Ingen beskrivning

bpre.sym 4.6KB

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  1. agbprintf = 0x081E39D8|1;
  2. agbprint_flush = 0x081E3B04|1;
  3. agb_assert = 0x081E3B14|1;
  4. set_callback2 = 0x08000545;
  5. vblank_handler_set = 0x080006F5;
  6. malloc = 0x08002BB0|1;
  7. free = 0x08002BC4|1;
  8. memmove = 0x081E8E60|1;
  9. memset = 0x081E5ED8|1;
  10. memcpy = 0x081E5E78|1;
  11. template_instanciate_forward_search = 0x08006F8D;
  12. gpu_copy_to_vram_by_bgid = 0x08001298|1;
  13. bg_set_tilemap = 0x08001FA0|1;
  14. bg_nullify_tilemap = 0x08001FD4|1;
  15. bg_get_tilemap = 0x08002008|1;
  16. bg_send_tilemap = 0x080020BC|1;
  17. gpu_init_bgs = 0x08001028|1;
  18. gpu_tile_bg_drop_all_sets = 0x08001618|1;
  19. bg_vram_setup = 0x08001658|1;
  20. gpu_bg_show = 0x08001320|1;
  21. gpu_bg_hide = 0x0800139C|1;
  22. gpu_sync_bg_visibility_and_mode = 0x080013D0|1;
  23. gpu_pal_upload = 0x08070474|1;
  24. gpu_sprites_upload = 0x08007320|1;
  25. obj_delete_all = 0x8007770|1;
  26. camera_move_and_redraw = 0x0805ACB4|1;
  27. calc_circle = 0x0807EE2C|1;
  28. random = 0x08044EC8|1;
  29. palette_unfaded_buffer = 0x020371F8;
  30. palette_faded_buffer = 0x020375F8;
  31. current_mapheader = 0x02036DFC;
  32. script_something = 0x08069AA8|1;
  33. camera_update = 0x0805ABB0|1;
  34. foo_115798 = 0x08115798|1;
  35. foo_5ae28 = 0x0805AE28|1;
  36. foo_6ffbc = 0x0806ffbc|1;
  37. tilemaps_sync = 0x080F67B8|1;
  38. mapdata_load_palettes_to_gpu = 0x08059AD8|1;
  39. npc_paltag_by_palslot = 0x0805FF34|1;
  40. oe_read_word = 0x08083550|1;
  41. some_weather_func = 0x0807AA8C|1;
  42. blockset_load_palette_to_gpu = 0x080599C8|1;
  43. npc_pal_idx_for_given_tag = 0x0805F5A0|1;
  44. gpu_pal_apply = 0x080703EC|1;
  45. tint_palette = 0x08083598|1;
  46. tint_filter = 0x02036E28;
  47. gpu_pal_tags_index_of = 0x080089E8|1;
  48. load_palette_3 = 0x080598CC|1;
  49. lz77u_wram = 0x0800EBB4|1;
  50. vram_decompress = 0x081E3B6C|1;
  51. pal_decompress_slice_to_faded_and_unfaded = 0x080703A8|1;
  52. gpu_tile_obj_decompress_alloc_tag_and_upload = 0x0800F035;
  53. gpu_pal_obj_alloc_tag_and_apply = 0x08008929;
  54. gpu_tile_obj_free_by_tag = 0x0800874D;
  55. gpu_pal_free_by_tag = 0x08008A31;
  56. obj_delete_and_free_tiles = 0x08007281;
  57. box_zero_flag = 0x0203709C;
  58. task_add_func = 0x0807741D;
  59. lcd_io_set_func = 0x08000A39;
  60. lcd_io_get = 0x08000AC4|1;
  61. flag_decrypt_func = 0x0806E6D1;
  62. var_access = 0x0806E455;
  63. flag_check = 0x0806E6D1;
  64. get_bs_elem_env_index = 0x0800FC2D;
  65. load_battle_screen_elements_1 = 0x0800F261;
  66. npc_states = 0x02036E38;
  67. battlescript_cursor = 0x02023D74;
  68. item_table = 0x0876DD80;
