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songlist.h 1.8KB

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  1. #pragma once
  2. // TODO add missing FR/LG song IDs
  3. // Towns
  4. #define SEQ_BGM_TOWN_HESPERIA 267
  5. // Cities
  6. #define SEQ_BGM_CITY_CARUN 272
  7. #define SEQ_BGM_CITY_URBANIA 273
  8. // Routes
  9. #define SEQ_BGM_ROUTE_1 302
  10. #define SEQ_BGM_ROUTE_2 303
  11. // Special Buildings
  12. #define SEQ_BGM_PC 347
  13. #define SEQ_BGM_LAB 382
  14. // Special Places
  15. #define SEQ_BGM_DESERT 350
  16. #define SEQ_BGM_P_TOL 436
  17. // Forests
  18. #define SEQ_BGM_FOREST_YELINA 352
  19. #define SEQ_BGM_P_DFOY 347
  20. // Cave
  21. #define SEQ_BGM_CAVE_GUARDIAN 390
  22. // Indoor
  23. #define SEQ_BGM_GYM_GHOST 419
  24. #define SEQ_BGM_GYM_WATER 420
  25. // Encounter
  26. #define SEQ_BGM_E_RIV_F 368
  27. #define SEQ_BGM_E_RIV_M 369
  28. #define SEQ_BGM_E_TT 385
  29. #define SEQ_BGM_E_TT_BOSS 386
  30. #define SEQ_FRLG_E_1 283
  31. #define SEQ_FRLG_E_2 284
  32. #define SEQ_FRLG_E_3 285
  33. // Battles
  34. #define SEQ_BGM_VS_RIVAL 379
  35. #define SEQ_BGM_VS_TT_ADMIN 381
  36. #define SEQ_BGM_VS_TT_BOSS_JANA 384
  37. #define SEQ_BGM_VS_TT_BOSS_NORMAN 388
  38. #define SEQ_BGM_VS_POKE 298
  39. #define SEQ_BGM_VS_RSE 266
  40. #define SEQ_BGM_VS_CHAMP 299
  41. #define SEQ_BGM_VS_LEADER 296
  42. #define SEQ_BGM_VS_TRAINER 297
  43. #define SEQ_BGM_VS_DEOXYS 399
  44. #define SEQ_BGM_VS_MEWTWO 340
  45. #define SEQ_BGM_VS_LEG1 341
  46. // Victories
  47. #define SEQ_BGM_VIC_TT 387
  48. #define SEQ_BGM_VIC_TRAINER 310
  49. #define SEQ_BGM_VIC_LEADER 312
  50. #define SEQ_BGM_VIC_POKE 311
  51. // Various Events
  52. #define SEQ_BGM_EVENT_TT_RAID 375
  53. // Misc
  54. #define SEQ_BGM_TITLE_SCREEN 278