- #include <battle.h>
- #include <bpre.h>
-
- u8 power_trick_swap()
- {
- custom_battle_elements.ptr->bank_affecting[battle_active_bank].powertrick = 1;
- u16 *atk = &battle_participants[battle_active_bank].atk;
- u16 *def = &battle_participants[battle_active_bank].def;
- u16 switch_var = *atk;
- *atk = *def;
- *def = switch_var;
- return 0;
- }
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