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Fix collision and elevation selections

Marcus Huderle 6 lat temu
rodzic
commit
562edc5e3e
2 zmienionych plików z 36 dodań i 4 usunięć
  1. 18
    0
      editor.cpp
  2. 18
    4
      editor.h

+ 18
- 0
editor.cpp Wyświetl plik

@@ -332,6 +332,24 @@ void MetatilesPixmapItem::updateSelection(QPointF pos, Qt::MouseButton button) {
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     }
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 }
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+void MovementPermissionsPixmapItem::mousePressEvent(QGraphicsSceneMouseEvent* event) {
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+    QPointF pos = event->pos();
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+    int x = ((int)pos.x()) / 16;
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+    int y = ((int)pos.y()) / 16;
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+    int width = pixmap().width() / 16;
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+    int height = pixmap().height() / 16;
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+    if ((x >= 0 && x < width) && (y >=0 && y < height)) {
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+        pick(y * width + x);
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+    }
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+}
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+void MovementPermissionsPixmapItem::mouseMoveEvent(QGraphicsSceneMouseEvent* event) {
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+    updateCurHoveredMetatile(event->pos());
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+    mousePressEvent(event);
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+}
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+void MovementPermissionsPixmapItem::mouseReleaseEvent(QGraphicsSceneMouseEvent* event) {
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+    mousePressEvent(event);
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+}
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+
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 void CollisionMetatilesPixmapItem::updateCurHoveredMetatile(QPointF pos) {
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     int x = ((int)pos.x()) / 16;
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     int y = ((int)pos.y()) / 16;

+ 18
- 4
editor.h Wyświetl plik

@@ -266,10 +266,24 @@ protected:
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     void mouseReleaseEvent(QGraphicsSceneMouseEvent*);
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 };
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-class CollisionMetatilesPixmapItem : public MetatilesPixmapItem {
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+class MovementPermissionsPixmapItem : public MetatilesPixmapItem {
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     Q_OBJECT
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 public:
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-    CollisionMetatilesPixmapItem(Map *map_): MetatilesPixmapItem(map_) {
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+    MovementPermissionsPixmapItem(Map *map_): MetatilesPixmapItem(map_) {}
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+    virtual void pick(uint collision) {
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+        map->paint_collision = collision;
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+        draw();
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+    }
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+protected:
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+    void mousePressEvent(QGraphicsSceneMouseEvent*);
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+    void mouseMoveEvent(QGraphicsSceneMouseEvent*);
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+    void mouseReleaseEvent(QGraphicsSceneMouseEvent*);
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+};
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+
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+class CollisionMetatilesPixmapItem : public MovementPermissionsPixmapItem {
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+    Q_OBJECT
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+public:
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+    CollisionMetatilesPixmapItem(Map *map_): MovementPermissionsPixmapItem(map_) {
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         connect(map, SIGNAL(paintCollisionChanged(Map*)), this, SLOT(paintCollisionChanged(Map *)));
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     }
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     virtual void pick(uint collision) {
@@ -287,10 +301,10 @@ private slots:
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     }
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 };
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-class ElevationMetatilesPixmapItem : public MetatilesPixmapItem {
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+class ElevationMetatilesPixmapItem : public MovementPermissionsPixmapItem {
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     Q_OBJECT
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 public:
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-    ElevationMetatilesPixmapItem(Map *map_): MetatilesPixmapItem(map_) {
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+    ElevationMetatilesPixmapItem(Map *map_): MovementPermissionsPixmapItem(map_) {
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         connect(map, SIGNAL(paintCollisionChanged(Map*)), this, SLOT(paintCollisionChanged(Map *)));
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     }
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     virtual void pick(uint elevation) {