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map_battle_styles.h 301B

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  1. #define BATTLE_TYPE_ZUFALL 0x0
  2. #define BATTLE_TYPE_ARENA 0x1
  3. #define BATTLE_TYPE_TEAM_ROCKET 0x2
  4. #define BATTLE_TYPE_03 0x3
  5. #define BATTLE_TYPE_TOP_VIER1 0x4
  6. #define BATTLE_TYPE_TOP_VIER2 0x5
  7. #define BATTLE_TYPE_TOP_VIER3 0x6
  8. #define BATTLE_TYPE_TOP_VIER4 0x7
  9. #define BATTLE_TYPE_GROSSER_POKEBALL 0x8