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Karathan 4d5bf7f055
migrate away from string2agb, fixes #46
6 年之前
assets replace frs side snare drum 6 年之前
base Neue Map: Spielerhaus 6 年之前
battle_engine @ 6d4c025273 tileset animations begin 6 年之前
build provide ready build directories upon clean checkout 6 年之前
data Pymap_Constants.h angepasst, neue Carun City Indoor Maps und Tilesets hinzugefügt 6 年之前
doc added doxygen file 8 年之前
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generated_image provide ready build directories upon clean checkout 6 年之前
gfx_build remove old images, move some stuff to the new image system 7 年之前
patches migrate away from string2agb, fixes #46 6 年之前
sots-private @ c3d50f2675 Dateinamenfix 6 年之前
src migrate away from string2agb, fixes #46 6 年之前
string migrate away from string2agb, fixes #46 6 年之前
todo add line endings 7 年之前
.clang-format prepare for merge 7 年之前
.drone.yml check in submodule update 6 年之前
.gitattributes gitattributes 7 年之前
.gitignore don't commit temp linker script 6 年之前
.gitmodules hard reset battle_engine, set master to follow origin/push upstream, merge uptoday 7 年之前
LICENCE Create LICENCE 8 年之前
README.md move ci to seperate subdomain reserved for github 6 年之前
assets.makefile remove ignored files and fix filename case 7 年之前
bpre.sym add rtc wip 6 年之前
charmap.txt migrate away from string2agb, fixes #46 6 年之前
debug.sh prepare for merge 7 年之前
linker.ld added unit test for initiatibve (normal + trickroom) 8 年之前
main.asm added new animation functions 6 年之前
makefile remove old icons.makefile 6 年之前
python_version.sh add python fix 7 年之前
sprites.makefile sync and renice makefile colors 6 年之前
update_all.sh cancel update script execution if something goes wrong 6 年之前

README.md

Pokémon Sovereign of the Skies

Build Status

pipeline 
status

General

This repository provides insight into the Fangame Pokémon Sovereign of the Skies which is maintained since 2010. The project is lead by a german team, which is why most of the community around it is as well german. You can find our main project thread on RomhackersWorld: Pokémon Sovereign of the Skies

Since this is a playable game, most of the assets maintained by us would be heavily spoiling the experience. On the other hand, we want to have our source code publicly available, which is why we have only part of the repository publicly available for you, sorry!

Building

Building the repository without access to all the assets is not possible. Though we are using a collection of tools, which is also publicly available for you: sots-tools

Disclaimer

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.