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  1. /****************************************************************************
  2. * Copyright (C) 2015-2016 by the SotS Team *
  3. * *
  4. * This file is part of Sovereign of the Skies. *
  5. * *
  6. * Sovereign of the Skies is free software: you can redistribute it *
  7. * and/or modify it *
  8. * under the terms of the GNU Lesser General Public License as published *
  9. * by the Free Software Foundation, either version 3 of the License, or *
  10. * (at your option) any later version provided you include a copy of the *
  11. * licence and this header. *
  12. * *
  13. * Sovereign of the Skies is distributed in the hope that it will be *
  14. * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
  16. * GNU Lesser General Public License for more details. *
  17. * *
  18. * You should have received a copy of the GNU Lesser General Public *
  19. * License along with Sovereign of the Skies. *
  20. * If not, see <http://www.gnu.org/licenses/>. *
  21. ****************************************************************************/
  22. /**
  23. * @file trainer_battle.c
  24. * @author Sturmvogel
  25. * @date 04 Jan 2014
  26. * @brief trainerbattle script command overhaul
  27. *
  28. */
  29. /* === INCLUDE === */
  30. #include <agb_debug.h>
  31. #include <config/core.h>
  32. #include <pokeagb/pokeagb.h>
  33. /* === ENGINE EXTERNS === */
  34. extern void battle_init();
  35. extern void battle_80801F0_something();
  36. extern volatile u8 trainerbattle_battle_type;
  37. extern volatile u16 trainerbattle_arg2;
  38. extern volatile char *trainerbattle_message_intro;
  39. extern volatile char *trainerbattle_message_defeat;
  40. extern volatile char *trainerbattle_message_2;
  41. extern volatile char *trainerbattle_message_need_2_poke;
  42. extern volatile char *trainerbattle_message_4;
  43. extern volatile void *trainerbattle_next_scr_cmd;
  44. extern volatile u16 trainerbattle_unknown;
  45. char ***trainer_text_array;
  46. char *str_invalid_text_ref;
  47. /* === PROTOTYPES === */
  48. /* === IMPLEMENTATIONS === */
  49. /**
  50. * @brief loads a byte
  51. * @param ptr pointer to load byte from
  52. * @return byte loaded
  53. */
  54. u8 load_byte(void *ptr) {
  55. u8 *to_load = (u8 *)ptr;
  56. return (u8)(*to_load);
  57. }
  58. /**
  59. * @brief loads an unaligned hword
  60. * @param ptr pointer to load from
  61. * @return half word at pointer
  62. */
  63. u16 load_hword(void *ptr) {
  64. u8 *to_load = (u8 *)ptr;
  65. u16 result = *to_load;
  66. u16 result2 = *(to_load + 1) << 8;
  67. return result | result2;
  68. }
  69. /**
  70. * @brief loads an unaligned word
  71. * @param ptr pointer to load from
  72. * @return word read at pointer
  73. */
  74. u32 load_word(void *ptr) {
  75. u8 *to_load = (u8 *)ptr;
  76. u32 result = *to_load;
  77. u32 result2 = *(to_load + 1);
  78. u32 result3 = *(to_load + 2);
  79. u32 result4 = *(to_load + 3);
  80. return (result) | (result2 << 8) | (result3 << 16) | (result4 << 24);
  81. }
  82. /**
  83. * @brief modifies the given flag by game difficulty
  84. * @param flag flag to modify
  85. * @return flag +1 for medium, flag +2 for hard
  86. */
  87. u16 tb_modify_flag_id(u16 flag) {
  88. u16 difficulty = var_load(0x5052);
  89. u16 new_flag = flag;
  90. switch (difficulty) {
  91. case 0:
  92. break;
  93. case 1:
  94. new_flag = flag + 1;
  95. break;
  96. case 2:
  97. new_flag = flag + 2;
  98. break;
  99. }
  100. dprintf("tb_modify_flag_id;; trainer ID: %d, difficulty: %d, new trainer id: %d\n", flag, difficulty, new_flag);
  101. return new_flag;
  102. }
  103. /**
  104. * @brief modifies null text pointers according to the trainer text table
  105. * @param original original pointer, will be modified only if equal to NULL
  106. * @param index index of the requested text in the trainer table
  107. * @return
  108. */
  109. char *tb_modify_text(char *original, u8 index) {
  110. if (original != NULL)
  111. return original;
  112. u8 flag_index = trainerbattle_flag_id; /* NOTE: divide by 3 eventually */
  113. for (int i = 0; i <= flag_index; ++i) {
  114. if (trainer_text_array[i] == (char **)0xDEADBEEF) {
  115. return str_invalid_text_ref;
  116. }
  117. }
  118. for (int i = 0; i <= index; ++i) {
  119. if (trainer_text_array[flag_index][i] == (char *)0xDEADBEEF) {
  120. return str_invalid_text_ref;
  121. }
  122. }
  123. return trainer_text_array[flag_index][index];
  124. }
  125. /**
  126. * @brief read parameters and initialize a trainerbattle instance
  127. * @param ptr_script pointer to current executed script
  128. * @return new script pointer
  129. */
  130. void *tb_configure_by_script(void *ptr_script) {
  131. battle_init();
  132. trainerbattle_battle_type = load_byte(ptr_script);
  133. switch (trainerbattle_battle_type) {
  134. case 1:
  135. case 2:
  136. trainerbattle_battle_type = load_byte(ptr_script);
  137. ptr_script++;
  138. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  139. ptr_script += 2;
  140. trainerbattle_arg2 = load_hword(ptr_script);
  141. ptr_script += 2;
  142. trainerbattle_message_intro = tb_modify_text((char *)load_word(ptr_script), 0);
  143. ptr_script += 4;
  144. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 1);
