id].priv[0]++;
  314. break;
  315. case 6:
  316. if(var_load(0x800D) == 1) {
  317. settings_set_stuff_before_start();
  318. set_callback2(c2_new_game);
  319. } else {
  320. tasks[id].priv[0] = 2;
  321. }
  322. break;
  323. default:
  324. break;
  325. }
  326. }
  327. void* settings_load_tinted_palette(struct SpritePalette *pal) {
  328. union Color *tintedPal = malloc(32);
  329. LZ77UnCompWram(pal->data, tintedPal);
  330. for(u8 i = 0; i<16;++i){
  331. tintedPal[i].components.r = tintedPal[i].components.r / 3;
  332. tintedPal[i].components.g = tintedPal[i].components.g / 3;
  333. tintedPal[i].components.b = tintedPal[i].components.b / 3;
  334. }
  335. return tintedPal;
  336. }
  337. const struct OamData trainer_pkmn_oam = {.size = 3, .affine_mode = 2, .priority=1};
  338. #define TRAINER_MALE 135
  339. #define TRAINER_FEMALE 136
  340. void settings_load_gfx(void) {
  341. lz77UnCompVram(genderChooseTiles, (void *)0x0600C000);
  342. LZ77UnCompWram(genderChooseMap, bgid_get_tilemap(2));
  343. gpu_pal_apply_compressed(genderChoosePal, 0, 32);
  344. }
  345. void settings_mode_load_gfx(void) {
  346. lz77UnCompVram(gameModeChooseTiles, (void *)0x0600C000);
  347. LZ77UnCompWram(gameModeChooseMap, bgid_get_tilemap(2));
  348. gpu_pal_apply_compressed(gameModeChoosePal,0,32);
  349. }
  350. void settings_mode_spawn_main_task(void) {
  351. struct Template first_pkmn_sprite = {
  352. .tiles_tag = 0x1337,
  353. .pal_tag = 0x1337,
  354. .oam = &trainer_pkmn_oam,
  355. .animation = SPRITE_NO_ANIMATION,
  356. .graphics = &pokemon_graphics_front[EASY_MON],
  357. .rotscale = SPRITE_NO_ROTSCALE,
  358. .callback = oac_nullsub
  359. };
  360. struct Template second_pkmn_sprite = {
  361. .tiles_tag = 0x1338,
  362. .pal_tag = 0x1338,
  363. .oam = &trainer_pkmn_oam,
  364. .animation = SPRITE_NO_ANIMATION,
  365. .graphics = &pokemon_graphics_front[MED_MON],
  366. .rotscale = SPRITE_NO_ROTSCALE,
  367. .callback = oac_nullsub
  368. };
  369. struct Template third_pkmn_sprite = {
  370. .tiles_tag = 0x1339,
  371. .pal_tag = 0x1339,
  372. .oam = &trainer_pkmn_oam,
  373. .animation = SPRITE_NO_ANIMATION,
  374. .graphics = &pokemon_graphics_front[HARD_MON],
  375. .rotscale = SPRITE_NO_ROTSCALE,
  376. .callback = oac_nullsub
  377. };
  378. struct SpritePalette firstPal = {.tag = 0x1337, .data = pokemon_palette_normal[EASY_MON].data};
  379. struct SpritePalette secondPal = {.tag = 0x1338, .data = pokemon_palette_normal[MED_MON].data};
  380. struct SpritePalette thirdPal = {.tag = 0x1339, .data = pokemon_palette_normal[HARD_MON].data};
  381. struct SpriteTiles firstTiles = {.tag = 0x1337, .data = pokemon_graphics_front[EASY_MON].data, .size = 64*32};
  382. struct SpriteTiles secondTiles = {.tag = 0x1338, .data = pokemon_graphics_front[MED_MON].data, .size = 64*32};
  383. struct SpriteTiles thirdTiles = {.tag = 0x1339, .data = pokemon_graphics_front[HARD_MON].data, .size = 64*32};
  384. gpu_pal_decompress_alloc_tag_and_upload(&firstPal);
  385. gpu_tile_obj_decompress_alloc_tag_and_upload(&firstTiles);
  386. gpu_pal_decompress_alloc_tag_and_upload(&secondPal);
  387. gpu_tile_obj_decompress_alloc_tag_and_upload(&secondTiles);
  388. gpu_pal_decompress_alloc_tag_and_upload(&thirdPal);
  389. gpu_tile_obj_decompress_alloc_tag_and_upload(&thirdTiles);
  390. void* firstTintedPal = settings_load_tinted_palette(&firstPal);
  391. void* secondTintedPal = settings_load_tinted_palette(&secondPal);
  392. void* thirdTintedPal = settings_load_tinted_palette(&thirdPal);
  393. struct SpritePalette firstTinted = {.tag = firstPal.tag + 3, .data = firstTintedPal};
  394. struct SpritePalette secondTinted = {.tag = secondPal.tag + 3, .data = secondTintedPal};
  395. struct SpritePalette thirdTinted = {.tag = thirdPal.tag + 3, .data = thirdTintedPal};
  396. gpu_pal_obj_alloc_tag_and_apply(&firstTinted);
  397. gpu_pal_obj_alloc_tag_and_apply(&secondTinted);
  398. gpu_pal_obj_alloc_tag_and_apply(&thirdTinted);
  399. free(firstTintedPal);
  400. free(secondTintedPal);
  401. free(thirdTintedPal);
  402. u8 firstIdx = gpu_pal_tags_index_of(firstTiles.tag + 3);
  403. u8 secondIdx = gpu_pal_tags_index_of(secondTiles.tag + 3);
