Geen omschrijving

bpre.sym 3.6KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125
  1. agbprintf = 0x081E39D8|1;
  2. agbprint_flush = 0x081E3B04|1;
  3. agb_assert = 0x081E3B14|1;
  4. set_callback2 = 0x08000545;
  5. vblank_handler_set = 0x080006F5;
  6. malloc = 0x08002BB0|1;
  7. free = 0x08002BC4|1;
  8. memset = 0x081E5ED8|1;
  9. memcpy = 0x081E5E78|1;
  10. template_instanciate_forward_search = 0x08006F8D;
  11. gpu_copy_to_vram_by_bgid = 0x08001298|1;
  12. bg_set_tilemap = 0x08001FA0|1;
  13. bg_nullify_tilemap = 0x08001FD4|1;
  14. bg_get_tilemap = 0x08002008|1;
  15. bg_send_tilemap = 0x080020BC|1;
  16. gpu_init_bgs = 0x08001028|1;
  17. gpu_tile_bg_drop_all_sets = 0x08001618|1;
  18. bg_vram_setup = 0x08001658|1;
  19. gpu_bg_show = 0x08001320|1;
  20. gpu_bg_hide = 0x0800139C|1;
  21. gpu_sync_bg_visibility_and_mode = 0x080013D0|1;
  22. gpu_pal_upload = 0x08070474|1;
  23. gpu_sprites_upload = 0x08007320|1;
  24. obj_delete_all = 0x8007770|1;
  25. camera_move_and_redraw = 0x0805ACB4|1;
  26. calc_circle = 0x0807EE2C|1;
  27. random = 0x08044EC8|1;
  28. vram_decompress = 0x081E3B6C|1;
  29. pal_decompress_slice_to_faded_and_unfaded = 0x080703A8|1;
  30. gpu_tile_obj_decompress_alloc_tag_and_upload = 0x0800F035;
  31. gpu_pal_obj_alloc_tag_and_apply = 0x08008929;
  32. gpu_tile_obj_free_by_tag = 0x0800874D;
  33. gpu_pal_free_by_tag = 0x08008A31;
  34. obj_delete_and_free_tiles = 0x08007281;
  35. box_zero_flag = 0x0203709C;
  36. task_add_func = 0x0807741D;
  37. lcd_io_set_func = 0x08000A39;
  38. lcd_io_get = 0x08000AC4|1;
  39. flag_decrypt_func = 0x0806E6D1;
  40. var_access = 0x0806E455;
  41. flag_check = 0x0806E6D1;
  42. get_bs_elem_env_index = 0x0800FC2D;
  43. load_battle_screen_elements_1 = 0x0800F261;
  44. npc_states = 0x02036E38;
  45. battlescript_cursor = 0x02023D74;
  46. item_table = 0x0876DD80;
  47. execute_battle_script = 0x0801BC24;
  48. dp_01_prepare_buffer = 0x0800D8B1;
  49. wram_decompress = 0x081E3B70|1;
  50. battle_script_push = 0x08017544|1;
  51. fade_screen = 0x08070589;
  52. fade_update = 0x080704D1;
  53. callback_overworld = 0x080568C5;
  54. task_exec = 0x08077579;
  55. objc_exec = 0x08006B5D;
  56. obj_sync = 0x08006BA9;
  57. clear_flag = 0x0806E6A9;
  58. divide = 0x081E4018;
  59. get_side_from_bank = 0x080751C4|1;
  60. prepare_setattributes_in_battle = 0x0800DFF0|1;
  61. mark_buffer_bank_for_execution = 0x8017248|1;
  62. decompression_buffer = 0x0201C000;
  63. superstate = 0x030030F0;
  64. fade_controller = 0x02037AB8;
  65. npc_states = 0x02036E38;
  66. weather_turns = 0x02023F48;
  67. battle_type_flags = 0x02022B4C;
  68. battle_active_bank = 0x02023BC4;
  69. battle_num_active_sides = 0x02023BCC;
  70. battle_mode = 0x02023BE3;
  71. battle_participants = 0x02023BE4;
  72. battle_data_ability = 0x02023C04;
  73. battle_data_current_hp = 0x02023C0C;
  74. battle_executed_move = 0x02023D4A;
  75. battle_attacker_bank = 0x02023D6B;
  76. battle_defender_bank = 0x02023D6C;
  77. battle_attacker_p_bank = 0x02023D6D;
  78. battle_defender_p_bank = 0x02023D6E;
  79. battle_attack_effectivity = 0x02023DCC;
  80. battle_weather = 0x02023F1C;
  81. battle_damage_store = 0x02023D50;
  82. battle_string_message_table = 0x083FDF3C;
  83. battle_crit_loc = 0x02023D71;
  84. battle_base_power = 0x02024020;
  85. battle_side_unknown = 0x02023FDB;
  86. battle_side_timers = 0x02023DE4;
  87. battle_hitmarker = 0x02023dd0;
  88. battle_stat_changer = 0x02023FDE;
  89. battle_menu_chosen_item = 0x02023D7C;
  90. battle_stuff_ptr = 0x02023FE8;
  91. battle_enigma_berry = 0x02023F54;
  92. battle_turn_random = 0x02023e80;
  93. battle_damage_multiplier = 0x02023FD2;
  94. side_affecting_halfword = 0x2023DDE;
  95. item_get_quality = 0x0809A948|1;
  96. item_get_x12 = 0x0809A924|1;
  97. battle_status3_bits_pbs = 0x02023DFC;
  98. mugshots = 0x097007E0;
  99. battle_bg_table = 0x0824ee34;
  100. custom_battle_elements = 0x0203FE00;
  101. mplay_table = 0x084A329C;
  102. m4aSongNumStart = 0x081DD0F5;
  103. MPlayStart_rev01 = 0x081DD859;
  104. MPlayContinue = 0x081DCFF9;
  105. __aeabi_idiv = 0x081E4018|1;
  106. __aeabi_idivmod = 0x081E40F4|1;
  107. __aeabi_uidiv = 0x081E460C|1;
  108. __aeabi_uidivmod = 0x081E4684|1;