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- /****************************************************************************
- * Copyright (C) 2015-2016 by the SotS Team *
- * *
- * This file is part of Sovereign of the Skies. *
- * *
- * Sovereign of the Skies is free software: you can redistribute it *
- * and/or modify it *
- * under the terms of the GNU Lesser General Public License as published *
- * by the Free Software Foundation, either version 3 of the License, or *
- * (at your option) any later version provided you include a copy of the *
- * licence and this header. *
- * *
- * Sovereign of the Skies is distributed in the hope that it will be *
- * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU Lesser General Public License for more details. *
- * *
- * You should have received a copy of the GNU Lesser General Public *
- * License along with Sovereign of the Skies. *
- * If not, see <http://www.gnu.org/licenses/>. *
- ****************************************************************************/
-
- /**
- * @file camera_move.h
- * @author Sturmvogel
- * @date 15 dec 2016
- * @brief Scene to update the camera
- *
- * This provides prototypes to move the game camera
- */
-
- #ifndef CAMERA_MOVE_H_
- #define CAMERA_MOVE_H_
-
- /* === PROTOTYPES === */
-
- /**
- * @brief move camera to position specified in CAMERA_VAR_X and CAMERA_VAR_Y
- */
- void cam_sp_move_camera();
-
-
- #endif
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