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- #ifndef BPRE_H_
- #define BPRE_H_
-
- #include "types.h"
- #include "sound.h"
- #include "fade.h"
- #include "lcd.h"
- #include <callback.h>
- #include <config.h>
- #include <pkmn_attributes.h>
- #include <battle_structs.h>
-
- //debug
- /*void agbprintf(const char* pBuf, ...);
- void agbprint_flush();
- void agb_assert(const char *file, int line, const char *expression, u32 stop);*/
-
- // sound related stuff
-
-
- //graphical stuff
-
- //object related stuff
-
-
- //task related stuff
-
-
- //attribute setter and getter
-
-
- #endif
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