Ingen beskrivning
SBird1337 a8c2f62262 prepare for merge 7 år sedan
.vscode prepare for merge 7 år sedan
assets grafics (interface) and overworlds 7 år sedan
base file mode 8 år sedan
battle_engine @ a0eee6f4ba prepare for merge 7 år sedan
build file mode 8 år sedan
built file mode 8 år sedan
data prepare for merge 7 år sedan
doc added doxygen file 8 år sedan
gfx_build fix file not found 7 år sedan
nbproject laid foundation for adding new grass animations (and oe_script stuff) 7 år sedan
patches prepare for merge 7 år sedan
sots-private @ 81f4381ae5 prepare for merge 7 år sedan
src prepare for merge 7 år sedan
string test data 7 år sedan
todo file mode 8 år sedan
.clang-format prepare for merge 7 år sedan
.cproject code cleanup and refractor, licence 8 år sedan
.gitignore started new evolution methods 7 år sedan
.gitmodules add battle_engine, not working atm 7 år sedan
.project code cleanup and refractor, licence 8 år sedan
LICENCE Create LICENCE 8 år sedan
README.md disclaim 8 år sedan
assets.makefile before merge 7 år sedan
bpre.sym prepare for merge 7 år sedan
debug.sh prepare for merge 7 år sedan
icons.makefile Start from Scratch 8 år sedan
linker.ld added unit test for initiatibve (normal + trickroom) 8 år sedan
main.asm prepare for merge 7 år sedan
makefile prepare for merge 7 år sedan
sprites.makefile some more structures 7 år sedan

README.md

Source Code von Pokémon Sovereign of the skies, ohne Anspruch auf Vollständigkeit oder Funktionsfähigkeit. Diese Repository soll lediglich dazu dienen einen Einblick in die Denkweise hinter Pokémon Sovereign of the Skies bieten.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.