  404. u8 thirdIdx = gpu_pal_tags_index_of(thirdTiles.tag + 3);
  405. u8 first = template_instanciate_forward_search(&first_pkmn_sprite, 50,50, 1);
  406. u8 second = template_instanciate_forward_search(&second_pkmn_sprite, 100,50,1);
  407. u8 third = template_instanciate_forward_search(&third_pkmn_sprite, 100,50,1);
  408. u8 tid = task_add(settings_mode_loop, 0);
  409. dprintf("task added\n");
  410. tasks[tid].priv[0] = 0;
  411. tasks[tid].priv[1] = first;
  412. tasks[tid].priv[2] = second;
  413. tasks[tid].priv[3] = third;
  414. tasks[tid].priv[4] = firstIdx;
  415. tasks[tid].priv[5] = secondIdx;
  416. tasks[tid].priv[6] = thirdIdx;
  417. }
  418. void settings_spawn_main_task(void) {
  419. struct Template trainer_sprite_male = {
  420. .tiles_tag = trainer_battle_sprites[TRAINER_MALE].tag,
  421. .pal_tag = trainer_battle_palettes[TRAINER_MALE].tag,
  422. .oam = &trainer_pkmn_oam,
  423. .animation = SPRITE_NO_ANIMATION,
  424. .graphics = &trainer_battle_sprites[TRAINER_MALE],
  425. .rotscale = SPRITE_NO_ROTSCALE,
  426. .callback = oac_nullsub
  427. };
  428. struct Template trainer_sprite_female = {
  429. .tiles_tag = trainer_battle_sprites[TRAINER_FEMALE].tag,
  430. .pal_tag = trainer_battle_palettes[TRAINER_FEMALE].tag,
  431. .oam = &trainer_pkmn_oam,
  432. .animation = SPRITE_NO_ANIMATION,
  433. .graphics = &trainer_battle_sprites[TRAINER_FEMALE],
  434. .rotscale = SPRITE_NO_ROTSCALE,
  435. .callback = oac_nullsub
  436. };
  437. gpu_pal_decompress_alloc_tag_and_upload(&trainer_battle_palettes[TRAINER_MALE]);
  438. gpu_tile_obj_decompress_alloc_tag_and_upload(&trainer_battle_sprites[TRAINER_MALE]);
  439. gpu_pal_decompress_alloc_tag_and_upload(&trainer_battle_palettes[TRAINER_FEMALE]);
  440. gpu_tile_obj_decompress_alloc_tag_and_upload(&trainer_battle_sprites[TRAINER_FEMALE]);
  441. void* maleTintedPal = settings_load_tinted_palette(&trainer_battle_palettes[TRAINER_MALE]);
  442. void* femaleTintedPal = settings_load_tinted_palette(&trainer_battle_palettes[TRAINER_FEMALE]);
  443. struct SpritePalette maleTinted = {.tag = trainer_battle_sprites[TRAINER_MALE].tag + 2, .data = maleTintedPal};
  444. struct SpritePalette femaleTinted = {.tag = trainer_battle_sprites[TRAINER_FEMALE].tag + 2, .data = femaleTintedPal};
  445. gpu_pal_obj_alloc_tag_and_apply(&maleTinted);
  446. gpu_pal_obj_alloc_tag_and_apply(&femaleTinted);
  447. free(maleTintedPal);
  448. free(femaleTintedPal);
  449. u8 maleIdx = gpu_pal_tags_index_of(trainer_battle_sprites[TRAINER_MALE].tag + 2);
  450. u8 femaleIdx = gpu_pal_tags_index_of(trainer_battle_sprites[TRAINER_FEMALE].tag + 2);
  451. u8 male = template_instanciate_forward_search(&trainer_sprite_male, 50,50, 1);
  452. u8 female = template_instanciate_forward_search(&trainer_sprite_female, 100,50,1);
  453. u8 tid;
  454. if(var_load(0x8000))
  455. tid = task_add(settings_loop_after_name,0);
  456. else
  457. tid = task_add(settings_loop, 0);
  458. tasks[tid].priv[0] = 0;
  459. tasks[tid].priv[1] = male;
  460. tasks[tid].priv[2] = female;
  461. tasks[tid].priv[3] = maleIdx;
  462. tasks[tid].priv[4] = femaleIdx;
  463. }
  464. void settings_intro_c2(void) {
  465. process_palfade();
  466. task_exec();
  467. objc_exec();
  468. obj_sync_superstate();
  469. tilemaps_sync();
  470. script_execute_maybe();
  471. }
  472. void settings_launch(void) {
  473. scene_vram_default_init();
  474. lcd_io_set(REG_ID_DISPCNT, DISPCNT_OBJ | DISPCNT_OAM_1D);
  475. rbox_init_from_templates(&settings_gender_box[0]);
  476. remo_reset_acknowledgement_flags();
  477. bgid_set_tilemap(0, malloc(0x800));
  478. bgid_set_tilemap(2, malloc(0x800));
  479. settings_load_gfx();
  480. settings_spawn_main_task();
  481. set_callback2(settings_intro_c2);
  482. }
  483. void settings_mode_launch(void) {
  484. scene_vram_default_init();
  485. lcd_io_set(REG_ID_DISPCNT, DISPCNT_OBJ | DISPCNT_OAM_1D);
  486. rbox_init_from_templates(&settings_gender_box[0]);
  487. remo_reset_acknowledgement_flags();
  488. bgid_set_tilemap(0, malloc(0x800));
  489. bgid_set_tilemap(2, malloc(0x800));
  490. settings_mode_load_gfx();
  491. settings_mode_spawn_main_task();
  492. set_callback2(settings_intro_c2);
  493. }