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lucky_chant.c 573B

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  1. #include <battle_locations.h>
  2. #include <battle_common.h>
  3. #include <battle_custom_structs.h>
  4. #include <battle_structs.h>
  5. u8 lucky_chant_set()
  6. {
  7. u8 attacker_side = get_side_from_bank(battle_attacker_bank);
  8. if(custom_battle_elements.ptr->side_affecting[attacker_side].lucky_chant)
  9. {
  10. battlescript_cursor = (void*)(0x081D7DF0);
  11. return true;
  12. }
  13. custom_battle_elements.ptr->side_affecting[attacker_side].lucky_chant = 5;
  14. custom_battle_elements.ptr->side_affecting[attacker_side].lucky_chant_bank = battle_attacker_bank;
  15. return false;
  16. }