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gastro_acid.c 332B

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  1. #include <battle.h>
  2. u8 gastro_acid_set() {
  3. if (custom_battle_elements.ptr->bank_affecting[battle_defender_bank].gastro_acided) {
  4. battlescript_cursor = (void*) (0x081D7DF0);
  5. return true;
  6. }
  7. custom_battle_elements.ptr->bank_affecting[battle_defender_bank].gastro_acided = true;
  8. return false;
  9. }