  69. execute_battle_script = 0x0801BC24;
  70. dp_01_prepare_buffer = 0x0800D8B1;
  71. wram_decompress = 0x081E3B70|1;
  72. battle_script_push = 0x08017544|1;
  73. fade_screen = 0x08070589;
  74. fade_update = 0x080704D1;
  75. callback_overworld = 0x080568C5;
  76. task_exec = 0x08077579;
  77. objc_exec = 0x08006B5D;
  78. obj_sync = 0x08006BA9;
  79. clear_flag = 0x0806E6A9;
  80. divide = 0x081E4018;
  81. get_side_from_bank = 0x080751C4|1;
  82. prepare_setattributes_in_battle = 0x0800DFF0|1;
  83. mark_buffer_bank_for_execution = 0x8017248|1;
  84. decompression_buffer = 0x0201C000;
  85. superstate = 0x030030F0;
  86. fade_controller = 0x02037AB8;
  87. npc_states = 0x02036E38;
  88. weather_turns = 0x02023F48;
  89. battle_type_flags = 0x02022B4C;
  90. battle_active_bank = 0x02023BC4;
  91. battle_num_active_sides = 0x02023BCC;
  92. battle_mode = 0x02023BE3;
  93. battle_participants = 0x02023BE4;
  94. battle_data_ability = 0x02023C04;
  95. battle_data_current_hp = 0x02023C0C;
  96. battle_executed_move = 0x02023D4A;
  97. battle_last_used_ability = 0x02023D6A;
  98. battle_attacker_bank = 0x02023D6B;
  99. battle_defender_bank = 0x02023D6C;
  100. battle_attacker_p_bank = 0x02023D6D;
  101. battle_defender_p_bank = 0x02023D6E;
  102. battle_attack_effectivity = 0x02023DCC;
  103. battle_weather = 0x02023F1C;
  104. battle_damage_store = 0x02023D50;
  105. battle_base_power = 0x02023F50;
  106. battle_string_message_table = 0x083FDF3C;
  107. battle_string_chooser = 0x0203C020;
  108. battle_crit_loc = 0x02023D71;
  109. battle_side_unknown = 0x02023FDB;
  110. battle_side_timers = 0x02023DE4;
  111. battle_hitmarker = 0x02023dd0;
  112. battle_stat_changer = 0x02023FDE;
  113. battle_menu_chosen_item = 0x02023D7C;
  114. battle_stuff_ptr = 0x02023FE8;
  115. battle_enigma_berry = 0x02023F54;
  116. battle_turn_random = 0x02023e80;
  117. battle_damage_multiplier = 0x02023FD2;
  118. battle_protect = 0x02023E8C;
  119. side_affecting_halfword = 0x2023DDE;
  120. battle_turn_order = 0x02023bde;
  121. battle_status_3 = 0x02023DFC;
  122. item_get_quality = 0x0809A948|1;
  123. item_get_x12 = 0x0809A924|1;
  124. party_player = 0x02024284;
  125. party_opponent = 0x0202402C;
  126. get_attributes = 0x0803FBE8|1;
  127. set_attributes = 0x0804037C|1;
  128. battle_status3_bits_pbs = 0x02023DFC;
  129. mugshots = 0x097007E0;
  130. battle_bg_table = 0x0824ee34;
  131. custom_battle_elements = 0x0203FE00;
  132. mplay_table = 0x084A329C;
  133. m4aSongNumStart = 0x081DD0F5;
  134. MPlayStart_rev01 = 0x081DD859;
  135. MPlayContinue = 0x081DCFF9;
  136. __aeabi_idiv = 0x081E4018|1;
  137. __aeabi_idivmod = 0x081E40F4|1;
  138. __aeabi_uidiv = 0x081E460C|1;
  139. __aeabi_uidivmod = 0x081E4684|1;