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tileset animation routines

SBird1337 7 년 전
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a4f71e3596
6개의 변경된 파일68개의 추가작업 그리고 5개의 파일을 삭제
  1. 1
    1
      g3headers
  2. 5
    0
      patches/hooks.asm
  3. 1
    1
      sots-private
  4. 0
    0
      src/overworld/tileset_animation/grass_animation.c
  5. 52
    0
      src/overworld/tileset_animation/main_animator.c
  6. 9
    3
      src/savefile/flag_manipulation.c

+ 1
- 1
g3headers

@@ -1 +1 @@
1
-Subproject commit e4bae938451a8cf98b0175876872107ada2d7842
1
+Subproject commit cb245518f41d5d508f7c1e70e7b751a2ae4546e8

+ 5
- 0
patches/hooks.asm 파일 보기

@@ -106,6 +106,11 @@ _call_via_r1 equ 0x081E3BAC
106 106
     bx r3
107 107
     .pool
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109
+.org 0x0806E568
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+    ldr r3, =var_get_hack|1
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+    bx r3
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+    .pool
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+
109 114
 .org 0x0806E680
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     ldr r1, =flag_set_hack|1
111 116
     bx r1

+ 1
- 1
sots-private

@@ -1 +1 @@
1
-Subproject commit 7d71ecc8ff4f5bf88e8568320f0311a4a15b3ed0
1
+Subproject commit ad49274282816597ff3b487345aba78c68354212

src/overworld/grass_animation.c → src/overworld/tileset_animation/grass_animation.c 파일 보기


+ 52
- 0
src/overworld/tileset_animation/main_animator.c 파일 보기

@@ -0,0 +1,52 @@
1
+#include <pokeagb/pokeagb.h>
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+#include <tileset_animation/smoke.h>
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+
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+struct TilesetAnimation {
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+    u16 tile_start;
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+    u16 frame_lenght;
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+    u16 tile_length;
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+    u16 frame_count;
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+    const void *image;
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+};
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+
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+const struct TilesetAnimation hesperia_second_animations[] = {
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+    {0x114, 7, 4, 5, smokeTiles}, {0, 0, 0, 0, (void *)0xFFFFFFFF},
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+};
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+
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+void animate_from_structure(const struct TilesetAnimation *anim, u16 tile_skip, u16 current_frame) {
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+    void *vram_address = (void *)(0x06000000 + (tile_skip * 0x20));
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+    u8 current_animation = 0;
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+    while (anim[current_animation].image != (void*)0xFFFFFFFF) {
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+        void *current_vram = vram_address + (0x20 * anim[current_animation].tile_start);
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+        u16 max_frame = anim[current_animation].frame_lenght * anim[current_animation].frame_count;
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+        current_frame = current_frame % max_frame;
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+        current_frame /= anim[current_animation].frame_lenght;
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+        memcpy(current_vram,
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+               anim[current_animation].image + (0x20 * anim[current_animation].tile_length * current_frame),
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+               anim[current_animation].tile_length * 0x20);
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+        current_animation++;
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+    }
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+}
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+
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+void main_animator(u16 current_frame) {
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+    (void)current_frame;
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+}
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+
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+extern struct MapBlockset maptileset128;
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+extern struct MapBlockset maptileset0;
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+
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+void main_second_animator(u16 current_frame) {
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+    animate_from_structure(hesperia_second_animations, 0x280, current_frame);
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+}
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+
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+void main_animator_init(void) {
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+    blockset_one_current_tile = 0;
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+    blockset_one_max_tile = 0x280;
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+    blockset_one_animator = main_animator;
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+}
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+
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+void main_second_animator_init(void) {
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+    blockset_two_current_tile = 0;
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+    blockset_two_max_tile = 0x100;
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+    blockset_two_animator = main_second_animator;
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+}

+ 9
- 3
src/savefile/flag_manipulation.c 파일 보기

@@ -100,6 +100,13 @@ void flag_set_hack(u16 flag) {
100 100
     }
101 101
 }
102 102
 
103
+u16 var_get_hack(u16 var) {
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+    u16 *ptr = var_access(var);
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+    if (ptr != NULL)
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+        return *ptr;
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+    return var;
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+}
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+
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 bool var_set_hack(u16 var, u16 val) {
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     u16 *ptr = var_access(var);
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     if (ptr != NULL) {
@@ -110,10 +117,9 @@ bool var_set_hack(u16 var, u16 val) {
110 117
     return false;
111 118
 }
112 119
 
113
-bool var_set_script_hack(struct ScriptEnvironment *env)
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-{
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+bool var_set_script_hack(struct ScriptEnvironment *env) {
115 121
     u16 var = script_read_halfword(env);
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     u16 val = script_read_halfword(env);
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-    var_set_hack(var,val);
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+    var_set_hack(var, val);
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     return 0;
119 125
 }