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- //
- // Registers
- //
-
- #ifndef GBA_REGS_H
- #define GBA_REGS_H
-
- #include "gba_types.h"
-
- #define OAM_Data ((u16*)0x6010000) // Sprite data (bitmapped)
- #define FrontBuffer ((u16*)0x6000000) // Front Display Memory (the screen in mode 3-5)
-
-
- #define BG0CNT *(u16*)0x4000008
- #define BG1CNT *(u16*)0x400000A
- #define BG2CNT *(u16*)0x400000C
- #define BG3CNT *(u16*)0x400000E
-
- #define BG0HOFF *(u16*)0x4000010
- #define BG0VOFF *(u16*)0x4000012
-
- #define BG1HOFF *(u16*)0x4000014
- #define BG1VOFF *(u16*)0x4000016
-
- #define BG2HOFF *(u16*)0x4000018
- #define BG2VOFF *(u16*)0x400001A
-
- #define BG3HOFF *(u16*)0x400001C
- #define BG3VOFF *(u16*)0x400001E
-
- #define WIN0H *(u16*)0x4000040
- #define WIN1H *(u16*)0x4000042
-
- #define WIN0V *(u16*)0x4000044
- #define WIN1V *(u16*)0x4000046
-
- #define WININ *(u16*)0x4000048
- #define WINOUT *(u16*)0x400004A
-
- #define MOSIAC *(u16*)0x400001C
- #define BLDMOD *(u16*)0x400001E
-
- #define REG_DISPCNT *(u16*)0x4000000 // Display control mode
- #define REG_VCOUNT *(volatile u16*)0x4000006 // Vertical control sync
- #define vsync() while(REG_VCOUNT != 160);
-
- #endif
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