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songs.h 3.2KB

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  1. #define SEQ_BGM_TITLE_SCREEN 0x116
  2. #define SEQ_BGM_TOWN_HESPERIA 0x15e
  3. #define SEQ_BGM_CITY_CARUN 0x15f
  4. #define SEQ_BGM_CITY_URBANIA 0x160
  5. #define SEQ_BGM_TOWN_04 0x161
  6. #define SEQ_BGM_TOWN_02 0x162
  7. #define SEQ_BGM_TOWN_06 0x163
  8. #define SEQ_BGM_TOWN_07 0x164
  9. #define SEQ_BGM_TOWN_01 0x165
  10. #define SEQ_BGM_CITY_01 0x166
  11. #define SEQ_BGM_CITY_02 0x167
  12. #define SEQ_BGM_CITY_03 0x168
  13. #define SEQ_BGM_CITY_04 0x169
  14. #define SEQ_BGM_CITY_05 0x16a
  15. #define SEQ_BGM_CITY_06 0x16b
  16. #define SEQ_BGM_TOWN_03 0x16c
  17. #define SEQ_BGM_R_01 0x172
  18. #define SEQ_BGM_R_02 0x173
  19. #define SEQ_BGM_R_03 0x174
  20. #define SEQ_BGM_R_04 0x175
  21. #define SEQ_BGM_R_05 0x176
  22. #define SEQ_BGM_R_06 0x177
  23. #define SEQ_BGM_R_07 0x178
  24. #define SEQ_BGM_R_08 0x179
  25. #define SEQ_BGM_CAVE_GUARDIAN 0x186
  26. #define SEQ_BGM_CAVE_02 0x187
  27. #define SEQ_BGM_GYM 0x19b
  28. #define SEQ_BGM_LAB 0x19c
  29. #define SEQ_BGM_SCHOOL 0x19d
  30. #define SEQ_BGM_PC 0x1a0
  31. #define SEQ_BGM_MART 0x1a2
  32. #define SEQ_BGM_GYM_GHOST 0x1a3
  33. #define SEQ_BGM_GYM_WATER 0x1a4
  34. #define SEQ_BGM_GYM_FOREST 0x1a5
  35. #define SEQ_BGM_P_04 0x1ae
  36. #define SEQ_BGM_DESERT 0x1af
  37. #define SEQ_BGM_P_01 0x1b1
  38. #define SEQ_BGM_P_02 0x1b2
  39. #define SEQ_BGM_P_FOY 0x1b3
  40. #define SEQ_BGM_P_TOL 0x1b4
  41. #define SEQ_BGM_P_DFOY 0x1b5
  42. #define SEQ_BGM_P_MT_1 0x1b6
  43. #define SEQ_BGM_P_ROGI 0x1b7
  44. #define SEQ_BGM_EYE_02 0x1d6
  45. #define SEQ_BGM_EYE_ACE 0x1d7
  46. #define SEQ_BGM_EYE_MANIAC 0x1d8
  47. #define SEQ_BGM_EYE_PSYCHO 0x1d9
  48. #define SEQ_BGM_EYE_UMBRELLA 0x1da
  49. #define SEQ_BGM_EYE_WORKER 0x1db
  50. #define SEQ_BGM_EYE_HIKER 0x1dc
  51. #define SEQ_BGM_EYE_MODEL 0x1dd
  52. #define SEQ_BGM_EYE_RIVF 0x1de
  53. #define SEQ_BGM_EYE_RIVM 0x1df
  54. #define SEQ_BGM_EYE_TEENAGER 0x1e0
  55. #define SEQ_BGM_EYE_TT 0x1e2
  56. #define SEQ_BGM_EYE_TT_BOSS 0x1e3
  57. #define SEQ_BGM_EYE_CHAMPION 0x1e5
  58. #define SEQ_BGM_EYE_GUARDIAN 0x1e6
  59. #define SEQ_BGM_EYE_BRAT 0x1e7
  60. #define SEQ_BGM_EYE_FIGHTER 0x1e8
  61. #define SEQ_BGM_EYE_JANA 0x1e9
  62. #define SEQ_BGM_EYE_03 0x1ec
  63. #define SEQ_BGM_EYE_BREEDER 0x1f1
  64. #define SEQ_BGM_EYE_BICYCLE 0x1f2
  65. #define SEQ_BGM_EYE_PRIG 0x1f3
  66. #define SEQ_BGM_EVENT_TT_RAID 0x1f4
  67. #define SEQ_BGM_INTRO 0x1f5
  68. #define SEQ_BGM_EVENT_END 0x1f6
  69. #define SEQ_BGM_MENU 0x1f7
  70. #define SEQ_BGM_EVENT_DEOXYS 0x1f8
  71. #define SEQ_BGM_EVENT_TT_DANCE 0x1f9
  72. #define SEQ_BGM_VS_LEADER 0x209
  73. #define SEQ_BGM_VS_TRAINER 0x20a
  74. #define SEQ_BGM_VS_POKE 0x20b
  75. #define SEQ_BGM_VS_CHAMP 0x20c
  76. #define SEQ_BGM_VS_DEOXYS 0x20d
  77. #define SEQ_BGM_VS_LEG_1 0x20e
  78. #define SEQ_BGM_VS_RIVAL 0x20f
  79. #define SEQ_BGM_VS_TT_ADMIN 0x211
  80. #define SEQ_BGM_VS_TT_BOSS_JANA 0x212
  81. #define SEQ_BGM_VS_TT_BOSS_NORMAN 0x213
  82. #define SEQ_BGM_VS_TT_GRUNT 0x214
  83. #define SEQ_BGM_VIC_POKE 0x21c
  84. #define SEQ_BGM_VIC_TRAINER 0x21d
  85. #define SEQ_BGM_VIC_TT 0x21e
  86. #define SEQ_BGM_VIC_GUARDIAN 0x21f
  87. #define SEQ_BGM_DEMO_AMER 0x230
  88. #define SEQ_BGM_DEMO_R 0x231
  89. #define SEQ_BGM_DEMO_RL 0x232
  90. #define SEQ_BGM_DEMO_WITS 0x233
  91. #define SEQ_BGM_P_03 0x234
  92. #define SEQ_BGM_LEGACY_VS_POKE 0x235
  93. #define SEQ_BGM_LEGACY_RAGN 0x236
  94. #define SEQ_BGM_LEGACY_R_BW 0x237
  95. #define SEQ_BGM_LEGACY_VS_RIVAL 0x238
  96. #define SEQ_BGM_LEGACY_TITLE 0x239
  97. #define SEQ_BGM_LEGACY_RS_LEADER 0x23a
  98. #define SEQ_BGM_LEGACY_LABO 0x23b
  99. #define SEQ_BGM_LEGACY_EYE_01 0x23c
  100. #define SEQ_BGM_LEGACY_EYE_RIV_M 0x23d
  101. #define SEQ_BGM_LEGACY_EYE_RIV_F 0x23e
  102. #define SEQ_BGM_LEGACY_EYE_TEAM 0x23f
  103. #define SEQ_BGM_LEGACY_BA_TRAIN 0x240
  104. #define SEQ_BGM_LEGACY_OVERTURE 0x241
  105. #define SEQ_SFX_TEST 0x242