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- #define SEQ_BGM_TITLE_SCREEN 0x116
- #define SEQ_BGM_TOWN_HESPERIA 0x15e
- #define SEQ_BGM_CITY_CARUN 0x15f
- #define SEQ_BGM_CITY_URBANIA 0x160
- #define SEQ_BGM_TOWN_04 0x161
- #define SEQ_BGM_TOWN_02 0x162
- #define SEQ_BGM_TOWN_06 0x163
- #define SEQ_BGM_TOWN_07 0x164
- #define SEQ_BGM_TOWN_01 0x165
- #define SEQ_BGM_CITY_01 0x166
- #define SEQ_BGM_CITY_02 0x167
- #define SEQ_BGM_CITY_03 0x168
- #define SEQ_BGM_CITY_04 0x169
- #define SEQ_BGM_CITY_05 0x16a
- #define SEQ_BGM_CITY_06 0x16b
- #define SEQ_BGM_TOWN_03 0x16c
- #define SEQ_BGM_R_01 0x172
- #define SEQ_BGM_R_02 0x173
- #define SEQ_BGM_R_03 0x174
- #define SEQ_BGM_R_04 0x175
- #define SEQ_BGM_R_05 0x176
- #define SEQ_BGM_R_06 0x177
- #define SEQ_BGM_R_07 0x178
- #define SEQ_BGM_R_08 0x179
- #define SEQ_BGM_CAVE_GUARDIAN 0x186
- #define SEQ_BGM_CAVE_02 0x187
- #define SEQ_BGM_GYM 0x19b
- #define SEQ_BGM_LAB 0x19c
- #define SEQ_BGM_SCHOOL 0x19d
- #define SEQ_BGM_PC 0x1a0
- #define SEQ_BGM_MART 0x1a2
- #define SEQ_BGM_GYM_GHOST 0x1a3
- #define SEQ_BGM_GYM_WATER 0x1a4
- #define SEQ_BGM_GYM_FOREST 0x1a5
- #define SEQ_BGM_P_04 0x1ae
- #define SEQ_BGM_DESERT 0x1af
- #define SEQ_BGM_P_01 0x1b1
- #define SEQ_BGM_P_02 0x1b2
- #define SEQ_BGM_P_FOY 0x1b3
- #define SEQ_BGM_P_TOL 0x1b4
- #define SEQ_BGM_P_DFOY 0x1b5
- #define SEQ_BGM_P_MT_1 0x1b6
- #define SEQ_BGM_P_ROGI 0x1b7
- #define SEQ_BGM_EYE_02 0x1d6
- #define SEQ_BGM_EYE_ACE 0x1d7
- #define SEQ_BGM_EYE_MANIAC 0x1d8
- #define SEQ_BGM_EYE_PSYCHO 0x1d9
- #define SEQ_BGM_EYE_UMBRELLA 0x1da
- #define SEQ_BGM_EYE_WORKER 0x1db
- #define SEQ_BGM_EYE_HIKER 0x1dc
- #define SEQ_BGM_EYE_MODEL 0x1dd
- #define SEQ_BGM_EYE_RIVF 0x1de
- #define SEQ_BGM_EYE_RIVM 0x1df
- #define SEQ_BGM_EYE_TEENAGER 0x1e0
- #define SEQ_BGM_EYE_TT 0x1e2
- #define SEQ_BGM_EYE_TT_BOSS 0x1e3
- #define SEQ_BGM_EYE_CHAMPION 0x1e5
- #define SEQ_BGM_EYE_GUARDIAN 0x1e6
- #define SEQ_BGM_EYE_BRAT 0x1e7
- #define SEQ_BGM_EYE_FIGHTER 0x1e8
- #define SEQ_BGM_EYE_JANA 0x1e9
- #define SEQ_BGM_EYE_03 0x1ec
- #define SEQ_BGM_EYE_BREEDER 0x1f1
- #define SEQ_BGM_EYE_BICYCLE 0x1f2
- #define SEQ_BGM_EYE_PRIG 0x1f3
- #define SEQ_BGM_EVENT_TT_RAID 0x1f4
- #define SEQ_BGM_INTRO 0x1f5
- #define SEQ_BGM_EVENT_END 0x1f6
- #define SEQ_BGM_MENU 0x1f7
- #define SEQ_BGM_EVENT_DEOXYS 0x1f8
- #define SEQ_BGM_EVENT_TT_DANCE 0x1f9
- #define SEQ_BGM_VS_LEADER 0x209
- #define SEQ_BGM_VS_TRAINER 0x20a
- #define SEQ_BGM_VS_POKE 0x20b
- #define SEQ_BGM_VS_CHAMP 0x20c
- #define SEQ_BGM_VS_DEOXYS 0x20d
- #define SEQ_BGM_VS_LEG_1 0x20e
- #define SEQ_BGM_VS_RIVAL 0x20f
- #define SEQ_BGM_VS_TT_ADMIN 0x211
- #define SEQ_BGM_VS_TT_BOSS_JANA 0x212
- #define SEQ_BGM_VS_TT_BOSS_NORMAN 0x213
- #define SEQ_BGM_VS_TT_GRUNT 0x214
- #define SEQ_BGM_VIC_POKE 0x21c
- #define SEQ_BGM_VIC_TRAINER 0x21d
- #define SEQ_BGM_VIC_TT 0x21e
- #define SEQ_BGM_VIC_GUARDIAN 0x21f
- #define SEQ_BGM_DEMO_AMER 0x230
- #define SEQ_BGM_DEMO_R 0x231
- #define SEQ_BGM_DEMO_RL 0x232
- #define SEQ_BGM_DEMO_WITS 0x233
- #define SEQ_BGM_P_03 0x234
- #define SEQ_BGM_LEGACY_VS_POKE 0x235
- #define SEQ_BGM_LEGACY_RAGN 0x236
- #define SEQ_BGM_LEGACY_R_BW 0x237
- #define SEQ_BGM_LEGACY_VS_RIVAL 0x238
- #define SEQ_BGM_LEGACY_TITLE 0x239
- #define SEQ_BGM_LEGACY_RS_LEADER 0x23a
- #define SEQ_BGM_LEGACY_LABO 0x23b
- #define SEQ_BGM_LEGACY_EYE_01 0x23c
- #define SEQ_BGM_LEGACY_EYE_RIV_M 0x23d
- #define SEQ_BGM_LEGACY_EYE_RIV_F 0x23e
- #define SEQ_BGM_LEGACY_EYE_TEAM 0x23f
- #define SEQ_BGM_LEGACY_BA_TRAIN 0x240
- #define SEQ_BGM_LEGACY_OVERTURE 0x241
- #define SEQ_SFX_TEST 0x242
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