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correct text banner strings

ipatix 7 anos atrás
pai
commit
d8a63d1d56
2 arquivos alterados com 11 adições e 1 exclusões
  1. 10
    0
      makefile
  2. 1
    1
      src/overworld/tileset_animation/text_animator.c

+ 10
- 0
makefile Ver arquivo

@@ -170,6 +170,16 @@ clean:
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 	$(MAKE) -f sprites.makefile clean
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 	$(MAKE) -f icons.makefile clean
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+.PHONY: cleannogfx
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+	rm -f  $(OUTPATH)/__symbols.sym $(OUTPATH)/pkmn_sots.gba
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+	rm -rf generated_image/*
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+	rm -R -f object/*
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+	$(MAKE) -C $(dir $(MUSIC_AR)) clean
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+	$(MAKE) -C $(dir $(SMPL_AR)) clean
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+	$(MAKE) -C $(dir $(VOICE_AR)) clean
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+	$(MAKE) -C $(dir $(LIST_AR)) clean
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+	$(MAKE) -C $(dir $(CRY_AR)) clean
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+
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 .PHONY: $(ASSETS)
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 $(ASSETS):
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 	@echo -e "\e[95mMaking Assets\e[0m"

+ 1
- 1
src/overworld/tileset_animation/text_animator.c Ver arquivo

@@ -12,7 +12,7 @@
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 #define CANVAS_FIRST ((u8 *)(574 * 0x20 + 0x06000000))
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 #define CANVAS_SECOND ((u8 *)(592 * 0x20 + 0x06000000))
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-static const char *map_texts[] = {"--------", "← Carun City", "Route 2 >", "< Route 3", "< Urbania City", "Route 5 >", "< Route 6", NULL};
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+static const char *map_texts[] = {"--------", "← Carun City", "Route 2 →", "← Route 3", "← Urbania City", "Route 5 →", "← Route 6", NULL};
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 /*
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  * Tile IDs: