|
|
|
|
42
|
Event *event = new Event;
|
42
|
Event *event = new Event;
|
43
|
event->put("event_group_type", "object_event_group");
|
43
|
event->put("event_group_type", "object_event_group");
|
44
|
event->put("event_type", EventType::Object);
|
44
|
event->put("event_type", EventType::Object);
|
45
|
- event->put("sprite", "MOVEMENT_TYPE_LOOK_AROUND");
|
|
|
46
|
- event->put("movement_type", "1");
|
|
|
|
|
45
|
+ event->put("sprite", "EVENT_OBJ_GFX_BOY_1");
|
|
|
46
|
+ event->put("movement_type", "MOVEMENT_TYPE_LOOK_AROUND");
|
47
|
event->put("radius_x", 0);
|
47
|
event->put("radius_x", 0);
|
48
|
event->put("radius_y", 0);
|
48
|
event->put("radius_y", 0);
|
49
|
event->put("script_label", "NULL");
|
49
|
event->put("script_label", "NULL");
|
|
|
|
|
89
|
Event *event = new Event;
|
89
|
Event *event = new Event;
|
90
|
event->put("event_group_type", "bg_event_group");
|
90
|
event->put("event_group_type", "bg_event_group");
|
91
|
event->put("event_type", EventType::Sign);
|
91
|
event->put("event_type", EventType::Sign);
|
92
|
- event->put("player_facing_direction", "0");
|
|
|
|
|
92
|
+ event->put("player_facing_direction", "BG_EVENT_PLAYER_FACING_ANY");
|
93
|
event->put("script_label", "NULL");
|
93
|
event->put("script_label", "NULL");
|
94
|
return event;
|
94
|
return event;
|
95
|
}
|
95
|
}
|