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battle_abilities.h 247B

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  1. #ifndef BATTLE_ABILITIES_H
  2. #define BATTLE_ABILITIES_H
  3. #include <bpre.h>
  4. u8 has_ability_effect(u8 bank, u8 mold_breaker, u8 gastro);
  5. u8 weather_abilities_effect();
  6. u8 has_ability(u8 bank, u8 ability);
  7. #endif /* BATTLE_ABILITIES_H */