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- #include "block.h"
-
- Block::Block() {
- }
-
- Block::Block(uint16_t word)
- {
- tile = word & 0x3ff;
- collision = (word >> 10) & 0x3;
- elevation = (word >> 12) & 0xf;
- }
-
- Block::Block(const Block &block) {
- tile = block.tile;
- collision = block.collision;
- elevation = block.elevation;
- }
-
- uint16_t Block::rawValue() {
- return (tile & 0x3ff) + ((collision & 0x3) << 10) + ((elevation & 0xf) << 12);
- }
-
- bool Block::operator ==(Block other) {
- return (tile == other.tile) && (collision == other.collision) && (elevation == other.elevation);
- }
-
- bool Block::operator !=(Block other) {
- return !(operator ==(other));
- }
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