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@@ -98,39 +98,39 @@ $(GFX_BUILD_DIR)/sprites/normal_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
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# Shiny Palette Targets
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-$(GFX_BUILD_DIR)/sprites/shiny_pal/%.o: $(GFX_BUILD_DIR)/sprites/shiny_pal/%.s
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- @echo -e "\e[32mAssembling $<\e[0m"
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- $(AS) -o $@ $<
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+#$(GFX_BUILD_DIR)/sprites/shiny_pal/%.o: $(GFX_BUILD_DIR)/sprites/shiny_pal/%.s
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+# @echo -e "\e[32mAssembling $<\e[0m"
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+# $(AS) -o $@ $<
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-$(GFX_BUILD_DIR)/sprites/shiny_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
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- @echo -e "\e[34mProcessing palette $< (shiny)\e[0m"
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- $(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 16 \
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- -s $(shell echo $(notdir $(basename $<)) | sed "s/shiny_/s_p_/g") \
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- -o $@
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+#$(GFX_BUILD_DIR)/sprites/shiny_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
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+# @echo -e "\e[34mProcessing palette $< (shiny)\e[0m"
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+# $(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 16 \
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+# -s $(shell echo $(notdir $(basename $<)) | sed "s/shiny_/s_p_/g") \
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+# -o $@
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# Front Sprite Targets
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-$(GFX_BUILD_DIR)/sprites/front_sprites/%.o: $(GFX_BUILD_DIR)/sprites/front_sprites/%.s
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- @echo -e "\e[32mAssembling $<\e[0m"
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- $(AS) -o $@ $<
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+#$(GFX_BUILD_DIR)/sprites/front_sprites/%.o: $(GFX_BUILD_DIR)/sprites/front_sprites/%.s
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+# @echo -e "\e[32mAssembling $<\e[0m"
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+# $(AS) -o $@ $<
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-$(GFX_BUILD_DIR)/sprites/front_sprites/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
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- @echo -e "\e[34mProcessing sprite $< (front)\e[0m"
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- $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 64 -m! -p! \
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- -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/front_/g") \
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- -o $@
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+#$(GFX_BUILD_DIR)/sprites/front_sprites/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
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+# @echo -e "\e[34mProcessing sprite $< (front)\e[0m"
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+# $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 64 -m! -p! \
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+# -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/front_/g") \
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+# -o $@
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# Back Sprite Targets
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-$(GFX_BUILD_DIR)/sprites/back_sprites/%.o: $(GFX_BUILD_DIR)/sprites/bacj_sprites/%.s
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- @echo -e "\e[32mAssembling $<\e[0m"
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- $(AS) -o $@ $<
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-
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-$(GFX_BUILD_DIR)/sprites/back_sprites/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
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- @echo -e "\e[34mProcessing sprite $< (back)\e[0m"
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- $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 64 -aw 64 -m! -p! \
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- -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/back_/g") \
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- -o $@
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+#$(GFX_BUILD_DIR)/sprites/back_sprites/%.o: $(GFX_BUILD_DIR)/sprites/bacj_sprites/%.s
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+# @echo -e "\e[32mAssembling $<\e[0m"
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+# $(AS) -o $@ $<
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+
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+#$(GFX_BUILD_DIR)/sprites/back_sprites/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
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+# @echo -e "\e[34mProcessing sprite $< (back)\e[0m"
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+# $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 64 -aw 64 -m! -p! \
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+# -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/back_/g") \
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+# -o $@
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# Misc hardcoded targets
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