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camera_move.h 2.0KB

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  1. /****************************************************************************
  2. * Copyright (C) 2015-2016 by the SotS Team *
  3. * *
  4. * This file is part of Sovereign of the Skies. *
  5. * *
  6. * Sovereign of the Skies is free software: you can redistribute it *
  7. * and/or modify it *
  8. * under the terms of the GNU Lesser General Public License as published *
  9. * by the Free Software Foundation, either version 3 of the License, or *
  10. * (at your option) any later version provided you include a copy of the *
  11. * licence and this header. *
  12. * *
  13. * Sovereign of the Skies is distributed in the hope that it will be *
  14. * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
  16. * GNU Lesser General Public License for more details. *
  17. * *
  18. * You should have received a copy of the GNU Lesser General Public *
  19. * License along with Sovereign of the Skies. *
  20. * If not, see <http://www.gnu.org/licenses/>. *
  21. ****************************************************************************/
  22. /**
  23. * @file camera_move.h
  24. * @author Sturmvogel
  25. * @date 15 dec 2016
  26. * @brief Scene to update the camera
  27. *
  28. * This provides prototypes to move the game camera
  29. */
  30. #ifndef CAMERA_MOVE_H_
  31. #define CAMERA_MOVE_H_
  32. /* === PROTOTYPES === */
  33. /**
  34. * @brief move camera to position specified in CAMERA_VAR_X and CAMERA_VAR_Y
  35. */
  36. void cam_sp_move_camera();
  37. #endif