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- #ifndef _OAM_TYPES
- #define _OAM_TYPES
-
- #define objBaseAddr 0x02020630
-
- typedef struct
- {
- short color[16];
- } Palette16Colors;
-
- typedef struct
- {
- u8 character[1];
- } TextStruct; // just to have a type for texts, TODO: maybe actually define the struct if necessary
-
-
- typedef struct
- {
- u16 x, y;
- } Position;
-
- typedef struct
- {
- u8 y, flags, x, msbXFlags;
- u16 tileProPal, irrelevant;
- } OAM;
-
- typedef struct
- {
- OAM oamAttr;
- void *animationPtr;
- u8 fC, fD, fE, fF;
- u32 f10;
- u32 objectTemplate;
- u32 f18;
- void *callbackPtr;
- Position pos1, pos2;
- u8 pos3x, pos3y, animNr, animFrame, time, f2D;
- Position iPos, iVel;
- u32 derp1, derp2;
- u8 f42, f43, end;
- } Sprite;
-
- typedef struct
- {
- u16 f0, f1;
- u32 oam, animation, gfx, animation2;
- void *callback;
- u8 end;
- } OBJTemplate;
-
- #endif
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