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ipatix f30ee89aac fix trainer class song ids 7 anni fa
.vscode move meteor cutscene to private 7 anni fa
assets remove old gfx 7 anni fa
base file mode 8 anni fa
battle_engine @ a201b51883 prepare for merge inc 7 anni fa
build file mode 8 anni fa
data title workaround 7 anni fa
doc added doxygen file 8 anni fa
g3headers @ fd98d6c1df crystal special effect finished 7 anni fa
gfx_build remove old images, move some stuff to the new image system 7 anni fa
patches mv save_table.S save_table.s 7 anni fa
sots-private @ 04d6d99a48 full out map export 7 anni fa
src fix trainer class song ids 7 anni fa
string Wilde-Pokémon Erweitert, Trainerdaten gefixt 7 anni fa
todo restore files 7 anni fa
.clang-format prepare for merge 7 anni fa
.gitignore started new evolution methods 7 anni fa
.gitmodules update submodule path 7 anni fa
LICENCE Create LICENCE 8 anni fa
README.md disclaim 8 anni fa
assets.makefile move meteor cutscene to private 7 anni fa
bpre.sym dynamic npc palettes when returning from menu screens 7 anni fa
charmap.txt full out map export 7 anni fa
debug.sh prepare for merge 7 anni fa
icons.makefile image cleanup cont 7 anni fa
linker.ld added unit test for initiatibve (normal + trickroom) 8 anni fa
main.asm do not override test script 7 anni fa
makefile full out map export 7 anni fa
sprites.makefile move meteor cutscene to private 7 anni fa

README.md

Source Code von Pokémon Sovereign of the skies, ohne Anspruch auf Vollständigkeit oder Funktionsfähigkeit. Diese Repository soll lediglich dazu dienen einen Einblick in die Denkweise hinter Pokémon Sovereign of the Skies bieten.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.