  145. ptr_script += 4;
  146. trainerbattle_message_2 = NULL;
  147. trainerbattle_message_need_2_poke = NULL;
  148. trainerbattle_message_4 = tb_modify_text((char *)load_word(ptr_script), 2);
  149. ptr_script += 4;
  150. trainerbattle_next_scr_cmd = ptr_script;
  151. battle_80801F0_something();
  152. return (void *)(0x081A4EC1) /* some script to execute */;
  153. case 3:
  154. trainerbattle_battle_type = load_byte(ptr_script);
  155. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  156. ptr_script += 2;
  157. trainerbattle_arg2 = load_hword(ptr_script);
  158. ptr_script += 2;
  159. trainerbattle_message_intro = NULL;
  160. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 0);
  161. ptr_script += 4;
  162. trainerbattle_message_2 = NULL;
  163. trainerbattle_message_need_2_poke = NULL;
  164. trainerbattle_message_4 = NULL;
  165. trainerbattle_next_scr_cmd = ptr_script;
  166. return (void *)(0x081A4F21); /* some script to execute*/
  167. case 4:
  168. trainerbattle_battle_type = load_byte(ptr_script);
  169. ptr_script++;
  170. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  171. ptr_script += 2;
  172. trainerbattle_arg2 = load_hword(ptr_script);
  173. ptr_script += 2;
  174. trainerbattle_message_intro = tb_modify_text((char *)load_word(ptr_script), 0);
  175. ptr_script += 4;
  176. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 1);
  177. ptr_script += 4;
  178. trainerbattle_message_2 = NULL;
  179. trainerbattle_message_need_2_poke = tb_modify_text((char *)load_word(ptr_script), 2);
  180. ptr_script += 4;
  181. trainerbattle_message_4 = NULL;
  182. ptr_script += 4;
  183. trainerbattle_next_scr_cmd = ptr_script;
  184. battle_80801F0_something();
  185. return (void *)(0x081A4EE9); /* some script to execute */
  186. // this will merge case 5 with default which might not be as intended
  187. case 6:
  188. case 8:
  189. trainerbattle_battle_type = load_byte(ptr_script);
  190. ptr_script++;
  191. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  192. ptr_script += 2;
  193. trainerbattle_arg2 = load_hword(ptr_script);
  194. ptr_script += 2;
  195. trainerbattle_message_intro = tb_modify_text((char *)load_word(ptr_script), 0);
  196. ptr_script += 4;
  197. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 1);
  198. ptr_script += 4;
  199. trainerbattle_message_2 = NULL;
  200. trainerbattle_message_need_2_poke = tb_modify_text((char *)load_word(ptr_script), 2);
  201. ptr_script += 4;
  202. trainerbattle_message_4 = tb_modify_text((char *)load_word(ptr_script), 3);
  203. ptr_script += 4;
  204. trainerbattle_next_scr_cmd = ptr_script;
  205. battle_80801F0_something();
  206. return (void *)(0x081A4EE9); /* some script to execute */
  207. // this will merge case 7 with default
  208. case 9:
  209. /* WIN / LOSE resume script */
  210. trainerbattle_battle_type = load_byte(ptr_script);
  211. ptr_script++;
  212. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  213. ptr_script += 2;
  214. trainerbattle_unknown = load_hword(ptr_script);
  215. ptr_script += 2;
  216. trainerbattle_message_intro = NULL;
  217. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 0);
  218. ptr_script += 4;
  219. trainerbattle_message_2 = tb_modify_text((char *)load_word(ptr_script), 1);
  220. ptr_script += 4;
  221. trainerbattle_message_need_2_poke = NULL;
  222. trainerbattle_message_4 = NULL;
  223. trainerbattle_next_scr_cmd = ptr_script;
  224. battle_80801F0_something();
  225. return (void *)(0x081A4EC1); /* some script to execute */
  226. case 0xFF:
  227. /* this is a registered on-spot script */
  228. /* since this is a trainerbattle configuration we will skip the TB command. */
  229. return ptr_script + 13;
  230. default:
  231. trainerbattle_battle_type = load_byte(ptr_script);
  232. ptr_script++;
  233. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  234. ptr_script += 2;
  235. trainerbattle_arg2 = load_hword(ptr_script);
  236. ptr_script += 2;
  237. trainerbattle_message_intro = tb_modify_text((char *)load_word(ptr_script), 0);
  238. ptr_script += 4;
  239. trainerbattle_message_defeat = tb_modify_text((char *)load_word(ptr_script), 1);
  240. ptr_script += 4;
  241. trainerbattle_message_2 = NULL;
  242. trainerbattle_message_need_2_poke = NULL;
  243. trainerbattle_message_4 = NULL;
  244. trainerbattle_next_scr_cmd = ptr_script;
  245. battle_80801F0_something();
  246. return (void *)(0x081A4EC1); /* some script to execute */
  247. }
  248. /* should never be reached */
  249. // assert(0);
  250. // return NULL;
  251. }
  252. void tb_on_spot(u8 npc_id, void *ptr_script) {
  253. scripting_npc = npc_id;
  254. var_800F = npc_states[npc_id].local_id;
  255. u8 tb_battle_type = load_byte(ptr_script + 1);
  256. if (tb_battle_type != 0xFF) {
  257. tb_configure_by_script(ptr_script + 1);
  258. script_env_init_script((void *)0x081A4EB4);
  259. script_env_enable();
  260. } else {
  261. u16 flag = load_hword(ptr_script + 2);
  262. void *scr_true = (void *)load_word(ptr_script + 6);
  263. void *scr_false = (void *)load_word(ptr_script + 10);
  264. if (flag_check(flag))
  265. script_env_init_script(scr_true);
  266. else
  267. script_env_init_script(scr_false);
  268. script_env_enable();
  269. }
  270. }